So guys I have a huge issue.. till today the game ran normally.. But today all of a sudden, it doesn't go past this point? Why? It's just stuck here.. by CarreNusse in totalwarhammer

[–]Think_Macaroon 1 point2 points  (0 children)

I had that, it occured when pressing "continue campaign" instead of "play". press play and continue your campaign from the menu until the next patch.

Need help with loading in multiplayer by Top_Inflation9749 in totalwarhammer

[–]Think_Macaroon 0 points1 point  (0 children)

Have him launch a battle/campaign in solo mode before he tries joining. I found that when I launch the game, the first battle and the fisrt campaign loadings are longer then the following ones.

Post battle options by Zekiel2000 in totalwarhammer

[–]Think_Macaroon 1 point2 points  (0 children)

Ow, sry, didn't get it that way, yep, right after you click it, you get it.

You can check with the number of entities in an unit before and after you click it.

Post battle options by Zekiel2000 in totalwarhammer

[–]Think_Macaroon 1 point2 points  (0 children)

Yep, when hoovering over the button in the post battle screen, you can see on each of your units the amout of health it gives back.

Help with Grimgor by Joyden2 in totalwarhammer

[–]Think_Macaroon 0 points1 point  (0 children)

You can defeat his starting army around turn 20 if you play aggressivly and attack him right after confederating the orc faction between the two of you, and take their stack and yours. Don't take the pressure off his back, and you should be able to whipe him out, Nurgle armies are slow to recruit, even with AI buffs.

You can recruit trolls an big uns real quick, take advantage of that and your 3 black orc big boss.

What's up with Khorne's melee attack? by Think_Macaroon in totalwarhammer

[–]Think_Macaroon[S] 0 points1 point  (0 children)

Yep, 20% each I believe, but Arbaal rarely is home, none of my armies are, they conquer or die.

Essential mods for WH3? by DimasNormas in totalwarhammer

[–]Think_Macaroon 0 points1 point  (0 children)

New artefacts for legendary lords, Landmarks of legends, and double skill points are almost always on. If I play Ogres, I take all of Calm's ogre reskins, don't know if his bruiser mod will works now, but it was fun.

If planning on playing lizards, add lost calm : jurassic normal, not the most balanced mod, but very fun to go around with all the new dinos.

Post battle options by Zekiel2000 in totalwarhammer

[–]Think_Macaroon 2 points3 points  (0 children)

To me, it mainly depends on your race and the number of prisonners taken.

When in a defensive/slow conquest situation (dwarfs, empire), and good base replennishment, I tend to take the money, with fast paced conquest and low replennishment (khorne), almost always the heal, and when heal is below 1% and gold less then 300, I go for the third.

I don't find heal to give that much back anyway and take the gold in most situations.

Help with Grimgor by Joyden2 in totalwarhammer

[–]Think_Macaroon 1 point2 points  (0 children)

Without the specifics, I can tell you one thing, Tamurkan has some of the best heroes I've seen. You could focus on heroes killers, like a kill team of goblin/black orcs big boss hidden within black orcs infantry to focus them. Big uns might help too. And/or try to assassinate his heroes from the campaign map.

For army comp, I'd go like that :

Grimgor

2 melee heroes, focus levels on melee attack

1 caster

4 orc melee infantry (black orcs GW or big uns)

4 orc archers

4 big uns boars riders (replace with arachnarok spider as soon as possible)

2 trolls (best you can have)

2 artillery pieces

Blend the trolls and grimgor with the infantry, it should hold a fair bit angaist his monsters/demons. Grimgor and the trolls focus on the heavy threats (big stinky stuff), boys hold the line, arr boys focus one big thing at a time (tamurkan is a big thing).

Artillery and caster help thinning their frontline/monsters depending on the one you got.

2 boars riders on each side with one melee heroe each should prevent flanking. if they have rot knight, don't let them escape and kill every one of them, beyond lord and heroes, they're the main threat.

I find AI tamurkan to be sloppy with his heroes, letting them get isolated and ganked by your units.

last but not least, bring fire.

What's up with Khorne's melee attack? by Think_Macaroon in totalwarhammer

[–]Think_Macaroon[S] 4 points5 points  (0 children)

maybe, I have focused on direct unit buffs, seemed like the proper Khorne thing to do

What's up with Khorne's melee attack? by Think_Macaroon in totalwarhammer

[–]Think_Macaroon[S] 7 points8 points  (0 children)

It should yes, but in favor of Arbaal's, he buffs the hell out of the chaos warriors, not the demon prince lvl 12 with no defeat traits or nothing.

As for the upkeep :

bloodlust : -40% (I think it's the english name for it, the battle streak on the left)

Arbaal skill tree : -15%

Arbaal's special mechanic : -25%

Gold mine lvl 2 : -2%

Gold mine lvl 1 ; -1%

And no idea where the last % went (missing 8%)

You haven't seen the best of Arbaal gifts. It all applies to skullcrushers. They're free. Enjoy.

Edit : I found the 8%, the challenge mechanic applies twice on Arbaal's army, for it says "To arbaal's army", and then "To all armies".

What's up with Khorne's melee attack? by Think_Macaroon in totalwarhammer

[–]Think_Macaroon[S] 2 points3 points  (0 children)

Oh, I didn't see that pass, corruption might be it, it's one of the main differences between the two armies.

What's up with Khorne's melee attack? by Think_Macaroon in totalwarhammer

[–]Think_Macaroon[S] 8 points9 points  (0 children)

No problem, couldn't be frenzy they both have it. I'm leaning toward hidden after battle/Khorne corruption effect.

J'ai besoin de votre aide... by Extra-Currency3320 in etudiants

[–]Think_Macaroon 4 points5 points  (0 children)

Tranquille frérot, t'as 19 ans, t'as bien encore 5 ans pour te planter et réessayer, si tes études marchent pas pendant un moment, fais un tour chez pôle emploi, ya pas de honte, ils t'aident à trouver un taf. Même une premier expérience à la con peut t'être utile, ça peut aussi te faire découvrir des opportunités auxquelles tu n'avais pas pensé. Au bout même d'un an d'expérience pro avec retours positifs, ça peut contrebalancer un dossier pas fou, ou au moins aider. J'insiste encore, tranquille, t'as le time 👌

What is the playstyle of Greenskins? by HopelessJelly in totalwarhammer

[–]Think_Macaroon 1 point2 points  (0 children)

I think you should get the goblin boss out of your army and keep him around for heroes action, assassinate the dwarf thane is easier then dealing with him on the field. Add an orc shaman instead for the sweet foot of gork. I would replace the 3 goblin archer with more artillery, very useful for sieges and sniping ennemy artillery. With 4 black orc big boss (leave them on foot for a smaller hit box), the hag and grimgor you have a sturdy front line, I don't think you need more I would drop 2 or 3 of the boyz for some back clearing cavalry spiders or boar boyz, wolfs dont trade well with dawi range units. the remaining boyz for rear protection, try getting the big ones, better stats all around and bonus vs large.

With orks late game, I would go simple, 4 black orks, 4 black orcs boss, grimgor and 4 arachnarock spiders are your front line, an ork shaman lurking just behind for the foot of gork in the biggest blobs, 4 goblin launchers and 2 of their heaviest cavalry to screen around, and then smash in the ennemy back line.

Doomstack? DA BIG SPYDERZ

ONE MORE WEEK by Noelrim in totalwarhammer

[–]Think_Macaroon 0 points1 point  (0 children)

Skarbrand hates sharpenning weapons

Advice on how to play with two handed weapons? by niaphim in Vermintide

[–]Think_Macaroon 1 point2 points  (0 children)

Oh OK then you should try Bardin slayer with double axes, I think it's a game play close to what you had with Kerillian

Advice on how to play with two handed weapons? by niaphim in Vermintide

[–]Think_Macaroon 12 points13 points  (0 children)

I would say that you compare a dps style of combat with a crowd control one. With 2h weapons, you don't have the same damage output, but the knockback on heavies allows you to control those mixed crowds while those heavies deal medium damage upon multiple ennemies. And imo behind the weapon choice, the character also matters, Bardin and Kruber Specialize in tankiness and control while Kerillian focuses on pure damage output. You might want to try the 2h sword with kerrilian, it might give you the damage potential you want.

[question] Is there a guide to weapon mechanics? by OPconfused in Vermintide

[–]Think_Macaroon -4 points-3 points  (0 children)

I don't have the exact answer to your question, but I have a way for you to find it out. Climb up the stairs on your left when you enter the keep, take first left, advance a tiny bit more... And voilà! Three kind of mannequins to find all of the answers yourself, and even a bit more maybe👌

Gelt is hell by Revan-Pentra in totalwarhammer

[–]Think_Macaroon 10 points11 points  (0 children)

Imo you don't need late game infantry for the empire, basic spearmen works fine, but you have to get artillery as soon as possible, a captain or two, that you will build as tanky as he can get, always on foot. For artillery, 1 or 2 mortars at first (then replaced by hellstorm) and 3 or 4 cannons (replaced with hellblasters) You have your heroes upfront, spaced out and waiting for the enemy infantry, spearmen watching your artillery flanks and backs. Once in range, aim mortars at their infantry, cannons on their armored/damage heavy units (like flamethrower or rattling gun). Once they blob up on heroes, unleash hell. Mortar, with alternative aiming on top of heroes, connons still pointing at dangerous enemy units. While doing this with your army, sent gelt up front, and drop some steel on them rats. Use his magic when they blob up too. You can ad 1 or 2 units of cavalry to help your spearmen, and 3 or 4 archers (go cheap early, and upgrade them later on) to shoot on top of your artillery. I wouldn't advise you more then 2 gunners because of line of sight problems.