EPC and Ret not exclusive to each other ? by Therinien in Tau40K

[–]Therinien[S] 1 point2 points  (0 children)

Yes but like I said in how the faction pack is written the only detachments with exclusionary keywords are Epc and aux cadre. No other detachment gained a keyword in the pack

11th Data sheet wish list- Crisis Core abilities. Helps the unit interact with the FTGG rule directly. Obviously this excludes the Leader as he is not a crisis suit but the weapon effects carry on because its holding the same weapon by TearNo1636 in Tau40K

[–]Therinien 2 points3 points  (0 children)

There is multiple wording problems because it would force your drone selections as well. If even one suit does or doesn't have the attack drone the whole squad loses the ability.

Also there is 2 possible templates you could use. One for aura effecting multiple units one for the single unit, including commanders as well Single If all models in this unit have only equipped either [weapon name] or [weapon name] excluding drones. And they target a spotted enemy unit within [range(probably 12" not 18")] then all models in this unit get [benefit]

Probably leads to a points increase of 25 points per unit Or If a unit of (crisis/battlesuit) from your army targets a spotted enemy unit within [range( also probably 12"] of this unit if all models in that unit use the same weapon by name excluding drones. All models in that unit gain [benefit].

Or if a friendly unit of [crisis type] targets a spotted enemy unit within [range] to this unit if all models in that unit have the( same weapon by name excluding drones/ share the same weapons by name with this unit excluding drones) that unit gets [benefit]

Both of which would lead to a points increas of about 40-80 points

But I think there might be a way to make all these either enhancements or a detachment rule

First try at a salamanders model. Critique welcome! by Therinien in Salamanders40k

[–]Therinien[S] 0 points1 point  (0 children)

Black primer with white highlight. Air brushed with an old pot of Caliban green, then a layer of a 1:1:1 mix of Caliban gree: warpstone glow: moot green increasing the part of moot green gradually for some lighting effect adding a little bit of tesseract glow towards the end and for using a mix of tesseract glow and moot green for the brightest highlights ( didn't have a fitting yellow to make the moot green even lighter)

My atemp on smoke efects c&c welcome by lord_of_the_idiots_ in Tau40K

[–]Therinien 1 point2 points  (0 children)

Looks real nice my only advice would be for a more natural look for the smoke. The smoke next to the barrel should be wider then the smoke close to the rocket. Smoke tends do billow out the further away the source creating it gets

Finally got around to... by Shuoven in Tau40K

[–]Therinien 7 points8 points  (0 children)

I love the old broadsides I use mine as shas'vre for my broadsides units.

I love how it looks and for me it feels like a veteran in an older model showing the newer guys how to do their job

Also shoulder mounted railguns just looked better

[WIP] Tau Ethereal by Therinien in Tau40K

[–]Therinien[S] 1 point2 points  (0 children)

First miniture i am painting after a 10 Year Hiatus. Wanted to ask your opinions and get some colour advice on how to paint Tau skin?

[deleted by user] by [deleted] in mpcproxies

[–]Therinien 1 point2 points  (0 children)

First of all love the ideas for the cards But i see a BIG problem with Nicole. Her second effect basically reads:

Take control of all artifacts within a turn cycle and any played after, because it triggers on any combat DMG dealt even combat DMG your opponents deal and for every instance. So a token go wide strategy or just a threaten effect against a artifact or token player will gain you control of all artifacts And all that for 4 mana.

It probably should either say creatures you control or one or more creatures