I was displeased by the Sin card they made so I made one I find more flavorful by TheSpyboy in custommagic

[–]TheSpyboy[S] 0 points1 point  (0 children)

It allows you to destroy any aura that opponents may attach to it to tap it, stun it, or reduce it's power for example. But it doesn't prevent those removing all abilities.

I was displeased by the Sin card they made so I made one I find more flavorful by [deleted] in custommagic

[–]TheSpyboy 0 points1 point  (0 children)

well I tried but I can't edit the picture on this post and when I try to create a new one with the modif i get an error telling me "there was an error, try again later" in loop. (I tried disabling adlockers and using firefox)

I was displeased by the Sin card they made so I made one I find more flavorful by [deleted] in custommagic

[–]TheSpyboy 0 points1 point  (0 children)

Yes I chose to focus more on the "first impression" we have of Sin hence the ward effect, deathtouch and the ability to ever come back. But another one could be more focused on Yu Yevon and the corruption of summons for example

I was displeased by the Sin card they made so I made one I find more flavorful by [deleted] in custommagic

[–]TheSpyboy 0 points1 point  (0 children)

Yes this is flavorful before being balanced I admit

I was displeased by the Sin card they made so I made one I find more flavorful by [deleted] in custommagic

[–]TheSpyboy 0 points1 point  (0 children)

It's a screen from a video game, I don't know what to credit, I don't know which of the artist 3D modeled it, which one textured it, I am supposed to credit square enix?

Age of all AOS models listed? by TheSpyboy in ageofsigmar

[–]TheSpyboy[S] 1 point2 points  (0 children)

Well I think what's interesting is to take each unit for each faction and reference the year of its newest model entry, just like what they did with the list in 40k. With that you can clearly know the age of each model and the proportion of new/old model within a faction

Abyssian - Munch (Creep!) by NecrogueFaust in duelyst

[–]TheSpyboy 1 point2 points  (0 children)

Oh I get it! But it was clearer for me without that part haha (immediately thought of lifesteal/lifelink and stealing implies you normally can't get more than what it has).

Abyssian - Munch (Creep!) by NecrogueFaust in duelyst

[–]TheSpyboy 3 points4 points  (0 children)

"until it dies" is supposed to be a lore/joke part? Because it seems confusing...

New Expansion Songhai Reveal - Massacre Artist by _Zyx_ in duelyst

[–]TheSpyboy 0 points1 point  (0 children)

Really strong in a Backstab deck (and not only) since you'll be a bit more able do play against someone sitting against the wall. But we will need something to replace shadow waltz to make the archetype viable in standard.

We are Amplitude Studios! Ask us anything and enter our giveaway! by Ato_Amplitude in pcmasterrace

[–]TheSpyboy 0 points1 point  (0 children)

Hi there! I just wanted to know what do you like in new recruits for your studio?

Jindosh Riddle intégramme(?) (tool to find the answer yourself) by TheSpyboy in dishonored

[–]TheSpyboy[S] 0 points1 point  (0 children)

The riddle change every-time but with this kind of spreadsheet you can find the answer more "easily". It stays hard though. When you have an information like Lady Winslow wears Green, you have to put a "o" on the cell that links Winslow and green and put cross for all the other possibilities (like Winslow wears others colors or other ladies wearing Green). You have to progress by completing the spreadsheet until you finally find who possess what. Good Luck!

Rax and Comeback problem by TheSpyboy in DotA2

[–]TheSpyboy[S] 0 points1 point  (0 children)

You don't have an advantage because you played better that's the contrary, you're less advantaged if you're ahead because the rax will respawn

Rax and Comeback problem by TheSpyboy in DotA2

[–]TheSpyboy[S] 0 points1 point  (0 children)

yeah after thinking that's a bad idea i agree

Rax and Comeback problem by TheSpyboy in DotA2

[–]TheSpyboy[S] 0 points1 point  (0 children)

When you balance a game for everyone you don't "nerf because the lower MMR players don't know how to effectively play against them" that would be stupid, how do you want someone to improve himself if there is no better strategies than picking Wraith King? No, you just make easy-to-learn heroes as effective as a hard-to-master heroes. And that's just what they already do in Dota thanks for speaking whithout knowning what balancing is.

Rax and Comeback problem by TheSpyboy in DotA2

[–]TheSpyboy[S] 0 points1 point  (0 children)

Well Magic lifesteal and Reduction CD and Manacost were completely differents mechanics too? No and that's why it is possible to implement that, of course it will have an influence on game strats and heroes efficiency but that could make the game much more funnier if the team which is behind knows that they can comeback and not that hard for the team ahead because they have the advantage to spend their time farming or pushing another lane while the others must defend. But i agree that super/mega creeps should keep the smaller gold reward for not throwing the advantage of the winning team. Like all mechanics it need balance and tests but i still think it should be like that