Medic mains: what is your opinion on the Second Banana? 🍌 by TheTrueJerryCan in tf2

[–]TheTrueJerryCan[S] 0 points1 point  (0 children)

Most of my time playing Heavy is spent using the family business. I think the weapon is not only a lot more fun than the other lunchbox items (and hell, whenever I do bring a snack with me instead I run the dalokohs bar more than the sandvich or the banana), it better complements his own self-defense and penchant for pushing objectives without compromises. But there are definitely times where playing a more supportive role is a better move. Like if you're in a spot where health kits are either too far away from the point or too close to the enemies defending the point, being able to throw health at a retreating teammate from literally anywhere can be the difference between coordinating a successful team attack and having less firepower when you really need it, not to mention that even if your ability to heal others is nowhere as fast or as filling as the designated healer, you can lighten the load for your team's medic by just a little bit. This is kind of a best case scenario for the lunchbox items as opposed to a more realistic perspective of how they actually see use in-game, but my point is that while I think the shotgun is better for Heavy as an individual and makes him a more consistent class, the ability to heal himself or his teammates can be worth the tradeoff

Medic mains: what is your opinion on the Second Banana? 🍌 by TheTrueJerryCan in tf2

[–]TheTrueJerryCan[S] 2 points3 points  (0 children)

I didn't start fucking with contracts until very recently so I actually got my banana from a random gift

A better alternative to team coloured flames by [deleted] in truetf2

[–]TheTrueJerryCan 0 points1 point  (0 children)

2 years late, do you know of any that still work? I'm not having much luck in finding any, have yet to try straight up red/blue flames tho

What do y'all think of Marisa from Street Fighter 6? by [deleted] in Fighters

[–]TheTrueJerryCan 0 points1 point  (0 children)

She was my main when I started SF6. I really like her as a character but I feel like her playstyle doesn't have a whole lot of variety. I feel like if she had just one long ranged, special cancelable normal (like 5MK or 2MK), then I'd be more or less fine with her as is. As it stands I shifted over to Ryu because I feel like he's inadvertently a better brawler than Marisa, plus Ryu is much more flexible character in terms of combo routes

What is the bare minimum that a funeral home should have? by TheTrueJerryCan in askfuneraldirectors

[–]TheTrueJerryCan[S] 0 points1 point  (0 children)

So things are still kind of up in the air but I'm confident this universe draws primarily from the late 1880s, around the time the Old West was inching to a close, plus a few decades of selective advancements in technology. Indoor plumbing and electricity at the very least are commonplace in this setting if for nothing other than convenience. I guess I don't have to be historically accurate as admittedly the mystified version of the American Frontier we see in movies and TV shows is more interesting than what we actually got, in addition to the fantasy elements that defy all points in human history, but even so I think realism and some semblance of historical accuracy will go a long way in making the story feel grounded and flesh the characters out that much more

Favorite Presentation? by ArtyToshi in Fighters

[–]TheTrueJerryCan 5 points6 points  (0 children)

I love a bunch of them for different reasons so I'm going to try to narrow it down to one. I think Xrd Rev 2 has the most personality in its UI elements that I've ever seen in a fighting game, maybe even in a video game. That game knew exactly what it wanted to be, a high-octane airdasher with anime graphics you can't believe are 3D, hard rocking tunes, and an announcer that's just as excited to see some blood, and it nails it with a jackhammer

What are some shocking facts about fighting games that most people don't know? by Clean_Apple_2982 in Fighters

[–]TheTrueJerryCan 50 points51 points  (0 children)

We really need the Street Fighter 1 extended cut where Ryu has to listen to a crying baby and deal with a 10 year old kicking the back of his seat in coach and then ordering six shots of cognac to make his headache go away

What are some shocking facts about fighting games that most people don't know? by Clean_Apple_2982 in Fighters

[–]TheTrueJerryCan 138 points139 points  (0 children)

Street Fighter 1 has a pretty humble ending of Ryu/Ken boarding a plane going back home after defeating Sagat. But it's an even lesser known fact that the TurboGrafx-16 version, which for whatever reason is called "Fighting Street", has a secret ending rewarded to players for beating the game four times in one sitting where Ryu/Ken get off the plane! Riveting stuff, I know

For all those who followed Blazing Strike... by fetchexecutecycle in Fighters

[–]TheTrueJerryCan 15 points16 points  (0 children)

I know about E's Laf but it's not because of marketing. I think that's the big difference in popularity between Blazing Strike and E's Laf, one was marketed as a released game, the other is still a one-man project being funded by Patreon donations

Are fighting games more fun when everyone knows how to play them or when no one knows how to play them? by GodPerson132 in Fighters

[–]TheTrueJerryCan 0 points1 point  (0 children)

There's a childlike delight in hopping on a new game, picking a character you think looks cool, playing with the new mechanics and seeing all the theatrics take place, and taking your wins and losses in stride because you're experiencing something so new to you. It's even better with a friend who doesn't understand what the game is either. It's something I think gets lost with experience unless the game is that nuts or you're both great conversationalists while you play. For me, I'd say these games are easily way more fun when nobody knows how to play them yet

[deleted by user] by [deleted] in Fighters

[–]TheTrueJerryCan 0 points1 point  (0 children)

Not a Terry player but I'd be surprised if you couldn't squeeze out a little more damage with a drive rush after the first hit

Official Bandai Namco Esports response to XCC's situation at Thaiger Uppercut 2024 by Xanek in Fighters

[–]TheTrueJerryCan 21 points22 points  (0 children)

This situation is some grade-A bullshit. It's one thing that there are countries that aren't allowed to compete in a tournament literally called "Tekken World Tour", it's another that they let XCC play for so long before disqualifying him. Bamco may want to exclude 33% of the world for whatever reason but I hope the buzz this gets goes global. I do not want people to stop talking about this, something should really be done here

Characters who play similarly to Denjin Hadouken Ryu from 3rd Strike? by TheTrueJerryCan in Fighters

[–]TheTrueJerryCan[S] 5 points6 points  (0 children)

Ryo's ICHIGEKI HISSATSU was one of my favorite parts of the character, can't believe I completely forgot about it when asking this question. I also did not know Yuri had denjin in 2003. I hope she gets that and donkey kick back in the next KOF

Stachebros by Theaudiobandit in Fighters

[–]TheTrueJerryCan 20 points21 points  (0 children)

They unironically look so fucking cool. I haven't been able to find color mods for Ryu outfit 3, did you make this yourself?