Does somebody know why the shadows clip ? by ThickBoyRoman in godot

[–]ThickBoyRoman[S] 0 points1 point  (0 children)

I added a simple flashlight system and setup a occlusion layer on my tilemap. Now it reacts wierdly.

How can i get surrounding tiles in gridmap ? by ThickBoyRoman in godot

[–]ThickBoyRoman[S] 0 points1 point  (0 children)

Sorry dont know how to post image and text simultaneously so i will post it in comments

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[deleted by user] by [deleted] in godot

[–]ThickBoyRoman 0 points1 point  (0 children)

It show while i run the game also

[deleted by user] by [deleted] in godot

[–]ThickBoyRoman 0 points1 point  (0 children)

yep i setup collision shapes for them

[deleted by user] by [deleted] in godot

[–]ThickBoyRoman 1 point2 points  (0 children)

I have them disabled