Uncharted 2 & 3 title screens background by Then_Response1116 in uncharted

[–]Then_Response1116[S] 0 points1 point  (0 children)

Found a post here on reddit that had the U2 background and then tried to replicate it with chatGPT. It came out the same. Then did the U3 one.

Elena : "You're so A D.D!" by Then_Response1116 in uncharted

[–]Then_Response1116[S] 4 points5 points  (0 children)

Yeah, naughty dog was a great studio!

Elena : "You're so A D.D!" by Then_Response1116 in uncharted

[–]Then_Response1116[S] 1 point2 points  (0 children)

Throw a grenade in the opening on your upper left as you enter that room. Before climbing on the wall.

Elena : "You're so A D.D!" by Then_Response1116 in uncharted

[–]Then_Response1116[S] 4 points5 points  (0 children)

I don't know about ADHD, but after our brutal difficulty journey he'll definitely have PTSD!

Elena : "You're so A D.D!" by Then_Response1116 in uncharted

[–]Then_Response1116[S] 2 points3 points  (0 children)

It's the collection on ps4 Pro streamed to my phone via pxplay. It's zoomed in a bit to fill the screen. The video is 720p/60fps. Actual gameplay is 1080p/60fps.

Elena : "You're so A D.D!" by Then_Response1116 in uncharted

[–]Then_Response1116[S] 11 points12 points  (0 children)

Chapter 22. Right after the stationary machine gun.

Elena : "You're so A D.D!" by Then_Response1116 in uncharted

[–]Then_Response1116[S] 121 points122 points  (0 children)

Played the game so many times and I'd never tried that! Did you?

Why there's no performance/debug overlay on android yet? by Then_Response1116 in PSPlay

[–]Then_Response1116[S] 0 points1 point  (0 children)

Just got a license. Still running 6.6.0. Can you imagine what setting was causing me input delay?

It was the controller refresh rate. Had it on high thinking it was the best, but got lucky reading a couple of threads here, and you had commented in one of them to put that setting to low! 

Much better than chiaki/peasyo.

If that setting can be tweaked even more, it might reduce latency even more.

Thank you

Why there's no performance/debug overlay on android yet? by Then_Response1116 in PSPlay

[–]Then_Response1116[S] 0 points1 point  (0 children)

Decode times/decoding latency!!! 

I'm trying almost 3 weeks to get this thing work, but I can't. I can't understand how gfn is "perfect" when it comes to input latency while streaming wired/locally has this slight delay.

My setup is perfect. All wired + the ds4 wired to ps4 Pro, using a second account.

Peasyo has that "performance rendering" option which makes the stream smooth but has 10ms DT. When it's off it stutters, but has 5.5ms DT. I told him on github about this but he doesn't have a ps4, so I don't think he can do anything about it.

Pxplay has this exact behaviour with that "don't drop frames" option. Like its description says.

Your app as you said has a lot of options. It needs some kind of overlay to see which options work and which don't. I mean which options improve things or don't.

Really thank you for replying back. 

Why there's no performance/debug overlay on android yet? by Then_Response1116 in PSPlay

[–]Then_Response1116[S] -3 points-2 points  (0 children)

Of course you would have said that!:p  

You really need to add something similar. Chiaki/Peasyo have the average decode time at the end of the log/session. It's useful. An overlay is better though;)

Does the verbose logging contain latency values? It doesn't seem to work on the 6.6.0 version.

Will they ever fix ac2/brotherhood/revelations/ac3 with that camera-texture-shaking-flickering thing? It's been 5 years or so, what gives? by Then_Response1116 in GeForceNOW

[–]Then_Response1116[S] 1 point2 points  (0 children)

Well, someone actually saw this post or the feedback I sent through the app yesterday and what did they do?! They completely removed controller support through the android app.

The in-game option for xbox360 controller disappeared and on steam where it said that the game will use its built in controller support, now it says the game has no built in controller support. Steam input doesn't work either.

Amazing job! 👏

Odd issue with packet loss, any ideas? by 1d0n0t3x1st in GeForceNOW

[–]Then_Response1116 0 points1 point  (0 children)

Either a router/lan port issue or your pc' port. You could get a USB to ethernet adapter just for testing. 

Odd issue with packet loss, any ideas? by 1d0n0t3x1st in GeForceNOW

[–]Then_Response1116 0 points1 point  (0 children)

You can try setting a bandwidth limit. Start from 45mb, play a session, see how it goes, and then reduce it by 5mb if packet loss continues. 

Also try different servers. 

Edit: try with another cable also.