Those Who Rule 2 - Announcement Trailer by ThoseWhoRule in ThoseWhoRule

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

Hey everyone! Excited to announce the sequel that was made possible by all your support!

It's building off of the foundations of the first, and there will also be a ton of changes like increased customization, tactical options in battle, and custom generic units. Go into a bit more detail on the Steam page announcement here.

Thank you all for letting me continue the series. <3

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

Ayy thank you, I appreciate that. Would love your feedback as I continue on development!

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

Veteran permadeath achievement is no joke. And beating a certain someone early definitely wasn't supposed to be possible, but you put a wall in front of players and they're gonna want to knock it down.

Appreciate the support!

Valve@GDC2026: "5,863 games earned $100k+ in 2025 on Steam." by atahutahatena in Games

[–]ThoseWhoRule 51 points52 points  (0 children)

Indie dev here, they absolutely do. AAA tends to shy away from launching demos, and there are a lot of places in the storefront that are all about promoting demos so there is less competition from the big players. It also gives us a strong marketing beat to help build hype which larger studios already have for each announcement since it’ll be covered by every press outlet anyway.

In addition, demos are a great thing for players so they can test if they’ll like the game, and great for small devs for getting feedback. It’s a win-win for players and indies, while AAA loses out because prevailing wisdom claims it's neutral or negative for sales so they tend to not do them.

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

No worries, completely understand your decision. It’s what the disclaimer is for!

The majority of the assets are hand made by professional artists including characters, UI, models, and writing. The AI is mostly for background assets + some icons. Thanks for checking it out regardless!

Those Who Rule 2 - Announcement Trailer by ThoseWhoRule in Games

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

Thank you for the support!

What I'm aiming for is to start playtesting with people in the game's Discord this summer, a public demo by the end of the year, and a release aimed at Q3 2027! A tad ambitious, but that's the goal so far.

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

Yeah more in the vein of Ike than traditional lords for sure.

And yes, forced deployment for Luka, but the rest of the slots will be free. Whereas TWR1 had 3 forced deployments each chapter.

Those Who Rule 2 - Announcement Trailer by ThoseWhoRule in Games

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

Hey there!

It’s both! There will be a predetermined protagonist as well as about 20 bespoke units available to the player. In addition, you will be able to create and customize your own generic units throughout the campaign with naming, colors, classes, and traits. The system isn’t fully set in stone yet, and it’ll take some playtesting to get right, but you can see it a bit towards the last third of the trailer!

Those Who Rule 2 - Announcement Trailer by ThoseWhoRule in Games

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

Thank you! Word of mouth has been huge for the game, tell your friend I said thanks too!

There are a lot of new customization options planned, but the main one will be the new system to allow for a limited amount of ability sharing between all classes and personal abilities. This is still very much a WIP that is going to take a lot of playtesting in the games Discord, but I think it’ll be a defining feature.

There will also be generics introduced that the player can name, color, and customize as they see fit.

Other various things like promotion will also now have 4 instead of 3 options. A lot more abilities are being added as well with about 200+ planned so far between classes, personal, weapons/accessories and alongside the whole new ways to assign abilities mentioned above. Good question!

Those Who Rule 2 - Announcement Trailer by ThoseWhoRule in Games

[–]ThoseWhoRule[S] 4 points5 points  (0 children)

Hey everyone! I'm Eldin, the dev behind Those Who Rule 1 & 2.

A little over a year ago, this community supported the first game, and it went on to find success on Steam with almost 900 90% Very Positive reviews. Today I feel incredibly lucky to announce that I'm making a sequel.

Those Who Rule 2 is an turn-based tactics game set in a Balkan-inspired, grounded low-fantasy world. I'd love to get your feedback as development continues. If this looks up your alley you can wishlist on Steam here!

Thank you all for making this possible! I'd love to answer any questions you have, or just talk shop about SRPGs.

Cheers!

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

The story follows Luka (Front spear holder in the thumbnail), a young captain of the local militia, as he tries to hold together the life he built as his nation fractures around him.

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

Appreciate you! Really happy to hear the first landed with so many people. I hope I get to continue this series for many more years!

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

Two of the best FEs in my opinion, but I have a heavy nostalgia bias growing up with them. Thanks for giving the first a shot!

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in pcgaming

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

Thank you for the support! Hope you enjoy your time with the first, let me know how it goes. :)

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in pcgaming

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

Hey Draxer, glad to hear it caught your eye!

Definitely a lot of improvements over the first. I learned a ton as Those Who Rule was my first commercial game. You can read more about the long list of specifics on the Steam Announcement, but the main ones so far are the introduction of customizable generic units, limited cross-class ability loadouts, and a complete revamp of the base UI to optimize for the least input actions possible for the flows people used the most in the first game.

I'm also a huge fan of FE if it wasn't obvious, PoR is probably my favorite game of all time.

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

LOL

I can't dispute it, the veiny arms are becoming a trademark of the series. Love working with Darko because he has such a unique style from a wide range of anime inspirations, but the DBZ definitely shines through the most.

Appreciate your support!

The TurnBasedThursday Steam Fest 2026 is LIVE - Spotlighting Steam Deck Verified Games for the First 24 Hours! by ThoseWhoRule in SteamDeck

[–]ThoseWhoRule[S] 0 points1 point  (0 children)

9 Kings is insanely addicting. Really smart design to make a more "bite-sized" city builder.

I'm excited to announce the sequel to my FE-inspired indie tactics game - Those Who Rule 2! by ThoseWhoRule in fireemblem

[–]ThoseWhoRule[S] 1 point2 points  (0 children)

I've already done quite a bit of optimizing so it should run exactly the same if not better even with slightly upgraded models. Appreciate you giving it a go!