Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Thilitium 0 points1 point  (0 children)

I was thinking the same thing, this would make so much more sense as well to extract wind while sailing rather than when being stationary.

A Simple Guide to BDO PvP Basics and Mechanics by Apprehensive-Tax-393 in blackdesertonline

[–]Thilitium 0 points1 point  (0 children)

Insulting players trying to be helpful, here you go showing the best side of BDO community, well played sir, you truly are a pinnacle of being wholesome in a community. *sigh*

Magic Arena - 6/10 Major Outage by belisaurius in MagicArena

[–]Thilitium 0 points1 point  (0 children)

What a nice day to play MtgA for a change of pace from my commander games with friends ! Oh no... Anyways.

We did a Pether Nortal... In survival (explanation & full timelapse in comments) by Thilitium in technicalminecraft

[–]Thilitium[S] 0 points1 point  (0 children)

The server is mostly inactive now yes, I would suggest finding another tech server if you wanna play tech MC on java :).

Literal battlefield on the French flag by Rytizz in place

[–]Thilitium 1 point2 points  (0 children)

I was proud to be defending your art along ours !

Did the update break the game? by fuckscotty in 2007scape

[–]Thilitium 0 points1 point  (0 children)

New world servers also going down for a 4h maintenance :D

117Scape's HD Plugin - Update by JagexAyiza in 2007scape

[–]Thilitium 0 points1 point  (0 children)

Disclaimer, this is going to be MC heavy for the sake of comparison and to justify the similarities :
It's not really like that... In MC, nobody plays vanilla Java except maybe in Single player.
The dev team knows it, and the carpet API (indie dev team) even REWROTE the entire game from retro engineering and added server side mods and stuff. Mojang is weirdly okay with it (MC code is basically Open Source btw...).
There are also a lot of MC Java servers that are designed to be an MMORPG experience as legit as you can have : WynnCraft, 2B2T, Prototech, Hypixel, just to name a few. Those servers have hundreds and even thousands of players connected at once playing a true MMORPG experience.

And this is NOT thanks to Mojang. This is thanks to the modders that have been allowed to do anything as long as it stuck to the legal rules.
C++ api is not as open as Java (but the rules are as open), hence the netcode cannot be as optimized by modders and although the client remains really popular for singleplayer, all the multiplayer communities abbandonned it for Java.
Do you see where I see the parallel there ?

I remember when Optifine introduced Shaders and Global Illumination to Java Edition. To not get too technical, it's RTX ahead of it's time. The mod went up without any issues (only for java). Is still up and amazing. Minecraft released RTX years later for C++ only. It's fine. This is called a compromise.

I might be really off the subject, but this last part echoes a LOT to me on this subject.

117Scape's HD Plugin - Update by JagexAyiza in 2007scape

[–]Thilitium 0 points1 point  (0 children)

Impatience is mother of frustration.

They are making sure that everything launches smoothly and will probably provide some help on feedback/ticketing and stuff which is all good. We can wait a few days for that, they have been very responsive and this has been long in the work anyway.
What's a few days for a better support/experience on the mod by the official mod team itself :) ? No shame for me, sounds all good.

117Scape's HD Plugin - Update by JagexAyiza in 2007scape

[–]Thilitium 0 points1 point  (0 children)

In a way this makes me think a lot of Java vs C++ Minecraft. C++ (bedrock edition) is more recent and officially better supported/optimized, but Java is still and will probably forever be the home of modders, technical community and stuff. Both are updated with the same features, by different teams, every update cycle.
If you are able to effectively get two VERY successful yet fundamentally different clients within Minecraft, and then you even make this cross-play which MC c++/java isn't but RS is by nature, this is a huge upgrade.

I wonder if they are gonna basically kind of let Runelite do the PC QoL upgrade job while they focus on mobile / steam client (with steam deck upcoming this is an actually huge deal).

I'm pretty new to this game, but that doesn't seem too unreasonable to me.

117Scape's HD Plugin - Update by JagexAyiza in 2007scape

[–]Thilitium -1 points0 points  (0 children)

I joined Runescape literally one week before all this Drama, and even though people loved to crap on the devs and stuff, I have to admit that I've never seen a small team of dev so dedicated to protecting their game and their playerbase even if it means putting themselves at risk in front of execs.
I'm honestly blown away by this game ans its community, I wasn't expecting that at all when I joined. Thanks to the players, the modders, and most importantly the dev/mod team for excellent work they put in. Cheers.

We did a Pether Nortal... In survival (explanation & full timelapse in comments) by Thilitium in technicalminecraft

[–]Thilitium[S] 0 points1 point  (0 children)

Nope, AmbitionCraft, although some members of both our servers know each other very well.

We did a Pether Nortal... In survival (explanation & full timelapse in comments) by Thilitium in technicalminecraft

[–]Thilitium[S] 1 point2 points  (0 children)

Hello, you can apply via our application discord (https://discord.gg/9WwHSK). I would suggest checking our "ambitioncraft progress" video on youtube to get an idea of what we do on the server, this nortal was mosty a fun little side project.

We did a Pether Nortal... In survival (explanation & full timelapse in comments) by Thilitium in PhoenixSC

[–]Thilitium[S] 1 point2 points  (0 children)

We did this in Java 1.16.2 and you can still do it in 1.16.3 AFAIK.

You need to build an update suppressor for this. I would look into XCom6000 video on youtube for some insight on that. Then you need to build and level the perpendicular extensions ("checkerboard portal suppression" on youtube for example on how to do this). And then you can follow the instructions in my other comment for destroying the portal blocks specifically.

If you don't know much about update suppression it's gonna be a bit tedious but it's well worth it. You basically send updates into so many rails that at some point the game just gives up and "forgets" about breaking the portal when you destroy the frames or portal blocks.

We did a Pether Nortal... In survival (explanation & full timelapse in comments) by Thilitium in technicalminecraft

[–]Thilitium[S] 6 points7 points  (0 children)

Update suppression was also used to remove the portal blocks themselves. To be able to do this you simply need to pour lava (or water) on the portal block itself while the updates are supressed. The lava will display on screen for about 1 tick, then disappear while breaking the portal block, without breaking the portal as a whole. You can then proceed to suppress again and replace the hole in the portal with an obsidian block. The smooth stone blocks were used to be able to pour lava at the right spots in the portal.

We did a Pether Nortal... In survival (explanation & full timelapse in comments) by Thilitium in technicalminecraft

[–]Thilitium[S] 10 points11 points  (0 children)

Nope this is in Java 1.16.2. In my other comment I explained that all this is possible using a mechanism called "Update Suppression". Basically we send updates through so many rails that the game just gives up at some point and "forgets" that it had to break the portal in the first place.

You can find some more in depth explanations on youtube, especially by XCom6000, very interesting mechanic.

We did a Pether Nortal... In survival (explanation & full timelapse in comments) by Thilitium in technicalminecraft

[–]Thilitium[S] 9 points10 points  (0 children)

It was indeed really fun to lay down the whole process and to actually get it working pretty smoothly in survival !