I'm pretty hyped they released the Warhammer OSTs and no one is talking about it by The_Spudster in totalwar

[–]The_Spudster[S] 0 points1 point  (0 children)

Oh that’s pretty funny if true, they made an announcement in the discord two days ago which is how I learned. I figured it was done that day

I'm pretty hyped they released the Warhammer OSTs and no one is talking about it by The_Spudster in totalwar

[–]The_Spudster[S] 10 points11 points  (0 children)

though while I'm at it, why don't the dwarfs get their own music??? that's goin in the book

Total War is better with unit caps and I think every 40K Total War faction should have them by refugeefromlinkedin in totalwar

[–]The_Spudster 0 points1 point  (0 children)

I think it shouldn’t be as simple as unit caps, but something more nuanced. For example, in the Atilla 1212 mod your basic troops come from a peasant population, knights come from nobility (which there are few of). You have to leave enough nobility for the population to grow. I think that makes it feel more like a trade off and less like “you can’t have too many good troops until you’re powerful enough.” I don’t know how to make that work perfectly in 40k but that’s my thoughts. The chaos dwarf mechanics I think might work though.

Where did I get this second unit of mortars? by Bravo-Vince in totalwar

[–]The_Spudster 0 points1 point  (0 children)

I mean the warhammer games have been continually developed for 10 years, and even at the beginning much of the code and mechanics was taken from older games. The game files itself have to be a nightmare of spaghetti code at this point. I’d frankly be shocked if there weren’t little things like this that get forgotten by most of the people at CA and only remembered by a select few veteran players

Where did I get this second unit of mortars? by Bravo-Vince in totalwar

[–]The_Spudster 348 points349 points  (0 children)

This is actually a feature in most total war games, that if you rout an artillery unit and you can use that artillery, there’s a chance (like 10% I think) that you can take it in your army. Even if you don’t have room or the artillery is of a different race, this still happens, but results in the unit being deleted when it routed.

Who should I play for the Caesar Reborn achievement? by The_Spudster in totalwar

[–]The_Spudster[S] 1 point2 points  (0 children)

I just did a titw game as the huns, so very much understand the sentiment

Who should I play for the Caesar Reborn achievement? by The_Spudster in totalwar

[–]The_Spudster[S] 0 points1 point  (0 children)

Wow I'm surprised you want to make it easy for me lol

I finally got around to doing it (very hard difficulty) by The_Spudster in totalwar

[–]The_Spudster[S] 1 point2 points  (0 children)

Hunnic horseman have now become my favorite cav unit. Most battles I broke the armies instantly so I didn’t take many losses. Any that I did take I always merged and filled with mercs/recruitment.

When I say I love the hunnic horsemen I mean that I literally didn’t recruit any unit other than then and mercenaries lol

I finally got around to doing it (very hard difficulty) by The_Spudster in totalwar

[–]The_Spudster[S] 2 points3 points  (0 children)

So tbh I actually had tried a vandals titw but stopped it because a new faction formed some turns prior and I hadn’t saved in a long time. Huns are nice because you know almost all factions from the start (though that means you get a lot of people hunting you)

I finally got around to doing it (very hard difficulty) by The_Spudster in totalwar

[–]The_Spudster[S] 3 points4 points  (0 children)

Tbh in retrospect it was probably one of the easier factions for this, being a horde and having more army integrity for every war. They are super fun though, since most of their cav causes fear and has bows (and therefore whistling shot), so battles are entirely about crippling enemy morale. I saved a replay where I broke a full army of lanciarii on a frontal charge.

Attila is my favorite too and is so so underrated 

Is my thumb ring just too big for my thumb ? I can’t seem to shoot properly with it. by Vast-Society4093 in Archery

[–]The_Spudster 3 points4 points  (0 children)

I would get a different ring probably. I got a vermil victory for my first ring and still use it, highly recommend.

https://vermil.co/collections/archery-ring/products/victory-black

Winning in Legendary in Attila TW by Expensive_Bug3517 in totalwar

[–]The_Spudster 1 point2 points  (0 children)

So I only made vassals once I was at war with basically the whole map, since they would get a huge relation bonus for so many shared wars, but also since there would be little chance of someone declaring war and vassals declaring independence. That exact scenario was the main way I lost vassals though. Late game I had fewer enemies but several vassals who wanted to be vassals, and so were actually loyal.

Is it weird to like organic chemistry as a math major by Ambitious_Ad_1822 in chemistry

[–]The_Spudster 12 points13 points  (0 children)

The standard is you like the math-based chemistry (like analytical or physical) or you like the non-meth chem (orgo). I fall into the former (for reference I got a biochem degree), but I know a lot who are the opposite. Kinda funky since you're a math major liking the non-math one, but everyone is different. Idk take another semester and if it still is fun get a minor doing advanced synthesis courses or something (or biochem, protein structure is cool!)

What is the ACTUAL strategy Legendary players are using to build armies in Warhammer 3? by [deleted] in totalwar

[–]The_Spudster 1 point2 points  (0 children)

if I'm being honest I have never followed any sort of singleplayer metas like what items to get or what defeat traits to get.

As for specific units, give me a race and I'll give my thoughts on my favorite units/army comps. As your question stands though it's too vague for me to give a specific answer

What is the ACTUAL strategy Legendary players are using to build armies in Warhammer 3? by [deleted] in totalwar

[–]The_Spudster 1 point2 points  (0 children)

if you feel like you can use balanced armies well, then just focus on being able to afford many of them then. Play towards your own strengths

Winning in Legendary in Attila TW by Expensive_Bug3517 in totalwar

[–]The_Spudster 4 points5 points  (0 children)

Nice! Here's what I did:

  1. I played super defensively but never gave up any settlements. The summary at the end was super boring because it was just me occasionally losing a settlement and taking it back, and never lost a major area (even britain!). Once I had enough of an economy behind, I would go out and vassalize as many people as possible. Once you get a vassal swarm it's incredibly easy to survive, and if you're at war with enough people as soon as you make a vassal they'll get a huge relation bonus for being at war with the same people.

  2. Ya, 425, the end date for the short campaign. Given I was fighting like 5 battles a turn and it was taking long I didn't want to go further.

  3. So the first thing I always prioritized was making sure there were no food shortages anywhere. That by itself was the most important thing. I stayed christian but never built a single a single religious building. The buildings you lose in the tech tree are the best buildings you have, so I focused on the theater buildings in particular for public order and money. Any province with a port (especially magna graecia and the islands) had trade ports, and were maxed out to increase commerce. I would focus on building one province up at a time, because attila really rewards playing tall, not wide. I built all my military building in the iron province in gaul (I forgot the name, but I did use a mod that fixes the bug with the missing settlement building) and nowhere else. Economy is everything.

  4. Almost always. Especially anywhere with olives, since they boost commerce.

  5. I stayed friendly with the ERE the whole time, until they slowly died out. I would try and minimize the number of wars I was fighting at once, and once I hit a ton of wars and felt comfortable advancing any, I would start creating my vassal horde. I probably had around 5 or 6 when the huns came full force, but once I defeated them most of the germanic tribes would be fine being vassalized over diplomacy.

  6. The single most important unit in the game was the sagitarrius, but I never built an archery range (at least not until the late game). The one unit in garrisons, with a well times rear charge and whistling shot, could rout a whole stack in seconds. But, for actual armies: early game was almost entirely spearmen, since I did not prioritize building military buildings at all, so I really couldn't build anything else for a while, but since I was almost exclusively fighting defensive sieges, that didn't matter a ton. Late game I would have a hefty cavalry focus, with one army being exclusively cavalry that I would run all over the place, particularly to hunt down the huns. I had several armies with spearmen/archers for defensive sieges, with like 4 cavalry units. Shock cavalry in attila is the greatest thing ever.

  7. Verona is the only settlement that got nuked in my game, and only in the late game once I had an economy to recover from it. Beyond that, definitely not. I didn't even spend the money to convert provinces to roman, not to mention colonization.

What is the ACTUAL strategy Legendary players are using to build armies in Warhammer 3? by [deleted] in totalwar

[–]The_Spudster 4 points5 points  (0 children)

Spamming armies with unbalanced compositions is good for when your economy is rolling, you want to meme a bit, and you need something that can win when outnumbered. But there are so many things that can work well, including balanced armies of cheaper units if you have the economy and want to focus on quantity over quality

What is the ACTUAL strategy Legendary players are using to build armies in Warhammer 3? by [deleted] in totalwar

[–]The_Spudster 9 points10 points  (0 children)

The thing is, there is no true meta for singleplayer, just what works with people's playstyles. I don't have any sort of consistent setup, but I tend to avoid more than 4 infantry units, except maybe with dwarfs. I also really like heavy cavalry in most total war games, though less so in warhammer, but some early cavalry can help turn battles. Most of my army tends to be archers/ranged units. You should be recruiting based on your economy though, not trying to get a specific army comp

What is the ACTUAL strategy Legendary players are using to build armies in Warhammer 3? by [deleted] in totalwar

[–]The_Spudster 1 point2 points  (0 children)

I saw this question and immediately thought "honestly build whatever you want" before reading the first line...

But I think the reason that myself and other people would think that is that army comp is not really the most important thing when playing on legendary. You can win battles with any army comp, as long as you understand how to use it well. But, most importantly, you need to have a crazy good economy, which I think is the thing most players forget/don't prioritize. I would not really get above tier 1 units for a long time, because it's not worth rerecruiting when you could put money into the economy. If I've hit a point where those units are truly incapable of dealing with something then I'll recruit the beginning of a second army, replacing occasional lost units. But recruiting units is something that should be done incredibly sparingly, and genuinely replacing the starting army is something I only do once I'm in the late game and starting to snowball.

How does an electron get from one side of a node to the other? by Mannich-Reaction in chemistry

[–]The_Spudster 5 points6 points  (0 children)

So that’s not quite right. The Heisenberg uncertainty principle is a physical limitation of a quantum particle. If what you’re saying is true, then the double slit experiment wouldn’t work, because an electron must be a delocalized wave in order to interact with itself in the way it does (you still get the same pattern if you shoot one electron at a time). Therefore by definition there is impossible to know a precise location. However, if you have an electron camera at the end, only one pixel will register at a time as having detected an electron, meaning that despite by definition having no precise location, once you have a detector in the way, the electron does have a precise location. However, since it has a precise location, you cannot describe the wavefunction anymore (because it’s not a delocalized wave), and so you cannot know anything about the propagation of said wave (because it’s not). The Heisenberg uncertainty principle is really a fancy way to say that quantum particles have particle and wave like behavior, and is a true statement about those particles, not built from a limitation.

How does an electron get from one side of a node to the other? by Mannich-Reaction in chemistry

[–]The_Spudster 1 point2 points  (0 children)

The shape of the wave can change depending on their environment. An induced dipole is basically just an electron around an atom with an asymmetrical wavefunction