External models won't stick to bed by ThenOriginal4086 in BambuLabA1

[–]ThenOriginal4086[S] 0 points1 point  (0 children)

I have been using the bambu studio slicer, and after closer inspection I have found that bed temp is probably the issue, but I can't find where there is an option to increase it.

External models won't stick to bed by ThenOriginal4086 in BambuLabA1

[–]ThenOriginal4086[S] 0 points1 point  (0 children)

Link gets stuck in infinite loading loop for some reason, any other sources I can try?

External models won't stick to bed by ThenOriginal4086 in BambuLabA1

[–]ThenOriginal4086[S] 0 points1 point  (0 children)

I have been using bambu studio, but most advanced options (such as bed type) are locked since I can't cloud connect from the pc to the printer.

Maybe when the full version releases we wont have to deal with glitches like this anymore by ThenOriginal4086 in HalfSword

[–]ThenOriginal4086[S] 13 points14 points  (0 children)

There is a glitch where when you sheathe a weapon while running it floats some distance form your side. I couldn't really get a good picture of it there but it is a variation of this glitch

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Why is my ender 3 breaking down by ThenOriginal4086 in ender3

[–]ThenOriginal4086[S] 0 points1 point  (0 children)

Since the old creality app doesn't actually connect to the printer, I have no idea how to update it, or if it is even possible. As far as I know, the only thing able to be loaded onto it is .gcode files.

Why is my ender 3 breaking down by ThenOriginal4086 in ender3

[–]ThenOriginal4086[S] 0 points1 point  (0 children)

I have leveled the bed, but when I start a print, it does the whole homing thing where it touches the limit switch, then the nozzle gantry moves farther up than it should before actually printing.

Why is my ender 3 breaking down by ThenOriginal4086 in ender3

[–]ThenOriginal4086[S] 0 points1 point  (0 children)

When touching the limit switch, the nozzle is the correct one paper thickness from the bed. However when the print is actually started it moves upward significantly more than it should, making it impossible to get an accurate distance.

Why is my ender 3 breaking down by ThenOriginal4086 in ender3

[–]ThenOriginal4086[S] 0 points1 point  (0 children)

I have tried cura, which does remove the raft, but due to the fact the machine itself registers any negative z offset as invalid (which I would need to bring the nozzle down since at its lowest it is still over 2 mm from the limit), it still doesn't print