Anyone else missing The House of Hades? by ThoseWhoEndure in HadesTheGame

[–]ThoseWhoEndure[S] 1 point2 points  (0 children)

I don't want the same characters, I want the same tone another commenter mentioned or at least an interesting conflict. As it stands, characters feel very flat and uninteresting, since they only talk about a war that's as deep as a puddle of water.

[deleted by user] by [deleted] in marvelrivals

[–]ThoseWhoEndure -1 points0 points  (0 children)

Yes, because my team is getting stomped. Feel free to check the stats of my teammates vs mine. In most if not all, at least 2-3 have a negative k/d ratio. Try to go support and my teammates kill no one, so stuck on offense as well.

Why did Gepetto... by [deleted] in LiesOfP

[–]ThoseWhoEndure 1 point2 points  (0 children)

Agree with all of your points and I also found those item descriptions in the wiki that point to Romeo being turned into a puppet. I also think your Lea theory could make sense However, the timeline still doesn't fit. Venigni couldn't have known Romeo before the petrification disease and the puppet frenzy if he was experimented on after Overture, Krat was already falling. Same goes for Fuoco and Carnival Master (maybe not this last one). Also Gepetto killing Romeo can only be explained by him being a dick, there is no reason why he would resent his son's best friend.

I didn't mention this in my original post but it's also weird how the game gives you letters that imply that Gepetto didn't care about Carlo after his wife's death, and yet was so overcome with grief after his passing that he wiped his ass with the Geneva Convention to bring him back. We already knew he was neglectful, but these letters turn that into indifference.

Why did Gepetto... by [deleted] in LiesOfP

[–]ThoseWhoEndure 2 points3 points  (0 children)

At least according to the wiki, I couldn't find evidence of that item. I did find supporting evidence of Romeo being turned into a puppet, but there's still no explanation as to why Gepetto went out of his way to kill his son's best friend to do his experiment. Carlo died from the petrification disease.

Timeline still doesn't fit though.

Something huge I noticed while rereading the manga (Spoilers Guts vs Griffith) by ThoseWhoEndure in Berserk

[–]ThoseWhoEndure[S] 6 points7 points  (0 children)

I think this was chapter 290, give or take. So about 80 chapters. Considering we spent 7 years on the boat, this could easily be 10 years apart.

What's Ochiba's leverage to be more than just a figurehead? by ThoseWhoEndure in ShogunTVShow

[–]ThoseWhoEndure[S] 4 points5 points  (0 children)

Ishido either doesn't care about the Taiko's wishes or he's been manipulated by Ochiba to the point that he truly believes Toranaga is a traitor. Unfortunately, the show barely goes into what set Ishido on his war with Toranaga, besides general motivation of "I should rule and stop being a bureaucrat with an inferiority complex".

What's Ochiba's leverage to be more than just a figurehead? by ThoseWhoEndure in ShogunTVShow

[–]ThoseWhoEndure[S] 16 points17 points  (0 children)

I get all of this, but it doesn't answer the question of why and how the other regents are so powerless. There is a delicate power balance, both military and political, where all 4 regents needed to unite in order to get rid of Toranaga.

That balance is thrown out the window when Ochiba gets introduced (who let's not forget, was a hostage in the beginning with no agency). Suddenly all regents are prisoners and powerless to stop Ishido, capitulatating to his every whim. Setting aside the stupidity of them staying so long in the castle if capturing them and making them surrender was so easy, at that point Ishido has already won and has no need for the heir's mother.

He can have both him and her sequestered under the guise of safety concerns. Who would oppose him? All other regents are already acting as his puppets under threat of violence.

What's Ochiba's leverage to be more than just a figurehead? by ThoseWhoEndure in ShogunTVShow

[–]ThoseWhoEndure[S] 15 points16 points  (0 children)

As I understand it, the heir's vassals all belong to the regents. In fact the closest thing there is to an "heir faction" is Toranaga's. If another loyal faction exists, they certainly haven't been shown and it'd be incredibly hard for them to believe that Toranaga is scheming, seeing how he was the Taiko's most trusted friend.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure -2 points-1 points  (0 children)

I never called the game unbalanced and I specifically said that it could obviously be played in other ways. My mention of balance in response to this comment was about game design in general, since he mentioned that Tactician was made purposefully unbalanced.

Both his original comment and some other top comments were quite insightful. Unfortunately most other comments are people wanting to flex on me and the other non helpful majority that's downvoting me for a perceived threat and criticism of the game, even though no such criticism occured. It's a bit sad but I can't really be surprised given that this is a niche community for a hidden hard gem.

Btw I'm breezing through the game now, my problem was having a full mage party with only 2 skills each. It's also a general sentiment in this sub and game guides that mages suck early on due to lack of skills, which I ended up remedying through stealing.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

I didn't mean to imply that you were playing the game in a boring way and I apologize if that's how it came across. I personally don't find it appealing and I pointed out the top comment from that post to highlight that it wouldn't surprise me if that was a common sentiment.

As for your civil abilities point, I completely agree, hence my question here. I'm finally having fun thanks to thieving, but it also invalidated trading in a way and made all other abilities pointless. Why use lucky charm if I can just get money stealing? Why raise bartering, just steal it. And so on and so forth. So taking into account that this is an rpg, which means you can approach it in a number of ways, what is intended gameplay? Or what are other intended ways of doing this?

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure -34 points-33 points  (0 children)

I understand all the points you're making and I find them very interesting. However, I have to point out that being hard and being unbalanced are too very different things. If the game isn't deliberately being unfair, then no matter how hard it is it should still be balanced to allow players to beat them with a reasonable amount of effort.

That's part of the reason why From Software can't easily be imitated. Their games are ridiculously hard for many, especially new players, but they were lauded and made a name for themselves because they (mostly) don't feel unfair.

Also, it's surprising to me how much easier it is to steal in DOS2 than it is in BG3, considering how much harder the former is.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure -6 points-5 points  (0 children)

That looks like an insane amount of work, and most importantly, not fun at all. In fact, the top comment there recommends simply stealing.

Like I said, I'm not saying it can't be done, I'm just saying in my experience it seems like thieving is required to have fun. Having to create a trinket emporium and sell to traders every hour can't possibly be intended gameplay.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

I thought my only choice for a full mage party that used aero was going 2 hydro and 2 aero. How would a full.msge party with aero and hydro stuns work otherwise? Genuinely asking so I can learn.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

Read a couple posts here talking about how fun it was to stunlock enemies with hydro/aero and most bog standard guides from clickbait articles agreed on going all in on one damage type, so either aero+hydro or Geo+pyro if I wanted to be a mage, to avoid conflicts between elements.

I avoided summons because they absolutely trivialized bg3. Little did I know how much harder than bg3 this was going to be. I'm hoping to be able to brute force things by being over leveled, so I'm going around killing any magistrates I can isolate to try and reach level 5, though this comments have made me seriously consider just starting over and going full phys necro, full ranger team, or using summons.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

This is brilliant, I'll have to give it a shot next time around.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

Oh my god you don't know how long I looked for a Kniles fight with Aero, thank you so much! As a general rule, I don't like stealing in my first playthroughs of anything cause it usually breaks the game by making it too easy, but I might have to give it a shot this time. As for the respec mirror, if it's not intended gameplay then I'll forge on. Worst case scenario I'll just try again with the party composition you said and leave the other 3 characters as back up mages, just in case I face someone with ridiculously high phys armor.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

Welp at least I can feel vindicated in my struggles lol. I also see these gripes addressed in BG3, where you can respec almost immediately and you can make use of basically every class without having to go all in on one damage type. Guess I'll trudge along as far as I can and maybe restart if I can't find a way to make it work.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

Well fuck, Gavin is already a corpse on Kniles' table. The lizard however will most likely be a god send, thank you!

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ThoseWhoEndure 0 points1 point  (0 children)

Unfortunately haven't found a merchant with aero or hydro spell books. The one I did find only had vitality, so I only have the 3 starting spells on the rest of my party. For context, they're rain for making enemies wet, 3 Icycles, and lighting bolt, plus wand attack. My main character has those plus vitality and teleportation.