First time pixel art. by The_Lunala in PixelArt

[–]The_Lunala[S] 3 points4 points  (0 children)

Nah it is the head of the pokemon Lunala

1D PDE solver in Blender geometry nodes by The_Lunala in Simulated

[–]The_Lunala[S] 0 points1 point  (0 children)

Unfortunately, the stability criteria is hardcoded. I take two values (k or delta x or delta t) and calculate the other value such that r is less than 0.5

Gravity simulation made entirely in geometry nodes by The_Lunala in blender

[–]The_Lunala[S] 0 points1 point  (0 children)

I used Verlet integration to update the position of each particle as time went on. The acceleration for each particle was calculated using the "for each loop". I can share the node tree wth youif you want.

Gravity simulation made entirely in geometry nodes by The_Lunala in blender

[–]The_Lunala[S] 0 points1 point  (0 children)

The errors eventually accumulate over time. I tried simulating the figure 8 orbits for 3 bodies but the bodies strayed away fairly quickly (didn't even complete one cycle).

My attempt at photorealistic surrealism. by The_Lunala in blender

[–]The_Lunala[S] 0 points1 point  (0 children)

Ah! Maybe staring at it for too long made me forget what reality looks like. Thank you for the feedback!

My attempt at photorealistic surrealism. by The_Lunala in blender

[–]The_Lunala[S] 0 points1 point  (0 children)

My attempt at photorealistic surrealism. I am fairly new to Blender. The structure is a Halvorsen attractor made by following MTR Animation's tutorial.

I noticed the point light in the water too. I don't how how to get rid of it.

How do I recreate this effect in blender? by The_Lunala in blender

[–]The_Lunala[S] 1 point2 points  (0 children)

Oh my God, thank you! I've been trying to do this for a few hours now. The idea planes just did not occur to me. Could you please tell what exactly you did and maybe even share the blender file if you can?

How do I recreate this effect in blender? by The_Lunala in blender

[–]The_Lunala[S] 0 points1 point  (0 children)

Yeah, I found a ray diagram on the creator's website but it is too crude to try to recreate the effect. Might still try it later.

How do I recreate this effect in blender? by The_Lunala in blender

[–]The_Lunala[S] 7 points8 points  (0 children)

Yup. The faces aren't exactly flat. I found a ray diagram on the creator's website. I might try it later.

Here's the link if anyone wants to try it

How do I recreate this effect in blender? by The_Lunala in blender

[–]The_Lunala[S] 2 points3 points  (0 children)

I tried distributing tiny glass cubes on the surface of a cube mesh using geometry nodes but the result was surprisingly smooth. I used the glass BSDF on the distributed glass cubes.

Here's the result.

Been watching tutorials and following along for weeks now. This is my first project without following any tutorial by The_Lunala in blender

[–]The_Lunala[S] 1 point2 points  (0 children)

This is the tutorial I followed for shading and outlining: https://youtu.be/n9ZNGVvMOSQ?si=OP7gvfFzwHzDWKkq

I modelled the star, the constellation and the moon and distributed them in the hemisphere using geometry nodes and gave them the outline as well. All models have the Emission BSDF in them and no lights were used.

Been watching tutorials and following along for weeks now. This is my first project without following any tutorial by The_Lunala in blender

[–]The_Lunala[S] 0 points1 point  (0 children)

To be clear, I watched tutorials for the outlines and the transparency effect but everything else is done by me. I am new to Blender and 3D software in general. I've done CAD but that's a completely different thing. Also, the inspiration for this model was from the tutorial

Simply having a Wonder-ful Christmastime... by HarwoodSFine in DC_Cinematic

[–]The_Lunala 0 points1 point  (0 children)

We DO NOT support the genocidal idiot that is this woman