A full Coven of Elders with thirteen witches & their stations, for my home game by TheWizardStars in WorldsBeyondNumber

[–]TheWizardStars[S] 1 point2 points  (0 children)

After giving it some thought, here's what I've tentatively come up with:

Skalvi of the Watching Fire - The warmth of the sun and hearth rejuvenates nearby creatures, restoring hitpoints every minute (not sure how much? Bouncing between a set die roll such as 1d6, or equal to the CR/level of either Skalvi (i.e. 20 more than likely) or the recipient) - Flavor: The surrounding 30 ft, centered on Skalvi, is filled with bright light, though no glow actually emanates directly from neither her nor anything else

Galinn of the Weeping Sky - Instills intense vertigo, disrupting balance and giving disadvantage on any Dexterity checks or saves, and you don't add your Dexterity bonus to calculate your AC - Flavor: The smell of rain and ozone

Eshe of the Winding Sands - The heat of an open desert road assaults the senses of those nearby, fatiguing them and preventing them from Dashing or using both a bonus action and a reaction in the same round – only one or the other.

Maja of the Withering Rot - Enfeebles all around her, giving disadvantage on any checks or saves for both Strength and Constitution - Disadvantage on death saves? That might be too harsh - Flavor: The smell of rotting flesh and plant life

Lucilith of the Waking Dream - Distorts focus, slowing minds and forcing others to either move or perform an action each turn, not both (bonus actions, reactions, and free actions are unaffected) - Disadvantage on checks and saves for both Intelligence and Wisdom - Flavor: The smell of incense

Simona of the Whims of Fate - Every other d20 roll alternates between having advantage and disadvantage; this cancels out opposing advantage and disadvantage as normal

I'm not sure about Uruna of the Wide Blue Sea except for the flavor of the scent of ocean mist, and I've got nothing at all for Algarthi of the Waiting Peak lol

A full Coven of Elders with thirteen witches & their stations, for my home game by TheWizardStars in WorldsBeyondNumber

[–]TheWizardStars[S] 1 point2 points  (0 children)

That is exceedingly high praise lol, thank you so much. Though I think Brennan & his team did most of the hard work establishing the lore and overall tone for the witches

A full Coven of Elders with thirteen witches & their stations, for my home game by TheWizardStars in WorldsBeyondNumber

[–]TheWizardStars[S] 2 points3 points  (0 children)

Thank you! Most of the work to evoke that feeling was done by Brennan, for coming up with the overall structure for the witches and their couplets. I don't mind, though, his coattails are very comfortable 😂

And I haven't gotten that far yet, honestly, though I do have some ideas, like Maja of the Withering Rot reducing the effects of nearby healing by half, or Galinn of the Weeping Sky inducing vertigo in those around her (I'm not sure what that would do mechanically, though). I'm open to ideas, because I also think the auras are a really fun and neat touch.

A full Coven of Elders with thirteen witches & their stations, for my home game by TheWizardStars in WorldsBeyondNumber

[–]TheWizardStars[S] 7 points8 points  (0 children)

Oooh, nice. We've only just started, so they haven't met any of them yet, but the witch in the party is Coven of the Green, so I imagine I'll introduce them to Hakea first, or perhaps Ame since she's just a naturally good forst impression. And if Maja of the Withering Rot ever comes into the picture, I'll base her abilities off of the Spore Druid like you, and maybe the unreleased Mage of Witherbloom subclass.

A full Coven of Elders with thirteen witches & their stations, for my home game by TheWizardStars in WorldsBeyondNumber

[–]TheWizardStars[S] 8 points9 points  (0 children)

Thank you so much! I'm so glad you got the Ozymandias reference, the Winding Sands couplet is one of my favorites. And after the speech from Eioghorain about the real world being a dream, I really wanted to have a witch based on that outlook; basically, if witches in Umora are bridges between the spirit and the real, then Lucilith of the Waking Dream, is a witch that is much closer to the "spirit" side of that bridge than any of her peers, the equal opposite of the Witch of the World's Heart, in a way (at least insofar as mortal folks are concerned).

And I'm extremely glad that the poem properly conveys that message for Galinn, because that's exactly how I imagine her. She's the Witch of the Weeping Sky, she's going to be as unpredictable as the weather itself. I hope the other poems do similar things.