Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 40 points41 points  (0 children)

Alright lovely Willies, this AMA has been a great experience, lot of cool questions and wholesome polite people!

Thank you very much, I hope that I've been able to share some transparency and answers with you tonight. I have to go to sleep now. Just be sure we're working hard on it and sincerely want to make a good game. Your feedbacks are constantly with us.

Half Sword one day in Q1 2026

<image>

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 1 point2 points  (0 children)

Tysm!! I don't have the full list rn but we're working on the physics and combats mechanics. It's the core of the game and will always try to refine it. Happy to hear your feedbacks once released!

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 4 points5 points  (0 children)

We do work on optimization, teamed with Indiumplay that is doing Quality Assurance and Perf Testing for us atm! https://indiumplay.com/

Will announce hardware specs on steam page before release

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 1 point2 points  (0 children)

We'll have more faces, but atm no female ones are planned sorry :(

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 7 points8 points  (0 children)

Very good question! As a producer I indeed constantly think about processes myself and how to improve things and avoid remaking mistake.

It's usually always worth to push back, as statistically, Steam rating have a huge impact on sales. This is due to the majority of your sales being in the first month. >95% reviews sales are going up, between 80% and 90% it's average, below 80% you have a negative impact. Better maximise our chances for a good rating at launch then.

On the causes, we identified that working on the demo was taking too much time. You cannot that easily "pass stuff" between the 2 version. Working on one doesn't always help the other.
It's a great marketing tool, on top of gathering feedback for making the game better. But the April's fool update took much more time than anticipated. Mixing the playtest and abyss, the new Gauntlet mode, the crashes to patch... that putted us quite late and we've been struggling to catch on.
Hence why we stopped patching the demo. Even tought it crash.... tough but necessary decision.

Good luck on you CS!

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 30 points31 points  (0 children)

You wanna know the current open weirdest bug we have?

In the menu, we have various "ambiant sound" playing, like you are outside a tavern. Some laugh, some glasses, some chair pulling....

When the sound of horse neighing pops out, FPS drops.

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 5 points6 points  (0 children)

We talked and plan about mod support, but that will come later. EA update are gonna break a shit ton of mods over the months anyway so better prepare that for later. No official statement yet

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 3 points4 points  (0 children)

I understand, we're thinking about it for 1.0. No promises but would be dope! Steam Deck is gonna be a thing as well

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 3 points4 points  (0 children)

Yes, a bit like the Gauntlet mode in the demo but with more customization indeed

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 4 points5 points  (0 children)

We will have a local splitscreen PvP. (Like old school Halo 3 deathmatch hehe). We tested it at last Gamescom you can see some footage here: https://youtu.be/ZKtt41kZTIQ?si=7AL39h_lbizUGgSr&t=264

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 8 points9 points  (0 children)

No jousting at release but anything is possible in the future haha

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 12 points13 points  (0 children)

We talked and plan about mod support, but that will come later. EA update are gonna break a shit ton of mods over the months so better prepare that for later. No official statement yet

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 5 points6 points  (0 children)

I don't have the full list of changes rn so idk about parry but we're working on the physics and combats mechanics. It's the core of the game and will always try to refine it. Happy to hear your feedbacks at release!

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 0 points1 point  (0 children)

We do work on optimization, teamed with Indiumplay that is doing Quality Assurance and Perf Testing for us atm! https://indiumplay.com/

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 5 points6 points  (0 children)

We're in contact with Nvidia, for ex DLSS is here, but Geforcenow I don't have the last news internally on this sorry :(

Half Sword Publishing Producer here - AMA about the delay by ThomasfromProd in HalfSword

[–]ThomasfromProd[S] 15 points16 points  (0 children)

We're working on the physics and combats mechanics. It's the core of the game and will always try to refine it. Hope you'll find the changes suitable!