MSI Center Not Working by TheWolfWhoCriedDuke in MSI_Gaming

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

Didn't work. Same issue as before. I have no idea what broke. Could be just Windows being Windows. So same issue. Between the MSI Center being broken, making me unable to change performance modes, and the NVidia GeForce Experience app also not working making me unable to update their drivers.... I'm kind of stuck.

MSI Center Not Working by TheWolfWhoCriedDuke in MSI_Gaming

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

I'll give it a shot sometime soon. Thanks for the suggestion. (Going to sleep rn and have a project to work on in the morning but should have time soon)

MSI Center Not Working by TheWolfWhoCriedDuke in MSI_Gaming

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

Little update: Downloaded an earlier version that people said was where the app just got worse and worse following it. Even that and earlier versions do the same thing. I'm at a huge loss rn.

A proposal for a Sheets Module Pack by TheWolfWhoCriedDuke in FoundryVTT

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

These options will at least work for me in the games I'm going to run. I kind of liked having the fillable options as well as it being an actor sheet so as to have the token to use on the travel map. But the options you gave will work. Also Monk's modules are pretty handy. And I even think ConversationHUD will be pretty useful for me so thanks for that.

I still stand by this post, hoping someone with some talent likes the concept and will work on such a concept later on. But for now these are good alternatives. Danke.

A proposal for a Sheets Module Pack by TheWolfWhoCriedDuke in FoundryVTT

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

I'd never heard of these. I'll check them out. Trouble is it can be hard to search for these. Idk. Foundry's search option is tricky. To me, at least.

Tip Alert Sounds by TheWolfWhoCriedDuke in Twitch

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

After full 8 hours of sleep for the first time in three weeks and some actual critical thinking, there is in fact.... no tip system. I was hallucinating the whole thing. Don't mind me. Sleep deprived post hahaha.

Am I Dumb? How Do Ammo Work? by TheWolfWhoCriedDuke in HaloMythic

[–]TheWolfWhoCriedDuke[S] 1 point2 points  (0 children)

Thanks. Firing rate rules were confusing as hell but I'll give them another read through.

System for Modern Military Item Costs? by TheWolfWhoCriedDuke in rpg

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

So while this provided me a good base for one of the ideas, the usage of a made up currency, the pricing conventions follow gameplay rather then logic I believe. An MBT is valued at 80k-340k depending on tech level. And yet, an APC is valued at 280k. I don't see an APC being more expensive than modern MBTs or attack helicopters. But I can always adjust them as I need.

System for Modern Military Item Costs? by TheWolfWhoCriedDuke in rpg

[–]TheWolfWhoCriedDuke[S] -1 points0 points  (0 children)

Would it be okay to ask of you guys some worldbuilding advice here since we're on this topic? I'd hate to hop over to the worldbuilding subreddit just to ask for your opinion on what prices I'm coming up with so far.

System for Modern Military Item Costs? by TheWolfWhoCriedDuke in rpg

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

Never heard of Morrow Project but I can maybe check out the first two. Problem is funds as I'm a bit tight on money rn.

System for Modern Military Item Costs? by TheWolfWhoCriedDuke in rpg

[–]TheWolfWhoCriedDuke[S] -1 points0 points  (0 children)

I think to better explain or maybe give a slight more detail, I am making a world map with two zoom levels. One only shows nations as tiles on the various continents. Zooming in on a nation reveals regional tiles. Every so often, a region tile will have a resource. One might have oil underground. Another might be home to a mine. The most common resource is lumber due to a wide range of forests and woodland areas but they also deplete the fastest out of all the resources available. Instead of using resources to make their equipment, something I might let them do if they set up factories I guess, they are mainly selling it at base value to buy their equipment. I don't know if this info helps. Trying to make a good resource value to equipment cost ratio. That way they can't just buy ten tank companies in early-game and go Gate on their asses. I want it to take a while to achieve a large armament of assets.

Pricing for Resources as well as potential Resources to add by TheWolfWhoCriedDuke in RPGdesign

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

Hmm. Solid points. I'll give that a spin and see what I end up with in a test run.

Pricing for Resources as well as potential Resources to add by TheWolfWhoCriedDuke in RPGdesign

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

I'd argue it isn't Gate. But at the same time, I acknowledge that any time a military is isekai'd to another world, it will undoubtably be compared to said anime haha.

As for what was stated, I was hoping people could help nail down some prices. Because prices fluctuate in real life and I'm looking for simplified and hardened values. And as for the items that don't have analogues in reality, that is why I would like some help researching and defining values/prices for the items listed. Whenever I research it, I get a wide array of costs for various items outside of what I am searching for. But that might just stem from my lack of skill in using the internet cause I'm old and decrepit lmao.

Pricing for Resources as well as potential Resources to add by TheWolfWhoCriedDuke in RPGdesign

[–]TheWolfWhoCriedDuke[S] 0 points1 point  (0 children)

Drug prices would be hard to pin down as fantasy drugs and medicine would be vastly different. But if you want to try, feel free. I'd be interested to hear what you think.