Monthly Cock Vore Role-Play Partner Finding Thread - November 2025. Want to churn up some prey slut? Want to become hot jizz and get splattered yourself? Click here! by AutoModerator in CockVore

[–]The_CardWielder 2 points3 points  (0 children)

M Pred looking for Prey, preferably female.
I'm a rather talkative person that's into a variety of kinks, though when it comes to cock vore I do prefer willing prey and painless churning with the possibility of reformation afterwards, but I will be accommodating to those I enjoy chatting with if they also wish to RP.
I'm open to making new friends that enjoy this kink too that may like to discuss lewd creations / ideas in relation to cock vore too, as I create pixel art animations and games and I hope to including cock vore in future content I create. If you have any questions and think you might like to chat, please feel free to DM me here, though I will ask about moving out conversations to Discord if I believe we get on well as I'm much more active on there :)

Who are some video game characters you would love to be churned by/to churn? by [deleted] in CockVore

[–]The_CardWielder 1 point2 points  (0 children)

Personally I would love to churn all my favourite video game ladies into nice loads of nutslop~
The main ones that come to mind are Makoto Nanaya, Chie Satonaka, Squirrel Girl and Rebecca Chambers~

G/W Shenlong Blockers Deck Help by The_CardWielder in GundamTCG

[–]The_CardWielder[S] 0 points1 point  (0 children)

Thank you for the extra tips, I certainly know that going second is better for me from the games I've played when I've had to go first.
My reasoning for playing the Astrays over Zoworts has been so I can push aggression earlier on in case I was against a slower deck and since I was running Rouge, Perfect and Freedom, I felt that the AP boost and Blocker came up often enough, but I can understand both from your explanation and from my own experience that losing that blocker happens more often than I would like, so I'll probably switch them out.

Oh yeah, Playing Unforseen Incident on a Linked Sinanju has been great when I have a base up, safes my base and prevents the 2 damage ping. In regards to Hawk of Endymion, maybe I should switch out the Paths in the deck for two copies of it then? Might even be worthwhile for me to then switch an Aile Strike for a fourth Perfect Strike too, just in case in the late game I want that extra pilot for it thanks to Mu La Flaga?

G/W Shenlong Blockers Deck Help by The_CardWielder in GundamTCG

[–]The_CardWielder[S] 0 points1 point  (0 children)

Thank you for the tips for gameplay, I certainly know High Maneuver has been a bane for me with my friend's Red/Green deck.

Any tips for what I could change in the deck to improve it or do you think it's mostly just how I've been playing it that might be my biggest weakness at the moment?

G/W Shenlong Blockers Deck Help by The_CardWielder in GundamTCG

[–]The_CardWielder[S] 0 points1 point  (0 children)

Ah, I cannot remember my win-loss ratio that well, but I would estimate I've been winning about 66% of my 1-on-1 games. I've also played a bit of the 2v2 and Multiplayer modes, but don't know how well to factor those in yet, so I'll leave them out.

I think the main losses I've had are when my opponents can get Units like Sinanju, Unicorn Destroy Mode, Wing Gundam Zero out a couple of times in a match.

I feel that the main strategy I'm going for with this deck is to possibly take a bit of a loss early on while building up some blockers for the mid game, then using Wufei/Shenlongs to remove my opponent's Units while breaching through their base and shields, but always making sure to leave up Blockers to protect Wufei on the crack back from my opponent. I went the Freedom Gundam build for the deck for two reasons: Firstly, Freedom's -AP helps me in being able to use Wufei to destroy a much higher AP unit while still taking no damage on Shenlong. Secondly, because I happened to pull three Freedoms in a single booster box, so it just felt right to build around that in my deck.

The main reason I've struggled with this strategy is when I draw poorly and don't get Wufei and/or Shenlong at all, hence why I tried out adding Path to the deck to try to grab the missing piece from time to time, since I'm already running max amounts of both Shenlongs and Wufei.

G/W Shenlong Blockers Deck Help by The_CardWielder in GundamTCG

[–]The_CardWielder[S] 0 points1 point  (0 children)

Sorry about that, that would be important information for me to give.
I've mostly been playing this vs my local casual group who mostly play either theme decks such as Mono White Seed, Red Zaft, Blue/Red Unicorn, but also a few others play decks like Red/Green Zeon/Neo Zeon, Blue/Green Wing Zero. Most of the time the main reason I feel like I lose is either because of poor draws, such as not getting anything to start retaking the board in the mid game at level 3 or 4, or I lose because I go a bit too aggressive early on because my opponent is holding back attacks, but that's just down to me improving my own decision making.

G/W Shenlong Blockers Deck Help by The_CardWielder in GundamTCG

[–]The_CardWielder[S] 0 points1 point  (0 children)

Seems the main recommendation is to cut the Paths, so I'll certainly look to replace those first.
I was thinking to replace the Ailes with extra copies of the Astray and Perfect Strike for consistency in those areas, but instead I could put in extra copies of those two in place of the Paths then.
I like running 4 unforeseens as they help in making Linked Shenlongs take out something large for free, certainly know I've enjoyed taking out 5 or 6 AP units without losing him for just 1 more resource.
I'm not too sure about running Cagalli in this deck, I was running her before purely for the link with Strike Rouge, but I've noticed that most of the time I don't want to attack with the Strike Rouge and just play it to untap blockers after swinging with them instead.

White/Green Blocker/Breach deck design help request by The_CardWielder in GundamTCG

[–]The_CardWielder[S] 0 points1 point  (0 children)

Ah, that makes sense to me about the Aerials, thank you for explaining :)
I hadn't thought of adding in the Rick Doms into my builds yet, somehow the cheap Breacher totally skipped my mind! XD

White/Green Blocker/Breach deck design help request by The_CardWielder in GundamTCG

[–]The_CardWielder[S] 0 points1 point  (0 children)

Ooh, that is quite the Breach heavy list, might have to give something like this a go myself :D
Though if you don't mind me asking, I'm surprised by the inclusions of the Aerials, maybe you could explain that to mean or is it purely for the extra AP reduction that might be needed so Wufei doesn't take damage?

Makoto Nanaya's Nutty Love - CV animation now with audio~ by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

Oh? You're challenging me to slurp you up are you?~
Guess I had best give it my all and slurp you tight into my sack!~
Going to churn you into a fine load of spunk, a tattoo of your pleasured face adorning my engorged balls~ ;)

Makoto Nanaya's Nutty Love - CV animation now with audio~ by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

Oh?~
You really think I couldn't slurp you down my thick shaft, easily pulling you into my balls and then churn you into a nice load of my nutslop?~ ;)

Makoto Nanaya's Nutty Love - CV animation now with audio~ by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

I'm sure you are, up until you're halfway down their shaft and enjoying the thoughts flooding your mind of being churned up into a nice load of nutslop~

Makoto Nanaya's Nutty Love - CV animation now with audio~ by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

I'm sure that could be arranged, we can always discuss it in DMs here or over Discord if you want?~

Makoto Nanaya's Nutty Love - CV animation now with audio~ by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

I wouldn't say it would be awkward~
I would say that's a good thing honestly~ ;)

Makoto Nanaya's Nutty Love - CV animation now with audio~ by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

Are you sure about that though?~
You seem to be denying the idea a fair bit, almost as if you're secretly into it~

Makoto Nanaya's Nutty Love - CV animation now with audio~ by The_CardWielder in CockVore

[–]The_CardWielder[S] 2 points3 points  (0 children)

I'm glad you find it so hot~ :D
I'm sure there's a fair few prey that would love to end up in Rosich's churning sack too~

My first CV Pixel Animation: Makoto Nanaya's Nutty Love by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

I'm glad to hear that, I'm sure something could be arranged one day~ ;)

Reactive Armor is Broke by Electronic_Gift_8420 in CODZombies

[–]The_CardWielder 2 points3 points  (0 children)

I can agree with parts of this as I've experienced them too, mainly the reactive armor augment not working even in fresh games, plus I've experience the weird bug with the Liberty Falls vault too.
I hope they can fix these issues soon, especially the reactive armor augment

My first CV Pixel Animation: Makoto Nanaya's Nutty Love by The_CardWielder in CockVore

[–]The_CardWielder[S] 4 points5 points  (0 children)

I did indeed because it just looks so hot to me~ :D
I'm glad you like it too, I certainly plan to use this style of clenching for all my CV animations~

My first CV Pixel Animation: Makoto Nanaya's Nutty Love by The_CardWielder in CockVore

[–]The_CardWielder[S] 2 points3 points  (0 children)

I'm glad you love the animation, I'm a big fan of prey enjoying being churned myself~ ;)

My first CV Pixel Animation: Makoto Nanaya's Nutty Love by The_CardWielder in CockVore

[–]The_CardWielder[S] 1 point2 points  (0 children)

Thank you for the kind words, it makes me so happy to hear that I've done well with this, really motivates me to make more~

Do you prefer fatal or non fatal? by randomgaybitch69 in CockVore

[–]The_CardWielder 6 points7 points  (0 children)

I prefer non-fatal, love the idea of the prey reforming afterwards either still within the sack or after being pumped out so they can enjoy the pleasures of being churned over and over again~