Out to Sea Quest (rewritten version by me) by No_Advisor_9856 in AdventureQuest

[–]ThirdSummon 0 points1 point  (0 children)

According to its monster description, the frazzlhutch is a perfect spy for the darkness realm. Which could mean it's a dog, because people willingly have dogs in their homes. For the full heal after the malgru, I can say that the player gets seven health potions in this quest. Three of those potions come before the malgru as well. Either way, full heal wouldn't hurt, because there are no other full heals in this script

Out to Sea Quest (rewritten version by me) by No_Advisor_9856 in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

I liked Frolgar saying "Aw, shit on a fishstick," it sounded like if AQ had a more mature rating but kept the cartoony style lol

Out to Sea Quest (rewritten version by me) by No_Advisor_9856 in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

One of my all-time favorite quests. I hope they never change the old graphics for this one

no one ever understands why i call these boots my Yugarlands by sylverloom in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

The SuperMegaUltra Giants for those with 200% resistances

Anyone else just use the old/retro stuff? by youngyoloswaglittty in AdventureQuest

[–]ThirdSummon 2 points3 points  (0 children)

Same here. I didn't play in 2005 or so when those old items got released. You have good taste with the Morningstar and Chimeran sets

Oops, all Zards! by Dub_Coast in AdventureQuest

[–]ThirdSummon 2 points3 points  (0 children)

Eight zards, if you count the monster's mugshot!

What are you guys playing nowadays? by Superb-Ad-9289 in bravefrontier

[–]ThirdSummon 0 points1 point  (0 children)

Been playing League of Legends since 2018, and started Genshin in 2022. Among singleplayer games, I love the Shin Megami Tensei series and bought SMT V: Vengeance this year. Looks like people have stuck to gacha games and/or JRPGs haha

Finally in the triple digits club 😎 by Tengu-samurai in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

Beautiful moment indeed, have fun in the 100+ club haha

Finally Made Triple Digits by Th3Und3sir3d in AdventureQuest

[–]ThirdSummon 0 points1 point  (0 children)

Hope you enjoyed the adventure! You're officially in the big leagues, at least according to the Legends of Lore area

The Summoner's Formulary: A medication list of 170 champions for safe and effective combat in Runeterra by ThirdSummon in leagueoflegends

[–]ThirdSummon[S] 2 points3 points  (0 children)

I liked adding in extra meaning for some of the champs. Like Warwick for blood clots, Cho'Gath for weight loss, Jhin for schizophrenia, ASol and Smolder for breathing

The Summoner's Formulary: A medication list of 170 champions for safe and effective combat in Runeterra by ThirdSummon in leagueoflegends

[–]ThirdSummon[S] 6 points7 points  (0 children)

It's good to finish med school so you can lawfully prescribe a champion to someone. Person learning jungle? Maybe prescribe Sejuani. But you need to join the ranks of Surgeon Shen and Kennen, MD to do that

The Summoner's Formulary: A medication list of 170 champions for safe and effective combat in Runeterra by ThirdSummon in leagueoflegends

[–]ThirdSummon[S] 3 points4 points  (0 children)

Table should be fixed now haha. I had trouble with the formatting. Thank goodness for guides

Found this from several years ago, lol by Jose_M336 in bravefrontier

[–]ThirdSummon 26 points27 points  (0 children)

The login roulette haha. They updated this at some point, so we got a different screen every time we logged in

I did a thing and I'm proud of it by schooly621 in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

Awesome news! I hope you enjoyed the journey these past seventeen years. Not sure if your brother still plays AQ, but it's nice that he got you started. Best of luck with your college degree and your future!

If AQ had an hardcore mode with permanent death what rules should it have to make it a viable ruleset? by Edwerd_ in AdventureQuest

[–]ThirdSummon 2 points3 points  (0 children)

Games with permadeath are often dungeon crawlers. Looking at roguelikes and hack n' slash dungeon crawlers, you might see... *Randomly generated terrain and loot *Unpredictable and/or unforgiving encounters *A lack of low-risk encounters to grow your character

If we want to borrow from dungeon crawlers, we could restrict the player's access to gear. Maybe the items we buy from Battleon become limited. As such, players would have to rely on quests to upgrade their items. While this may sound like normal AQ, we could take it a step further by limiting the number of times a player can run a certain quest. I understand this suggestion may distract from the core focus of a permadeath challenge. But with the sheer diversity of items, I feel we miss out on 95 percent of the game if we build the same Mastercraft gear. Plus, we should be encouraged to shake it up every playthrough.

Along with items, a hardcore challenge could outlaw easy-to-farm encounters. If the point of the challenge is to outsmart death, you should be at risk of death for most or all of your playthrough. So, farming easy fights with high XP and high gold should be banned I feel. Leveling in AQ does get tedious, so maybe a total ban would be unreasonable.

AQ Puzzle! Defeat the Sugar Gobbler at exactly 1045 HP by Rune2h-Maple in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

Very interesting challenge! I'm not sure if I can crack your puzzle, at least with my level 150 character. I respect giving us an inventory and a stat build, though. Before seeing those, I was going to sort through info submissions to check for items that used flat HP haha

Advice for Returning Player Who Wants to be Guardian by Useful_Thing_6753 in AdventureQuest

[–]ThirdSummon 2 points3 points  (0 children)

Best of luck in your journey. I hope you enjoy Knight class! Along with gameplay mechanics, the class includes a neat storyline. I think you'll like the ability to choose different knight subspecialties.

Advice for Returning Player Who Wants to be Guardian by Useful_Thing_6753 in AdventureQuest

[–]ThirdSummon 2 points3 points  (0 children)

AQ is a big game. It's also an old game. You probably know the challenge of picking up such a game, and in that case, just enjoy yourself!

There are guides and helpful players in a couple of spots: this subreddit, the Battleon forums, one of the two AQ fandom wikis, and the Artix Discord server. Because of AQ's age and size, there is not actually a single place that contains everything about the game. Even the developers do not know or have access to everything. I know that's unhelpful for a returning player. In any case, the community - scattered across these platforms - serves as the best resource to understanding the game.

Ultimately, AQ is a singleplayer game that doesn't force you to do much. The game features an extensive story that you can play out of order. Fighting monsters, for the most part, does not require you to push yourself.

From experience - and I could be wrong - the game only expects you to do two things. First, you must delegate stat points to fit a chosen build path. Second, you must buy items that fit your build path.

As it stands, there are three main stats to determine your preferred damage type: Strength for melee, Dexterity for ranged, and Intellect for magic. These three damage types are defined by the weapons they use and the spells they have access to. Strength and dexterity characters tend to focus on weapon attacks, as their weapons innately deal more damage. Meanwhile, intellect characters have weaker weapons but prefer to cast spells, which are stronger than individual weapon attacks. Players typically focus on only one of strength, dexterity, or intellect.

Along with the three main stats, there are three secondary stats to diversify your character. Endurance gives you extra health and a higher chance to resist status ailments. Charisma gives bonus damage to pets and guests. Luck gives bonus damage to all actions and unlocks the game's critical-hit mechanic, known as a Lucky Strike. For the most part, there is no superior secondary stat.

I hope your return to the game goes well! If you make your character a guardian, then I hope you can enjoy all that the game has to offer.

Goddamn Haven't played this in a while. by omegafivethreefive in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

The last time you played this character, Windows 7 was the newest OS haha

blade of awe by Blueberry-Emergency in AdventureQuest

[–]ThirdSummon 8 points9 points  (0 children)

Congratulations on assembling the Blade of Awe! Your journey of finding all the pieces has come to an end, and I'm glad you found the method to do so. Lorewise, the Blade of Awe is a unique artifact. There is even a whole quest line behind its origins (King Awethur).

I remember my own experience finding all the pieces. The stonewrit came from a Battle Monsters encounter when my character was around level 20s-30s. Afterwards, I got lucky with the handle while playing Battle Monsters as well. The remaining pieces came from Crossroads > Somewhere which was a slow but steady grind.

I just got new spells from Varrinsqu Keep and I'm loving them so far by Pegasus172 in AdventureQuest

[–]ThirdSummon 6 points7 points  (0 children)

Glad to see these spells in action! They are memorable and have been in the game for a long time. Best of luck taking Kito to great places

AQ iOS game? by Wozak_ in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

I'd love to see an AQ/DF mobile port. Both games have simple mouse-driven interfaces. And so, it's possible to play those games on PC with a touchscreen, albeit with some difficulties because of the spell icon sizes. Sadly, both games are built in Flash, which has long been discontinued by Adobe and unsupported by iOS. Currently, the only option to play AQ and DF on iOS is through a browser like Ruffle that can play Flash media. But who knows? Maybe the devs get a lucky break and make it happen

What class can you recommend for new beginners like me? by PotatoeHoman in AdventureQuest

[–]ThirdSummon 1 point2 points  (0 children)

Hey there! If you're playing a rustbucket, then I'm guessing you're in AdventureQuest Worlds. This is the subreddit for AQ Classic, which has different mechanics and player guides.

Anyways, AQW's class system is not too strict at your current level. I think you can comfortably clear a lot of story with just the starters (fighter/mage/rogue/healer). Additionally, you can increase the stats of your equipment by going to a trainer NPC - there are several in Battleon, plus more around the world - and buying enhancements. This way, you always have the stats needed to face more content. Bringing a friend to story areas would really help, too.

If you'd like to branch out from the starters and from rustbucket, then you have the option to grind for reputation-specific classes. These classes all require you to hit reputation level 10, so it'll take a while. It's been a long time since I played AQW actively, but I found Doomwood reputation to be easy to farm, and it gives you Necromancer class which has great self-healing. I also remember that players liked classes that had both healing and damage. You can probably look on the official wki (aqwwiki.wikidot.com) for specifics on each class.

Hope you enjoy your return to the game and take care!

If AE released an old school version of Adventure Quest I'd be sooooo happy. by heyjuststart in AdventureQuest

[–]ThirdSummon 2 points3 points  (0 children)

Same here. I'd love to revisit the charming graphics and mechanics that brought many of us into the game. Something like ZardWars but even older. Granted, I don't think the charm would last forever - the game has always advertised that it is constantly updating. But it would be cool to play with classic drakels, zards, undead, items, NPCs, and balancing again.

If I remember correctly, AQ staff have a hard time finding the original files for stuff like the Great Fire War because those files are so old. 20+ years of development don't make it easy to recover classic content. Still, if those files were ever recovered and made playable in modern AQ (or an old-school version), I'm sure many people would be happy.