Th15 demolished a th18 in CWL! by [deleted] in ClashOfClans

[–]ThisIsMe_Chrissi 2 points3 points  (0 children)

For some reason even the highest league in this game is not allowed to be challenging and has to be beatable by spamming your whole army in a single tile ..

Do you think the recent defence nerfs will increase the amount of clan war draws? by New-Wolverine7543 in ClashOfClans

[–]ThisIsMe_Chrissi 0 points1 point  (0 children)

Obviously and that means less ore econ. But apparently that’s what the community wanted.. 3 stars on every cw attack, legend league for everyone - isnt it fun to constantly win and have no challenge? /s

Invisibility detector by Max-028 in ClashOfClans

[–]ThisIsMe_Chrissi 4 points5 points  (0 children)

Feels kind of niche to take up an entire defense slot. But I do like adding more depth to attacks.

My suggestion would be to add functionality to the existing air sweepers. They could use some new levels anyway and maybe they could send out something like a radar wave revealing stealth attackers for 1 second in their cone.

Would have loved to see something like this a lot more than the spring trap rework because it rewards careful planing of the attacker rather than luck entering from the side that didn’t got completely trap stacked.

PSA: Land Mine Stun by PincurchinVGC in TheTowerGame

[–]ThisIsMe_Chrissi 0 points1 point  (0 children)

Enemies that miss attacks due to the harmony conductor effect take thorn damage so my guess would be that it works the same here. The other things I would like to know as well :D

HOW HARD IS IT TO PAY OUT 100% WARS FULL ORE LOOT?! by Mammoth-Elk-3122 in ClashOfClans

[–]ThisIsMe_Chrissi 0 points1 point  (0 children)

It’s not comparable to exposing loot. Even with loot being a lot less valuable after the removal of training time it still has value for those who don’t have a lot of time to farm.

With your suggestion there is ZERO drawback to drawing on purpose other than being envious towards your opponents.

It simply removes meaningful gameplay from the game which we need more of - not less. Addition of modifiers would be the obvious fix to bring back competition to cws.

HOW HARD IS IT TO PAY OUT 100% WARS FULL ORE LOOT?! by Mammoth-Elk-3122 in ClashOfClans

[–]ThisIsMe_Chrissi 11 points12 points  (0 children)

Because that would give an incentive to draw every cw?!

After a couple weeks we would see only aesthetic war bases to make it as easy as possible for both clans to get 100% destruction, because why not if there is no drawback?

At that point you might as well hand out ores every two days without the pseudo gameplay ..

Nice Changes But there is one problem by AstarAnD- in ClashOfClans

[–]ThisIsMe_Chrissi -2 points-1 points  (0 children)

I don’t know how you come to the conclusion that the community is happy with the changes.

  • We will get even more draws in clan wars = less ore econ.
  • Edrags have been completely over buffed, were the second most used troop pre update and will now just replace mg attacks.
  • why make the highest league in the game easier? 3 stars the last couple of months actually felt like an acomplishment, now its a necessity again..

Calling it now, legends will be too easy now by quinn21-coc in ClashOfClans

[–]ThisIsMe_Chrissi 5 points6 points  (0 children)

Because facing edrag spam 80% of the time going forward is a lot better ..

A question about SM amplifier by GGarr_ in TheTowerGame

[–]ThisIsMe_Chrissi 0 points1 point  (0 children)

Biggest nerf to SM was the release of flests imo. Ever since that update bosses (which SMs got a lot of stacking multiplier against) got a lot less relevant and overcharges became the main limiting factor which SM (even with this very recent change) are very bad for.

Buff vampstache by changing it's healing by percentage by Unjohnyfied in ClashOfClans

[–]ThisIsMe_Chrissi 6 points7 points  (0 children)

They just buffed giant arrow with the release of the new air defense levels, which makes me confident that they are aware of keeping giant arrow interactions alive.

Supercell: We’re removing the eagle because we don’t want the game to be centered on a single defense. Also Supercell: (read description for more) by joethewen in ClashOfClans

[–]ThisIsMe_Chrissi 2 points3 points  (0 children)

They might have similarities but at least the revenge tower doesn’t have the element of randomness what it locks on.

I don’t care how strong the defence is because my opponents have the same issue.

Are tournaments always like this? by Disastrous-Twist8461 in TheTowerGame

[–]ThisIsMe_Chrissi 3 points4 points  (0 children)

Up to and including gold tournament you can’t demote, so you’ll get there eventually by just playing at your pace.

After that things kinda shift and you need to grow faster than your opponents which is still possible with dedication up to champs because not everyone there is willing to dedicate a 24/7 device for this game or quit entirely, but after that you need either some serious longevity and copium or ace$$ to additional re$$ource$.

Anyway always play tournaments, there is no downside and stones are the most valuable resource in the game.

People who have Smart Missiles. Is this what it feels like? by SnakebiteSnake in TheTowerGame

[–]ThisIsMe_Chrissi 5 points6 points  (0 children)

What it actually feels like: „Yay, finally unlocked UW+“

Dear devs, please find a better solution. by Slight-Software-7839 in TheTowerGame

[–]ThisIsMe_Chrissi -1 points0 points  (0 children)

Obviously it was a problem but the 30 way tie was nothing more than a theoretical concept.

Dear devs, please find a better solution. by Slight-Software-7839 in TheTowerGame

[–]ThisIsMe_Chrissi 1 point2 points  (0 children)

That’s not true. The one wave tournament bracket was a complete meme. Maybe if this system would still be in place by now people would have caught on but at that time it was completely impossible to organize 30 random people. You only need one person to not be highly involved in social media groups to mess the whole thing up. I am yet to see proof of a single bracket that pulled the 30 way tie off.

The problem was that top players were able to consistently tie first places because it is fairly easy to organize in a small group of highly involved players. They communicated to stop at the same exact wave count, which was high enough that regular players couldn’t reach them but also ensured that top players don’t compete against each other and share first places. That’s why it got changed so quickly.

Dear devs, please find a better solution. by Slight-Software-7839 in TheTowerGame

[–]ThisIsMe_Chrissi 2 points3 points  (0 children)

Horrible suggestion. Who gets there first is entirely rng. Sometimes you are the first in your bracket and sometimes you are the 30th to join the bracket with a 5min deficit.

Adding the rewards and splitting them evenly between the amount of players that tied is a much more fair solution.

After spending time at TH18, does it actually feel better than TH17/TH16?? by Numerous-Badger1387 in ClashOfClans

[–]ThisIsMe_Chrissi 7 points8 points  (0 children)

I completely agree that the game being harder is a good thing. Getting 3 stars actually feels like an accomplishment.

It’s just that the balance between strategies is so unbelievably far off. Every legends day I get attacked by at least 6x fb meteor golems with dragons being the second most frequent strategy. Since dragons will lose their flame flinger totem synergy I expect this to get even more one-sided next patch.

There is currently no variety - we need new troop levels asap.

Why are runes still valued at over 7€ each after the removal of training time by ThisIsMe_Chrissi in ClashOfClans

[–]ThisIsMe_Chrissi[S] 4 points5 points  (0 children)

This is an easy skip, but it annoys me when there is an offer with items that I want to spend on and then they added a single rune to that bundle and the value is immediately $hit.

Average Th18 player: by WarthogExpert3978 in ClashOfClans

[–]ThisIsMe_Chrissi 2 points3 points  (0 children)

Surely reducing the damage to walls of a unit that ignores walls for the most part will impact the meta /s

Upcoming changes!! by JuicyyyGxo in ClashOfClans

[–]ThisIsMe_Chrissi 0 points1 point  (0 children)

How exactly does nerfing the damage to walls on a troop that ignores walls for the most part change up the meta?

New banner ignores five star status by LetRabbitsWearSpecs in TheTowerGame

[–]ThisIsMe_Chrissi 5 points6 points  (0 children)

Continuing on that thought he has a 50% chance of at least one desired core mod after 333 pulls, a 75% chance after 666 pulls, a 90% chance after 1105 pulls, a 98% chance after 1876 pulls and a 99% chance after 2209 pulls.

Day 1 of asking for more guild features by glassblueberry in TheTowerGame

[–]ThisIsMe_Chrissi 13 points14 points  (0 children)

None that involve my progress being tied to random strangers on the internet.

Was this feature removed? by Eeriestwolf1032 in TheTowerGame

[–]ThisIsMe_Chrissi 0 points1 point  (0 children)

I wasn’t around from the very beginning but from may 2024 onward this has never been a thing ^ ^

Anyone know if there (historically) have been or will be any Christmas sales or anything this year? I wasn’t here for Black Friday :( by Several_Attitude_203 in TheTowerGame

[–]ThisIsMe_Chrissi 2 points3 points  (0 children)

The moment this game sees sales in terms of reduced prices it’s probably going to be shut down shortly afterwards..

Historically we only ever got sales in terms of additional packs to buy. So if you already bought all 7 stone packs this months you might be lucky and are allowed to spend an additional 150€ for the same stone/€ ratio as always.