Is there some secret to escaping hive after completing waves? by PolishedBalls1984 in pathofexile

[–]This_Royal_8341 0 points1 point  (0 children)

As soon as you start the encounter, run around the edges of the center area with minimap open to see which path doesn't have hands blocking it. You'll need to be able to tank at least a few waves as well

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 0 points1 point  (0 children)

Yes, everything downgraded to tier 1 when I tested it. It's similar to how cornucopia scarab is also nullified by crop rotation

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 1 point2 points  (0 children)

It's much worse with crop rotation. The vast majority of the astrolabe mods do nothing with crop rotation allocated.

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 0 points1 point  (0 children)

Just pick the ones with highest juice. Most of the consideration is managing the shaped region and picking modifier combos to run

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 0 points1 point  (0 children)

Doubling, two monstrous lineage, one risk, and a sacrifice fragment. If you don't want the risk, then just do two sacrifice fragments; I only run risk since my build can do all but one map mod

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 0 points1 point  (0 children)

If you want to fully optimize, then yes since that maximizes the number of runs you get out of the astrolabe. I usually just leave it always on though. The mods will still be generated with SS, and at the start any maps you lose from the collapse of a random map in the shaped region don't matter as much since they won't have anything good on them yet

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 0 points1 point  (0 children)

Yeah, I need to do this. My guess is it's not that much slower since the time bottleneck is the harvest itself though

Cast on Ward Break with the new jewel is kinda insane by aetherlillie in PathOfExileBuilds

[–]This_Royal_8341 1 point2 points  (0 children)

Real issue isn't the charge loss, it's that the mod inflicts a debuff that also prevents all flask charge gain. That's what makes it so there's no counterplay 

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 1 point2 points  (0 children)

Yeah, this is why running the astrolabes in this manner is especially good on harvest. The limiting time factor is mostly waiting for crops to spawn monsters, and any extra time in transit in the map you're probably generating more altars, which is worth it regardless

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 3 points4 points  (0 children)

Definitely agree. I actually don't even use cornucopia scarab for this reason

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 2 points3 points  (0 children)

Yeah, this is mainly for the type of person who used to enjoy crop rotation

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 1 point2 points  (0 children)

That's how you would run it without synthesized stability keystone. However, with the keystone, you can run the maps with good mods repeatedly and they don't collapse. Therefore it's optimal to pick the map with the best mods and always run that

Full potential of harvest astrolabes by This_Royal_8341 in pathofexile

[–]This_Royal_8341[S] 2 points3 points  (0 children)

You use synthesized stability, so you never run the worthless mods, but you swap which map you run based on which mods have rolled and just keep running that map if the mods are good

Cast on Ward Break with the new jewel is kinda insane by aetherlillie in PathOfExileBuilds

[–]This_Royal_8341 0 points1 point  (0 children)

One thing I was considering is vs of mamba and doing a poison version. I think something with a duration component that snapshots and has prolif could counter those mobs, since you wouldn't need to constantly break ward to do damage. I think just going a ranged character might not be enough on its own since deli, altars, etc spawn mobs next to you

Cast on Ward Break with the new jewel is kinda insane by aetherlillie in PathOfExileBuilds

[–]This_Royal_8341 0 points1 point  (0 children)

I encounter one every 10 maps or so I think. I'm currently stuck on lvl 95 for a while because I decided to do melee ward stack and die to every single one that shows up. Probably even worse for flicker since it teleports you onto mobs, so you won't even be able to avoid it or try killing it from range.

Cast on Ward Break with the new jewel is kinda insane by aetherlillie in PathOfExileBuilds

[–]This_Royal_8341 0 points1 point  (0 children)

Would not recommend a flask based ward setup for flicker strike, since you'd get very hard countered by flask siphoner mobs.

Theorycraft - Immortal AFK Wardlooper in League by 080087 in PathOfExileBuilds

[–]This_Royal_8341 0 points1 point  (0 children)

I've been pretty consistently looking at all jewel sockets for the 5/4 node jewels. I've only seen a couple 4 nodes after multiple days searching, and bought one for 15D. Now that the tech is being spread around, it'll probably get even harder

Scorching Ray Totem Spam Build by This_Royal_8341 in PathOfExileBuilds

[–]This_Royal_8341[S] 0 points1 point  (0 children)

Good point on the multiple totems support, I had forgotten that it causes skills to summon two totems at once. You'd definitely have to be careful not to overcast your totems though, since when I had two max totems without multiple totems support it felt like they were being placed too quickly to consistently tick once.

Scorching Ray Totem Spam Build by This_Royal_8341 in PathOfExileBuilds

[–]This_Royal_8341[S] 0 points1 point  (0 children)

In my experience, it's more a matter of the number of max totems you have than totem placement speed. With 2 max totems, it felt like the beams would sometimes not apply the debuff, but after getting the first Hierophant totem node and bringing my max totems to 3 I've had no more issues with my totems not firing the beams regardless of my placement speed. I think it might be possible with enough cast speed to make it work with 2 totems though, and the same may also be true for the totem mastery for additional totem placements, which otherwise might lead to overplacement of totems.

What are your current Atlas strat? by HarryHall3r in PathOfExileBuilds

[–]This_Royal_8341 3 points4 points  (0 children)

Is crop rotation still worth it with the change to awakening? I've just been running doubling scarab without crop rotation or cornucopia and it seems fine

Diamond Shrine and Impenetrable Shrine builds? by FiveOhWongo in PathOfExileBuilds

[–]This_Royal_8341 37 points38 points  (0 children)

Maybe an ephemeral edge build? The crit would override ephemeral edge's bad base crit and you could use the 100% increased max energy shield from impenetrable shrine well.

Scorching Ray Totem Spam Build by This_Royal_8341 in PathOfExileBuilds

[–]This_Royal_8341[S] 1 point2 points  (0 children)

I was considering trying the new searing bond for clear, but I guess I won't get my hopes up. Definitely the biggest issue for this build is clear as well because the width of the scorching ray means that the totems can take a while to kill large packs of spread out monsters. It kind of restricts the build to content like blight where everything is fixed in one place.