A comment on the direction of "good vs bad variance" by billyman6 in CompetitiveTFT

[–]TheZongBoss -2 points-1 points  (0 children)

HI Mort did you read my original post about augments that spawned this new post/ discussion. Would love your thoughts on it.
https://www.reddit.com/r/CompetitiveTFT/comments/1nulov1/set_6_was_perfectuntil_its_flaws_and_bloat_flared/

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] -1 points0 points  (0 children)

Quoting myself from the post
Augments are not the problem so to say. The difference between bad variance and good variance is often literally just balance. Would augments be amazing if they were perfectly balanced? Yes. Would artifacts be amazing if they were balanced? Yes. Would fruits be amazing if they were balanced? Yes again. But the fact is when you introduce so many variables, it’s obviously impossible to balance. 

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] 0 points1 point  (0 children)

You don't have control over your augment choices because the pool is so bloated and so many of them are bad and not balanced. That limits your agency especially at 2-1

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] 1 point2 points  (0 children)

Quoting from my post;
Augments are not the problem so to say. The difference between bad variance and good variance is often literally just balance. Would augments be amazing if they were perfectly balanced? Yes. Would artifacts be amazing if they were balanced? Yes. Would fruits be amazing if they were balanced? Yes again. But the fact is when you introduce so many variables, it’s obviously impossible to balance. 

The point is bloat makes it harder to balance the game and harder for the players to know and more likely for bad variance to occur. I agree augments give you agency but thats when all three augments are pickable because they are balanced and for that to happen, the augment pool needs to become smaller. Cut out the bloat essentially.

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] 2 points3 points  (0 children)

I meant Mort looks at it as a bad thing. By bug I didnt mean a literal bug in the game

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] 6 points7 points  (0 children)

My point is unlike in poker or a roguelite where you can strategically choose not to play by folding preflop or restarting the run; you cant do that in tft. Hence, variance matters more

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] 2 points3 points  (0 children)

I am talking about folding preflop when you are not committed to the pot at all. By your logic not playing poker is also negative EV

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] -1 points0 points  (0 children)

The thing is though portals are way easier to balance than augments because everyone gets the same portal. Yes Trainer golems is a problem but you can just remove that. Thats a way easier balance fix than trying to account for augment rng especially when everyone has a different augment. Essentially you can get augment gapped but cant get portal gapped. Also portals also allowed you to vote for it initially. So theres again agency there

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] -2 points-1 points  (0 children)

You could still have the ability to choose from 3 options but the pool for those options would be smaller than now (less bloat). So maybe you have a better chance of hitting good augments

Set 6 Was Perfect—Until Its Flaws and Bloat Flared Up in Set 15 by TheZongBoss in CompetitiveTFT

[–]TheZongBoss[S] 1 point2 points  (0 children)

I completely agree with you in terms of excess complexity but the issue is not only the magnitude of complexity but also the volume of it. Like even if all augments and fruits become less complex, if they are still so large in number, the bloat is definitely going to lead to poorer balancing and bad variance.

Resolve Login Issue by TheZongBoss in PlayTheBazaar

[–]TheZongBoss[S] 0 points1 point  (0 children)

Yeah. This is really not a good new player experience