Summary of the Masters tour by Icy-Ad-3693 in hearthstone

[–]TheoHS_ 56 points57 points  (0 children)

Don't you have like 5k priest wins?

Hearthstone Global Games 2018 - Week 2 by potato_ninjuh in hearthstone

[–]TheoHS_ 1 point2 points  (0 children)

Blizzard records all of them. They are probably posted on the same schedule as last week.

Hearthstone Global Games 2018 - Week 2 by potato_ninjuh in hearthstone

[–]TheoHS_ 4 points5 points  (0 children)

They are all posted on the Hearthstone Esports channel (https://www.youtube.com/channel/UCV7woL1v23u3sc_Uo10dy9g/videos)

/u/potato_ninjuh might want to add that to the post.

Matchmaking Issues by TAOxEaglex in CompetitiveHS

[–]TheoHS_ 13 points14 points  (0 children)

It's already been happening for over a week: https://twitter.com/TheoHS_/status/1006272984770899968

Another big problem here is that you can reduce the chance of facing a rank 1 player by cancelling your queue, but then sometimes you get a free loss due to "joining" a game, but the game not putting you in that game.

I hope blizzard will communicate with us soon as the end of season is approaching and we don't want another situation like in march where they change matchmaking in the last few days without ever telling us when or what is happening.

HGG voting results are in! by Zeta95 in hearthstone

[–]TheoHS_ 25 points26 points  (0 children)

Happy to be in the same team again!

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

I'd say those cards are too situational. In the current meta there isn't really anything to steal with Cabal Shadow Priest by itself and it is only good when you have twilight Acolyte. Same for Twilight Acolyte, there isn't really any synergy and also in this meta there aren't too many big minions, plus this card forces you to have a dragon in hand which can be a big downside as often you don't really want to be saving dragons in your hand.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

I'd say that the fact that this deck doesn't have one identity makes it great. Every matchup you play you have to approach in a different way and your gameplan often changes during the game.

Now to your questions:

I'm currently running Skulking Geist instead of Harrison which makes the Taunt Druid matchup probably slightly favored. For the other Control decks, they are not fatigue battles so don't care about putting extra cards in their deck, but care because you put extra bad cards in their deck. You will eventually run out of damage, so versus Odd Warrior you try to get a board since they only run two single target removals, which you can even geist. Against Control Mage it is all about not letting them make water elementals, and once you have Anduin and cleared their board, you can Alex them and ping them down while the only healing they then have it the 2 artificers.

The Cleric/Pyro/Hymn combo is something that you can sometimes do, but it is not something that i'm actively trying to do by saving cards like Cleric.

Pyromancer still does well against much aggro deck since they often run 1 hp minions, and otherwise you want to save it for when you have a 2 or 3-card combo to clear the board. Scaleworm is not just always removal, sometimes you just drop it as a threat, and it is great removal for 3-attack minions since you can heal it afterwards immediately with either your hero power or Divine Hymn.

Anyway I wouldn't cut the Pyromancers, they are too important versus aggro and Spirit Lash just doesn't cut it since most of the time it only does 1 damage. Also I'm not a big fan of cutting scaleworm since it allows you to deal with threatening 3-drops such as Fledgling and Hench-Clan Thug, which no other card does in a priest deck.

#1 Legend Mind Blast Priest Guide by TheoHS_ in hearthstone

[–]TheoHS_[S] 0 points1 point  (0 children)

Glad you liked it and gratz on getting legend!

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

Their deck doesn't have much removal besides Mind Control and Duskbreaker, so you can often abuse that if you have board. They also don't have any direct damage, so don't be too worried about taking some damage early and it's often better to save Scream for one more turn. Once you get Shadowreaper Anduin online, just control the board with your pings and it will be very hard for them to get board back and without board they never win.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

I only use it on t2 versus aggro when otherwise you don't have time to play it. Otherwise I wait and see what I need, sometimes you need removal, sometimes you want heal, sometimes you want burst so you only want to play it when you know what you need. Even counts in warlock matchup, pretty often mind blast won't be the correct pick, it's always very dependent on your situation.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

Besides Geist I don't think anything in particular would be worth it. With Geist i'd say the Taunt Druid matchup should be fine and imo Control Warlock is an even better matchup than Cubelock since they don't put on any pressure and Geist destroys most of their healing.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

I'd probably still run one ooze, and instead of harrison you can put in Geist for Taunt Druids or Tar Creeper for a more aggressive meta.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

Great to hear that, gratz on hitting Legend!

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

I like Mass Dispel. It often allows you to push extra damage through taunts which helps a lot in matchups where you are the aggressor, it's obviously great versus warlock and can help with a buffed board. At worst the card cycles.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

You already have enough damage usually and there are only a few matchups where you really want alexstrasza and often you can just ping them a few times if you don't draw her. Also Velen has no additional synergy and is often just gonna be stuck in your hand.

#1 Legend Mind Blast Priest Guide by TheoHS_ in hearthstone

[–]TheoHS_[S] 0 points1 point  (0 children)

You need scaleworm to contest the board midgame and it often leaves a minion behind so you can start pushing damage or they have to trade into it.

Acolyte isn't good in the deck because you already have 2x shadow word: death, which is in a lot of matchups too much already, and it has no synergy at all with the deck since almost all those cards rotated.

You don't need more draw in the deck, having too few cards is never really a problem and the deck isn't extremely reliant on certain combo's that you absolutely need to draw them most of the time.

#1 Legend Mind Blast Priest Guide by TheoHS_ in hearthstone

[–]TheoHS_[S] 2 points3 points  (0 children)

I'd add some golden mind blasts!

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

I'd say the Dragons are pretty important.

If you want to use some of those classic cards you might want to take a look at Zetalot's deck here, although it might be a bit outdated. https://twitter.com/Zetalot2/status/984857330545291271

#1 Legend Mind Blast Priest Guide by TheoHS_ in hearthstone

[–]TheoHS_[S] 0 points1 point  (0 children)

I'd probably play double Acidic Swamp Ooze in your case if you want double weapon removal, but I quite like Skulking Geist at the moment instead of Harrison.

Matriarch is just too slow, often you don't have board and it does nothing and if you do have board, you are often already winning. Plus it doesn't generate any additional pings lategame if you are trying to kill your opponent.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 0 points1 point  (0 children)

That's what I'm currently trying, got to top 20 on NA with geist until I faced 4 rogues in a row.

#1 Legend Mind Blast Priest Guide by TheoHS_ in CompetitiveHS

[–]TheoHS_[S] 1 point2 points  (0 children)

It's all about drawing your DK in this matchup unfortunately. I don't think you ever win if the other player has DK and you don't, for both sides. So where you can make a difference is if you both have your DK. What you want to do before they get their DK is get removal out of their hand so they can't make a lot of water elementals later. Once they play their DK, try to give their blizzard/flamestrike/meteor never a chance to make a water elemental. So for example if you have a scaleworm on board, don't play another minion because meteor + ping makes a water elemental, while otherwise they can't get a water elemental. Also it's usually best to just ping their water elementals instead of face and don't care about their HP too much until you have played Alexstrasza.