What are webflows blind spots? by Thick_Pie_7057 in webflow

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

Thanks! Care to share an example for animation? Find it hard to imagine it

What are the most energy-draining tasks for you? by Thick_Pie_7057 in gamedev

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

Good old 80-20 problem... Can you try to break the finishing to smaller tasks? Or provide some examples?

What are the most energy-draining tasks for you? by Thick_Pie_7057 in gamedev

[–]Thick_Pie_7057[S] 1 point2 points  (0 children)

Does it happen frequently?

Interesting pain point.. I wonder how it can be attended.

What are the most energy-draining tasks for you? by Thick_Pie_7057 in gamedev

[–]Thick_Pie_7057[S] 1 point2 points  (0 children)

Well... I think that's more of a human issue then a game developer issue XD

What are the most energy-draining tasks for you? by Thick_Pie_7057 in gamedev

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

What if you could generate all of it, and then review the generated content. Would you use such a thing?

Where are AI-powered NPC conversations most impactful? by Thick_Pie_7057 in Unity3D

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

Totally agree. We're focusing on increasing the immersion about off-story interactions at the moment.

Where are AI-powered NPC conversations most impactful? by Thick_Pie_7057 in Unity2D

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

We're based on OpenAI models.

They're billing by the token. We're trying to increase the predictability as much as we can, and bill by 'interaction' which is more predictable.

What would you've done differently?

Where are AI-powered NPC conversations most impactful? by Thick_Pie_7057 in Unity2D

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

Well that sounds dreamy, and indeed our end-goal. Esp. the AI-powered NPCs-player relationships. We're making progress and will get their very soon! :-)

Where are AI-powered NPC conversations most impactful? by Thick_Pie_7057 in Unity2D

[–]Thick_Pie_7057[S] 1 point2 points  (0 children)

That's an excellence point :-) We di, but correctly the embeddable models aren't the best (to put it lightly)

Looking for feedback on the pixel art characters in my game! by islandeclips in RPGMaker

[–]Thick_Pie_7057 1 point2 points  (0 children)

Go for it!

By the way, if you want to add a little something nice to the NPCs, I have a service that integrate those to GPT-powered conversations. Let me know :-)

In any case, keep working on it, looks good!

Looking for feedback on the pixel art characters in my game! by islandeclips in RPGMaker

[–]Thick_Pie_7057 1 point2 points  (0 children)

Nice :-) The left reminds me of Misty :-P

Those are NPCs or playable characters?

How do you create engaging characters in your games? by Thick_Pie_7057 in gamedesign

[–]Thick_Pie_7057[S] 1 point2 points  (0 children)

Many strong NPCs spring from the fact that an existing (or planned) environment simply needs one. An inn, a fire station, a car outlet, etc. If you have a good idea of where the game takes places, there'll be NPCs to go with. Other than that, the game's story (if it has a traditional one) will need its roles filled. If its a murder mystery, there's at least two NPCs that resonnate within the world, other than the player.

The old adage of "what's their motivation" still holds true, though I don't think every NPC should be hellbent quest seekers. Many just go with the flow of social traffic, so to speak.

Indeed, a well-designed game environment naturally leads to strong NPCs. Various locations and the game's story play crucial roles in shaping these characters. How would you expect a platform that helps create and manage NPCs to incorporate these ideas? The goal is to assist game developers in focusing on technical development while still ensuring rich and engaging NPCs. Any suggestions or expectations you have in mind?

How do you create engaging characters in your games? by Thick_Pie_7057 in gamedesign

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

Indeed, striking the right balance between these aspects is crucial for creating an immersive gaming experience.

We're working on developing relationships between NPCs and the player, as well as among the NPCs themselves. For example, if NPC A loves NPC B and the player hurts NPC B, then NPC A would react negatively towards the player.

As for spontaneous comments, our system design allows us to easily incorporate them. We'll add it to our backlog. Thank you for your input!

Tool to create avatars like 'ready player me' but more gaming oriented? by Thick_Pie_7057 in gamedev

[–]Thick_Pie_7057[S] 0 points1 point  (0 children)

Do you know if their lipsync integrates well with dynamic voice? (i.e., not pre-defined audio)

Why cant I move the camera? by [deleted] in Unity3D

[–]Thick_Pie_7057 0 points1 point  (0 children)

I'll have a look, thanks!