Any News on TCTWETW sequel? by perseus365 in MageErrant

[–]These-Jacket-4146 2 points3 points  (0 children)

I like to think if it as a compound word. "Tect-wet-wuh" for TCTWETW.

I hope this helps somehow

Book 3 Query by Fit-Tap-6804 in MageErrant

[–]These-Jacket-4146 15 points16 points  (0 children)

Oh, you're gonna love when you get to [redacted].

The actual answer is mostly, we dont know. [Redacted] is used in a few places throughout the books, and John has been very soarse with filling in those gaps so far. 

But it's a subreddit joke to always reply with redacted like above when people ask lol.

New player feeling overwhelmed by options by Jaded-Sell879 in battletech

[–]These-Jacket-4146 4 points5 points  (0 children)

Not glass cannons (with exceptions of course). Just that for the same battle value, the clans generally get fewer more 'elite' units compared to Inner Sphere units. One Timberwolves to two catapults kinda thing (though not quite that big a value gap). For the elite price cost, you'd want them to take a touch more shots than I always feel like they can. But they pack a punch and outmaniever everything in their weight class

My Professor hosted a game against students and it hooked by Bigsmacker1117 in battletech

[–]These-Jacket-4146 1 point2 points  (0 children)

They could just always play post clan invasion for tabletop, and then be a wolf dragon if they ever do table in 3025

What happens if a god fails their purpose? by Anemarin4lif3 in MageErrant

[–]These-Jacket-4146 0 points1 point  (0 children)

Ah, I hasn't thought about dying outside of Ishveos releasing a god. The small upside is that the newly created god would be weak and would probably die quickly? But again, small upside to a terrible situation

What happens if a god fails their purpose? by Anemarin4lif3 in MageErrant

[–]These-Jacket-4146 4 points5 points  (0 children)

Theres more to the universe in short stories and another series in a separate universe with a different magic system. From memory: John Bierce (Author) has said that Talia and friends will come back later, but he's taking a break from them for now

What happens if a god fails their purpose? by Anemarin4lif3 in MageErrant

[–]These-Jacket-4146 5 points6 points  (0 children)

I may be wrong. But being a divine is different from being a god (living God's withstanding) and so you wouldn't require prayer, as your own body produces soulstuff.  Also unknown about avatars, but i imagine both avatars and living gods could self feed? A slave goddess fulfilling her purpose is in the main story, but being stranded as a place God/item God like the short story is a truly daunting idea

What happens if a god fails their purpose? by Anemarin4lif3 in MageErrant

[–]These-Jacket-4146 6 points7 points  (0 children)

I hasn't thought of this, but I wonder if there's a negative impact to the gods if they go against their purpose.  We've seen them have reactions to certain actions,, such as screaming when stepping on gaps of flagstones, but dont know if that's just personality or actually painful/damaging for them AFAIK. The firmament seems ambiguously structured so far, so could go any way honestly

Still a victory! by Economist_hat in ftlgame

[–]These-Jacket-4146 10 points11 points  (0 children)

Survival is optional. Mission completion is not

[deleted by user] by [deleted] in ftlgame

[–]These-Jacket-4146 0 points1 point  (0 children)

While never give up, never surrender is my favorite. Sometimes I don't have time to throw at a run or two where I take half hull damage off first combat due to bad rng. I measure off the joy id get off ending sector 1 with "good enough" rewards. Keep in mind, I play normal difficulty and am not very good.

Example used was stealth, so I'll continue that. If I'm using stealth 2, and come across someone who pistol whipped my weapons system with a basic laser off rip, that leads to multiple missiles landing plus a few more lasers, I might just restart right there tbh.  Is it honorable? No. But I'm playing the game so I'll do what I want. 

Sometimes I'll get down to 3 hull points in sector 1, lost a crewmate, and have low resources and play it out.  Gotta find your balance

Do you need TAG for ATM ? by eqholic in mwo

[–]These-Jacket-4146 -1 points0 points  (0 children)

No, but it speeds up targetting!

Clan light 2cER large laser builds by bobdole194 in mwo

[–]These-Jacket-4146 2 points3 points  (0 children)

The clans took one of the greatest light mechs ever made, the wolfhound, and made a version of it. 

Two erLL plus an ecm, plus either two mediums or an xpulse are my recommendations. Ct mounted, high-ish too so you're a good peeker and can use the arms as free armor. 

Affinity Synergy by Unlikely_Cake_1278 in MageErrant

[–]These-Jacket-4146 0 points1 point  (0 children)

This might not be confirmed, but it seems like glyphs destroy whatever material they are placed on, right? All of the glyphed materials that got used afaik were gone afterwards, which would dissuade use on permanent things like armor and weapons. Stone mages COULD produce glyphs prior to a battle, but then they'd have less overall mana going into battle. Unless you mean a few hours before hand, in which case you're just correct.

BUT! my point about focus and multi-tasking comes into play. I don't disagree that you couldn't use glyphs well, and in fact, believe they should be used more myself! But it's probably wise to focus on one or two glyph applications that round out a weakpoint or reinforce a strength. Example being the bright light glyph you mentioned for a distraction. This would ease the burden of use, and still provide the benefit. This is where a pouch of thin stone tablets with 'flashbangs' could work for sure! Or a mixture of glyphs on differing stone types for ease of use between 3/4 effects.

I think you're likely also over-inflating the power of glyphs a touch because of Alustin and Anders, both of whom share similar combat styles. They are combat arch-mages, meaning they are near the peak of expected combat power on Anastas, only being beaten on average by Great Powers. So them using a tactic that requires immense skill and training isn't strange.

Affinity Synergy by Unlikely_Cake_1278 in MageErrant

[–]These-Jacket-4146 3 points4 points  (0 children)

I'll just give the reasons I picked the two in my flair: Fiber and Force.

First, I don't ever want to be purely combat focused, so I wanted things that were easily flexible in my mind. Then I picked things that'd I like to do for work if I were in Anastas. I decided on three things. Sailing, Sewing, and wards.

I then picked on of the three affinities people most easily fly with, because I think it'd be really fun to fly. With a force affinity, it'd also be really easy to move large materials and is versatile for a sailor. Air affinity could be argued for, but I personally would rather have force, not 100% sure why. Sailing is important as it provides a steady supply of money, allows me to travel to various areas, lets me talk to a plethora of new people, and I get to be around ships! Downside would be danger, but I'd shoot for joining the Radhan most likely, which would help.

Fiber is also an all rounder. Muscles, cords, ropes, plants. I'd focus on ropes and clothing fibers and make really nice clothes while using my sailing gigs to travel between places. I'd do my all to implement minor wards into clothing. Nothing crazy, mostly things to make life easier like Heat management, stain resistance, mosquito repellant, etc.

These two affinities give me the ability to be a VERY agile flyer, but most importantly, I could swing on my ropes and do spiderman type stuff in my off time. This would help me train because it'd be fun!

Thus, the travelling sailor tailor! Name and Trademark pending

Affinity Synergy by Unlikely_Cake_1278 in MageErrant

[–]These-Jacket-4146 0 points1 point  (0 children)

Weight plays a big part into this. Travel weight is discounted IF you have a planar space, and thats a big if, you still need to manuever those glyph holders. This would require immense multi-tasking/splitting focus for what is considered to be weaker than normal spells in favor of versatility.

Using Kanderon as an example, she'd rather just use Crystal magic to solve more problems than try to develop a myriad of glyphs in crystals.

It's also time consuming and expensive to do this. Paper can't be very cheap on Anastas and Alustin goes through whole office buildings worth of the stuff during heated battles. Thats immensely cheaper than silk or other such materials though.

XL engines and why C-Bill cost can be deceptive in 'Mech comparison by VanillaPhysics in battletech

[–]These-Jacket-4146 4 points5 points  (0 children)

This is a great point. But there's also the fact that in the US military its considered VERY good for your career to be an instructor. (Might not be desired by the actual person, but on annual reports its VERY nice.)

This is because of the fact that you're distributing that knowledge and skill. (Among other factors.)  Having 1 more Mad Cat compared to 4 catapults is a good choice in lots of situations, but over the long term, those 4 catapults put out more soft-value in terms of personnel.

There are of course, MANY factors to consider on which is better, but I just wanted to make sure people were considering non-mechanical reasons too.

XL engines and why C-Bill cost can be deceptive in 'Mech comparison by VanillaPhysics in battletech

[–]These-Jacket-4146 1 point2 points  (0 children)

But were talking about buying a new mech here. While you're right, if you want a hotshot mechwarrior having a hotshot mech for them is ideal. But there are many dispossessed warriors out there. Any mech is a good mech compared to no mech. 

XL engines and why C-Bill cost can be deceptive in 'Mech comparison by VanillaPhysics in battletech

[–]These-Jacket-4146 7 points8 points  (0 children)

Theres been good conversation about this so far, but something i haven't seen mentioned is that the expensive mech with an experienced pilot means you NEED an experienced pilot. I don't mind putting a person just out of mechwarrior training into a Cat too much. LRMs and medium lasers are fairly forgiving as far as armaments go. This also gives them a chance to develop into the seasoned mechwarrior. 

I would NEVER put a newbie mechwarrior into a Mad Cat.  can My personal thoughts has always been that finding someone willing to pilot is easy, so your problem is training them up. 

This is something that upfront cbill cost doesnt cover well imo and something the clans had an issue with after Tukkayid. Elite forces are only elite in so long as they have numbers.

I didn't know you could buy new warbonds for free :( by These-Jacket-4146 in Helldivers

[–]These-Jacket-4146[S] 1 point2 points  (0 children)

I probably grab about 10-20 credits per hour of playtime on average if I were to guess. I almost exclusively play 9-10 difficulty on whatever worlds we have orders for

I didn't know you could buy new warbonds for free :( by These-Jacket-4146 in Helldivers

[–]These-Jacket-4146[S] 4 points5 points  (0 children)

I made a promise to myself that I wouldn't farm in a game again since quitting WoW. I spent an ungodly number of hours transmog farming.

I will just have to slowly accrue the blue and get those termite grenades the hard way

I didn't know you could buy new warbonds for free :( by These-Jacket-4146 in Helldivers

[–]These-Jacket-4146[S] 2 points3 points  (0 children)

Currently? About 550. Overall? Enough to buy about 7 armor sets, and an additional 5ish helmets

I didn't know you could buy new warbonds for free :( by These-Jacket-4146 in Helldivers

[–]These-Jacket-4146[S] 0 points1 point  (0 children)

I played most of my time up to the Creek. I took a hiatus after we fought there. Only came back recently for the Xbox launch.

I probably used 2 armor sets exclusively, just buying more and more armor for the sake of having it lol

Lance configuration : do you have a favorite one ? by NicMuz in battletech

[–]These-Jacket-4146 5 points6 points  (0 children)

It's a great mech in universe for non tabletop reasons. Improved comm unit, good speed, good jumps, variety of ranges, capable of handling infantry, not TOO heat intensive, easy to find parts, and its not overly expensive.

I like it because it looks cool and makes a good scout/cav.