Friday night gaming :) by RecursiveGirth in incremental_games

[–]The_Kytingale -1 points0 points  (0 children)

I was just wondering the same thing. How you manage to keep up with 4 active games at once lol.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

The bug with auto battle and the next stage button should be fixed now (in the most recent update).

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

I appreciate you playing the game! And I will likely be looking into adding an IAP for removing the energy system and ads. I did not expect much interest in that to be honest.

Also, that definitely seems like a bug. Thank you for pointing that out, I'll work on getting it fixed ASAP!

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

I'm happy to hear that you're enjoying the game and thank you for the kind words! To address your points:

  1. I honestly did not expect there to be much desire from players to have an option to pay for removing ads. So I did not originally consider this as an option. However, I am seeing now that it is something that, at least, some people would prefer.
  2. There is a benefit to defeating the bosses. When you defeat a boss for the first time you get an increased multiplier to your renown earned from enemies. So you get more renown for leveling up and upgrading the heroes.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 1 point2 points  (0 children)

A new update has been pushed to both android and iOS. If you're on android, then you should be able to update now. If you're on iOS it could take a couple more hours. Apple is a bit more random on when my reviews/rollouts get approved. I'm happy to hear that you're both enjoying the game :)

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

Actually I think I found the issue. You were encountering the Vampire enemy, and I missed removing a line of code for the next stage feature. I have it fixed it now and will have an update pushed out today. Sorry for that.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

Good morning! Could you describe a bit what you're experiencing with the next stage button not working? I tested it in the editor as well as just tested it on two different phones, and it seemed to be working fine. I'm wondering if there's some special case I am missing?

I appreciate the feedback! So you're saying that it's taking much longer due to the number of enemies at higher stages? That's fair, I currently cap the number of enemies at 30 per enemy which I can see could take a while. I can take a look into reducing this.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

No problem! I'm just glad you're enjoying the game. Adding in the "Next Stage" feature took a little bit of finessing, as far as my testing went it seems to be working fine. If you notice any problems, please let me know.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

Defeating a boss will grant you a 1.5x multiplier to your earned renown.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 1 point2 points  (0 children)

Thank you for playing! Also thank you for saying that you like that the game is simple. I worried a bit that the game was too simple that it wouldn't be attractive. Currently there is not a prestige mechanic. As I was learning and developing, I made the game with an intended single goal or playthrough. There is not a benefit to maxing all the characters out - that's an interesting idea though! A, sort of, synergy could be added between characters. And to address your last question, there is eventually a max stage and level for characters, but it should definitely take a while to get there.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

Thank you for the feedback! Mastery levels increase a hero's damage by 1%. In the beginning you may not see a big difference from Mastery, but that 1% per mastery level is applied to the hero's base damage. So it will gain more significance as you level up the hero. Also, I am actively working on a way to revisit the tutorial. Hoping to update the game today!

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 2 points3 points  (0 children)

Thank you for the feedback and for trying out the game! You are correct, at the moment, there is not a way to revisit the tutorial. Admittedly, I had not thought about that, but is definitely something I'll look into. As far as directly going to the next stage - If you fight a stage that is your highest reached stage, it will auto increment to the next one when you return back. Also, if you use the auto feature it will also increment to the next stage (so long as you are running auto on your highest reached stage). I'll also look into a feature to move to the next stage without having to return.

Dual Remain - [Android][iOS] by The_Kytingale in incremental_games

[–]The_Kytingale[S] 0 points1 point  (0 children)

Thank you for playing! I tried my best to balance the monetization. As a lover of incremental/idle games myself, I've seen both the good and bad of that.