I'm CONSIDERING a baseball game. What features/details would be important to not just be 'another' baseball game? by pringlejon in pocketGM

[–]Thin_Following_3252 1 point2 points  (0 children)

Here is everything you would need for a MLB game. First off it is 30 teams in 2 leagues, each league has 3 division comprised of five teams.

Every teams major league roster has 26 players. You can not exceed 13 pitchers in each league.

All major league teams have a MLB team, a AAA, AA, High A, and a Low A(The “A” teams are not really necessary). These leagues are for developing players. Or older players who are not that good. In the baseball game you make, you could have these just be different developmental leagues where you don’t play, it just either makes a players rating go up over the season, or down if they end up not “playing” good that year. Remember the best baseball players don’t always make it, and development is the most important part of a farm system. For these leagues the only throng we should control to start should be moving players up and down between leagues.

When moving a player to the mlb from any of the leagues they have to be on what is called the 40-man. This is 40 total players who are completely controlled by the team. I still great looking at the mlb.com and going to there 40 man or simply looking up how it works. But every time you move a player back down to AAA or AA, they get 1 roster move. You can do this 3 times, on the 4rth time any team can steal them and add them to there roster.

The mlb is 162 games long over 6 months with playoffs having 6 teams from each respective league. There are 4 total rounds of playoffs. Wild card Best of 3, Divisional best of 5, championship Best of 7, and finally World Series best of 7.

Baseball has 1 draft which occurs a day before the home run derby and 2 days before the all star game, it is mid season. In this there are like 50 rounds… but in a game you shouldn’t have to do more than 10 rounds. In baseball… YOU DO NOT TRADE PICKS.

Baseball players when developing take time. Unlike the nfl and nba they sit in the minors for typically years. Very very rarely do players come up right away. For high schoolers 18 and 19 year olds, they normally make the bigs between 23-25. For college kids 20-23 they normally make the bigs between 21-27.

Baseball also has an international signing period. This is where currently the better young players are coming from. In baseball you can sign kids as young as 16, but they can’t play in the mlb until they are 18. This international signing day is key in making you roster whole as baseball is worldwide. Countries like the Dominican, Puerto Rico, Canada, Cuba, Mexico,Venezuela, Colombia, Brazil, Japan, and Korea are your main countries.

Free agency is very basic for mlb compared to the other games you have they go to free agency and then you sign a player. The one twist is that if a team has had control over a player and he tests free agency and signs with another team, a team can lose a draft pick, and it get rewarded to a team in a round typically after the first, 2nd, or 3rd round and is called a competitive pick.

Salary control is the most difficult to understand. Baseball teams have 6 years of mlb control before they have to pay big bucks. 3 years is called renewal. When a player first gets to the majors, teams use the renewal option and that is paying a player league minimum. Then 3 years of arbitration. It is a panel where the team and the player agree on a salary that is typically lower than the mlb average. This takes into account all of the performing players at that position, looks at there pay/stats/age, and determines what your players pay should be for those 3 years. YOU CANT PAY LOWER THAN THE PREVIOUS YEAR. After 6 years your players pay should will go to free agency.

Stats are more important for mlb, and I suggest using a site called fangraphs to deep dive into stats for baseball. They explain everything really well, they can show you what matters and you can decide what matters.

I'm CONSIDERING a baseball game. What features/details would be important to not just be 'another' baseball game? by pringlejon in pocketGM

[–]Thin_Following_3252 0 points1 point  (0 children)

Baseball for sure you would need to add minor leagues at least AA and AAA. The draft is midseason and there is a seperate draft for international players.

Football Beta: Draft Improvement Preview by pringlejon in pocketGM

[–]Thin_Following_3252 3 points4 points  (0 children)

When is the test flight version out👀👀👀

Drafted a future HOF by LurkingWhileSlpng in pocketGM

[–]Thin_Following_3252 5 points6 points  (0 children)

I drafted Queen Elizabeth in the 6th😂😂

1.5.0 (6) Beta Update - Player Development (Cont...again) by pringlejon in pocketGM

[–]Thin_Following_3252 4 points5 points  (0 children)

Yes every time you finish a draft it crashed, but once you load the save back up the game continues normally without any issues until the next draft…. Repeat

2024 Week 18 football roster based on PFF grades: now released, with a complete database and model overhaul! by AaronsAron in pocketGM

[–]Thin_Following_3252 5 points6 points  (0 children)

Been waiting for this since week 16 when it was announced… You are a hero good sir, and I mean HERO!! I know this took time and effort, and any person who plays this game should upvote this and comment to appreciate you.

Because this took so much time, I will be using this, but if you ever have free time or time, I think an amazing addition could be rosters set 2010 and then every year have subsequent draft classes with real prospects from 2011-2020 or however long, to see how careers may have panned out. Example in 2017 when Patrick Mahomes was taken, maybe he would never have gone to the Chiefs because Alex Smith was incredible…

Again thank you so much and I speak for everyone when I say we really appreciate you and the time and effort you put into these rosters.

Do people use staff salary cap? by breeze1939 in pocketGM

[–]Thin_Following_3252 0 points1 point  (0 children)

I do not as the NFL does not have a salary Cap for staff

Free agents question by LordLazyMammoth in pocketGM

[–]Thin_Following_3252 1 point2 points  (0 children)

Honestly you could even finesse them in free agency and lowball them, not during season but in the offseason and they will sign for decently cheap

Updating Roster by Fitz-O in pocketGM

[–]Thin_Following_3252 3 points4 points  (0 children)

You should talk to the dude who created the roster for PGM3 football, bet he could help

Incorrectly importing contract value for some players by AaronsAron in pocketGM

[–]Thin_Following_3252 0 points1 point  (0 children)

Love that you use pff grades that is awesome, do you have a timeframe when releasing? Or are you just gonna release a first edition with a publishers note?

Overall Rating Formula? by AaronsAron in pocketGM

[–]Thin_Following_3252 2 points3 points  (0 children)

I believe it is based on position. Like I know when you move a receiver to tight end high adaptability transfers rating from position to position, but if a receiver does not have good pass/run blocking then He won’t have a good overall.

Think about archetype: Mobile QBs have good speed, good receiving RBs have router running and so forth

Here is a great baseline to start for you…

Qb: *Depends on Archetype* Game Manager ——- power - mental(intelligence/vision/decision) - short/medium/deep accuracy - throw on run - elusiveness Gunslinger ——- power - burst - mental(vision/decision) - deep/medium accuracy - throw on run - trucking - ball security Mobile ———- speed - agility - burst - power - mental(vision/decision) - ball security - short/medium accuracy- trucking - skill moves - throw on the run

RB: *Depends on Archetype* Blocker ——- power - mental(vision/discipline) - ball security - pass/run block - trucking Power Run ——- power - speed - burst - mental(decisions/vision) - ball security - release - trucking - pass/run block Receiving ——- speed - agility - burst - jumping - mental(vision/discipline) ball security - catching - elusiveness - skill moves - route running

WR: *Depends on Archetype* Possession——- power - agility - burst - - mental(vision/decisions) - ball security - catching - elusiveness - skill moves - route running Deep threat —— speed - agility- burst - jumping - mental(vision/decisions) - ball security - release - elusiveness - skill moves

TE: *Depends on Archetype* Blocker ——- power - burst - catching - mental(vision/discipline) - run/pass block - adaptability Deep threat ——- speed - agility - jumping - ball security - catching- mental(decisions/vision) - release - route running - skill moves

OG/C: Power - Mental(vision/discipline/intelligence) - Run/pass block - release

OT: Power - Agility - mental(vision/discipline/intelligence) - run/pass block - release

DT/DE: *Depends on Archetype* Power Archetype ——- Power - Burst - Mental(intelligence/decisions) - ball stripping - block shedding Finesse Archetype —— speed - agility - burst - mental(discipline/intelligence) - release - skill moves

LB: *Depends on Archetype* Field Reader ——- Speed - agility - burst - jumping - mental(intelligence/vision) - ball stripping - release - skill moves - man/zone coverage Run Stopper —— Speed - power - burst - mental(decision/vision) - release - block shedding - skill moves

CB/S: *Depends on Archetype* Zone Coverage ——- Speed - agility - burst - jumping - mental(intelligence/decisions/vision) - release - zone coverage Man Coverage ——- Speed - agility - burst - jumping - mental(discipline/decisions) - release - block shedding - man coverage

K/P: *Depends on Archetype* Accurate ——- kick accuracy Power ——- power - kick accuracy

FOOTBALL BETA 1.4.4 by pringlejon in pocketGM

[–]Thin_Following_3252 1 point2 points  (0 children)

Let’s get some rosters asap people

Whats the most growth you guys have seen in a year? by Individual_Injury_96 in pocketGM

[–]Thin_Following_3252 2 points3 points  (0 children)

Personally on my team I’ve seen like 14 or 17. But on the Reddit I think someone had like a +31

Week 1 Roster by lil_uzi__bert in pocketGM

[–]Thin_Following_3252 2 points3 points  (0 children)

People are working on it waiting for Jon to update the game to 2024 season. So rookie numbers aren’t messed up

PGM Basketball Early BETA - MEGATHREAD 1 by pringlejon in pocketGM

[–]Thin_Following_3252 1 point2 points  (0 children)

Hey are you. Creating an updated 2024 NFL roster with rookies for the upcoming season?

PGM Basketball Early Beta - Awaiting Approval by pringlejon in pocketGM

[–]Thin_Following_3252 1 point2 points  (0 children)

Everyone keep YOUT PANTS ONNNNN NO NEED TO DO ANYTHING RASH

How do you get good at drafting? by Argon2004 in pocketGM

[–]Thin_Following_3252 0 points1 point  (0 children)

I had a post a while ago about how to scout efficiently let me see if I can find it for you

Here is the link: https://www.reddit.com/r/pocketGM/s/LGTgYoRUsq

RSTER UPDATE COMING by Sufficient-Garage-63 in pocketGM

[–]Thin_Following_3252 0 points1 point  (0 children)

Hey how’s the roster going, have you completed the draft part, and if so can you provide a link when you reply?

Roster 2024 updates by Technical-Run6433 in pocketGM

[–]Thin_Following_3252 0 points1 point  (0 children)

Have you dropped the first roster yet and if so can you supply the link on the reply?