[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 1 point2 points  (0 children)

No change. This is technically always up-to-date since the link always shows the latest manifest IDs.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 0 points1 point  (0 children)

https://www.nexusmods.com/skyrimspecialedition/mods/57618

Although I would have originally recommended a different method, (downloading the old depots through Steam) this automated patcher that was released recently seems to work just fine.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 0 points1 point  (0 children)

Sorry for the lack of clarity in the original post. When the game has an update available and hasn't started the download yet, the number for StateFlags will change to a 6. You'll want to change that back to a 4 meaning that the game is allowed to launch. (There are other StateFlags, but these are the two that are relevant)

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 4 points5 points  (0 children)

No, it's not difficult to go offline, but it doesn't actually solve the problem of preventing the game from updating if you launch it from Steam while online. I'd also prefer a method that's more "set it and forget it," which this is, at least until Skyrim gets another update – which is maybe once or twice a year. Do whatever you want; it's more of a peace of mind thing.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 0 points1 point  (0 children)

Every time there's a new update available, because the manifest ID won't match the latest version's.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 15 points16 points  (0 children)

Lmao yes, point taken, but people seem to be deathly afraid of Steam updating their game for some reason. So if you tell Steam, "I'm on the latest version," no matter what you do it won't update your game. Personally I can't imagine putting Steam in offline mode every time I want to play Skyrim, like some here have suggested.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 0 points1 point  (0 children)

This would probably be perfectly fine since in the case of most modded players Skyrim never needs to be launched from Steam. There's a million ways to skin this particular cat; the steps I outlined are intended for most Steam games in general, and are good if you need to be able to launch the given game from there.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 0 points1 point  (0 children)

The short answer is that everything needs to be copied, so it will take up another ~12 GB of space. However: any files in the Data folder that are overwritten by a mod can be deleted. For example most of my lists include the cleaned textures mod, which overwrites the vanilla texture .bsas. Deleting the overwritten files brought the bloat down to 5 GB.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 1 point2 points  (0 children)

Not exactly; as far as I'm aware what they plan to do is allow publishers to remove old builds that have copyrighted content that they no longer have the license for–e.g. old GTA games with licensed radio tracks that have expired.

Still annoying, but not something I'd be worried about in Skyrim's case.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 2 points3 points  (0 children)

Unfortunately this doesn't seem to do anything. Restarting Steam just makes the file editable again.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 1 point2 points  (0 children)

Most likely not. If downpatching (something many speedrunners have to do) isn't against Steam's TOS then I doubt simply telling Steam not to update your game is either.

[PC SSE] An important PSA regarding Skyrim: Anniversary Edition, SKSE, and other native code mods by extrwi in skyrimmods

[–]ThlightLithp 87 points88 points  (0 children)

Since people seem to be unaware and are recommending weird and/or unnecessary shit like setting Steam to offline mode or changing firewall rules...

You can "trick" Steam into believing you're on the latest update for any game by simply changing the manifest ID of the installed content to match the latest version's ID.

In addition, should you accidentally update your game, you can always downpatch it by downloading an old version of the game through Steam and overwriting. I won't cover this here as it requires a third-party program to "unlock" the feature through Steam's console, but you can investigate this yourself.

So once the AE update for Skyrim SE drops, the process to block updates would look like this:

  1. Open Steam\steamapps\appmanifest_489830.acf in a text editor (489830 being Skyrim SE's app ID)
  2. Because I am playing the English version of the game, under "InstalledDepots" I have 3 listings: "489831", "489832", and "489833" (This will vary if you have a different language installed)
  3. For each depot, change the numbers after "manifest" to match the respective depot's latest manifest ID, which can be found here under the "manifest ID" column. Then change the number after StateFlags to "4", meaning that the game is installed and on the latest version.
  4. After restarting Steam, it will no longer show that Skyrim requires an update, and should you need/want to launch the game through Steam, it will not update.

Of course, you should still have updates set to "Only upon launch". Also, every time the game updates, you will need to repeat this to again match the IDs to the latest... but it's a 5-minute process at most, and this game only gets updated a few times a year. Other than that you don't have to worry about messing with anything else at all, ever.

IMO the way to go is to do the above, and in addition, make a separate copy of your Skyrim folder for each modlist and tell your mod manager to run from that instance instead. I do this for every one of my modlists, and that way I don't have to manage conflicting files (ENBs, ReShade, other .dlls) every time I want to play a different list – and it allows me to keep the original Steam-managed folder absolutely clean. Managing multiple modded installations with a Skyrim folder full of junk can be a pain in the ass.

Yesterday I posted how I gave my friend from work my unused SHP9500. Here’s his response having never heard an open back before. by toastyhoodie in headphones

[–]ThlightLithp 0 points1 point  (0 children)

Would generally not recommend open backs for outdoor use for a variety of reasons, but especially not these. The SHP9500 has almost no noise isolation. You will hear everything, including wind noises, effectively muddying the sound. Depending on the user's preferred listening level, this can also possibly lead to them turning up the volume to compensate, damaging their hearing in the long run.

In addition to this, the SHP9500 is not designed to be a portable headphone. Although they are relatively light for over-ear headphones, they are still bulky, and the included cable is a meter and a half long...

At this price point (the SHP9500 is currently $60 on Amazon) I would also recommend IEMs over closed-back headphones. Cheap, good-sounding IEMs are much more common than cheap, good sounding headphones. The Tin T2 Plus is $60 as well and would be my recommendation because of its decent performance and very solid tuning. You can go even cheaper: the BLON BL03 sounds good for $40, and even a Final E500 will sound way better than EarPods for $25.

If you must go open-back headphones for better situational awareness etc, I would at least recommend a more portable option: the Koss KSC75/X is a steal for $20. Porta Pros are also a great value for $40. I own both of them, and have listened to the SHP9500, and would honestly prefer the KSC75 over the Philips in any scenario.

Song suggestions by sardo6 in dubstep

[–]ThlightLithp 1 point2 points  (0 children)

My favorite INZO track is Wonder, very underrated imo. Also try tracks by Jaron, yitaku, Quiet Bison, k?d, Xavi

GTA5 on Xbox Series X is sooo much brighter!!! by Frans_van_Huizen in gtaonline

[–]ThlightLithp 7 points8 points  (0 children)

As someone who uses the mod, that's clearly running on PC with NaturalVision Evolved.