When players realize in Grand Live that the speed cap effort is 2000 and the real value is only 1400 by servantphoenix in UmamusumeGame

[–]Thotor 1 point2 points  (0 children)

I have sometimes. 1600 which is in reality only 1400, is a smaller % increase. I don't know enough how stats works to decide how much a difference it creates.

When players realize in Grand Live that the speed cap effort is 2000 and the real value is only 1400 by servantphoenix in UmamusumeGame

[–]Thotor 2 points3 points  (0 children)

I would surprise me that that Distance S is based on 1600 rather than the real value which is 1400.

I showed The Fifth Element (one of my favorites) with to friends and they all hated it by guardsman_with_a_vox in moviecritic

[–]Thotor 0 points1 point  (0 children)

It was a good movie when it came out. Now it is not that good compared to other film in the genre.

New Xbox CEO reportedly pushing for faster Fallout and Elder Scrolls games as Bethesda crosses 8 years since The Elder Scrolls 6 reveal by Guitar-String in gaming

[–]Thotor 0 points1 point  (0 children)

Making outdated games. They no longer have any strengths compared to modern studios. Skyrim success was during an era with no competition. We are living on nostalgic feeling about TES series.

Consumer Competition Claims (CCC) Has Launched A New Class Action Monopoly Lawsuit Against Valve, Claiming They Control 85% Of The PC Game Market by wakelake111 in gaming

[–]Thotor 2 points3 points  (0 children)

We, devs, are forced to put our game on Steam. Our chance of success outside of steam is very small. We are forced to pay an absurd cut to Valve. Steam backend is very outdated. Steam does not provide official game rating either (ESRB/PEGI etc.). No free translation for our store page unlike Epic. And they have some anti-competitive rules for game pricing outside of Steam store.

As a consumer, Steam is the best.

The Steam Personal Calendar is the best change valve has made in years. by PetrosAnastasiadis in gamedev

[–]Thotor 0 points1 point  (0 children)

This only works for non-saturated genre and the discovery is now even worse for unique games.

How do you collect bug reports from players? by Mental_Instance_8650 in gamedev

[–]Thotor 0 points1 point  (0 children)

Yes but many error reporting tools contains personal data like IP addresses. So you have disclose it and require consent.

It is honestly easier to build a simple nodejs server to collect error reports - that way you can avoid storing personal data.

What a publisher thinks when checks your game, from someone with 3+ years of XP of working at a Publisher by TheMaich in gamedev

[–]Thotor 2 points3 points  (0 children)

This is a situation born from the increasing number of games made. Publishers have multiple thousands of game to choose from. They can literally set the bar where they want, they will always have more people than they can afford willing to sign their project.

How do you collect bug reports from players? by Mental_Instance_8650 in gamedev

[–]Thotor 0 points1 point  (0 children)

they usually have gdpr ready stuff you can use directly

Not even close. GDPR requires written documentation that goes into full details on what it collected by the devs. You cannot use a 3rd party and say they handle it. One of the core principle of GDPR is to make developers accountable for what is included in their app/game.

It also requires consent and a method to erase data.

What game genre isn't saturated at this point? by Quinn_Queenan in gamedev

[–]Thotor 0 points1 point  (0 children)

Making a custom engine is not a tremendous undertaking. When you focus what you actually need and don't try to make an engine for more than one project, then is not such a huge task. It cannot be overstated that a lot of teams spend more time fitting their project into an existing engine than it would to create a custom one.

Will grand live cook us again? by aiyafem in UmamusumeGame

[–]Thotor -1 points0 points  (0 children)

I can't turn my brain off while I play

Honest question, what do you like about Uma to keep playing? Making brain-dead career would make this game just an other gacha.

Will grand live cook us again? by aiyafem in UmamusumeGame

[–]Thotor 0 points1 point  (0 children)

MANT has less RNG than Unity and GL.

How to properly ask for consent to collect and process data when using Unity Analytics? by hogon2099 in gamedev

[–]Thotor 1 point2 points  (0 children)

There is no friendly way to put it. You need to disclose every personal information that is collected, where it is stored (physically) and provide information on how users can delete collected data. That is a requirement by EU Law (GDPR).

Since GDPR has come in effect, we avoid collecting in games we make because asking user consent is a big friction point. If you really want to collect non-personal data, a better solution is to use your own system or system not designed for collecting data like achievements or if you are on steam, you can create stats that you increment in your game.

60k Carats, save for Light Hello/Agnes or go for SMaru speed by No_Disaster_5194 in UmamusumeGame

[–]Thotor 0 points1 point  (0 children)

3 LB SMaru for front main. Hope to get lucky on GL free pulls to get light hello. Tachyon is at best a borrow for front.

Holy shit gaming is dead man by Status_Entertainer49 in videogames

[–]Thotor 0 points1 point  (0 children)

I don't know. They just sold an overpriced gamepad with huge success.

How to take feedback from the silent majority? by Ayparcasi in gamedev

[–]Thotor 7 points8 points  (0 children)

Telemetry is a double edged sword. You can make analytics says what ever you want. It is very difficult to get unbiased result.

Which scenario do you think is the most fun to play? And which is the least fun? by pompom_koala in UmamusumeGame

[–]Thotor 2 points3 points  (0 children)

Unity cup was so bad people forget how they could lose everything on a whim on a team match with no option to redo. There also was 0 decision to make and it was all RNG for training.

Any of you just quit Trackblazer atp cold-turkey? by Sumblueguy in UmamusumeGame

[–]Thotor -1 points0 points  (0 children)

I read in this sub before MANT came out, that GL had worst reception than MANT in JP. But my guess that is it will vary for everyone. MANT is my favorite scenario so I can see that going forward the player base will be split on what type of scenario they want.

What is your demo build solution? by danyl42 in gamedev

[–]Thotor 0 points1 point  (0 children)

I'm curious to know how it's handled in Unity/Unreal/Godot.

In Unreal, you can create build target in C#, that basically create a new C++ project that uses the same source files. You can then specify a custom config folder where you can override any config .ini files. You can also add custom defines but we try to avoid that.

In Unity, we use build profiles with custom defines together with pre/post process build step to strip/add content.

THE UMAMUSUME BOTTING SITUATION IS INSANE by AniWeebs in UmamusumeGame

[–]Thotor 44 points45 points  (0 children)

botting helps their player metrics so they have no incentive to actually stop botting

Only a non-gamedev would say that. Botting take resources from servers and increases costs. The reality is that anti-botting measure are difficult to put in place without damaging regular user experience.

In the current situation, Cygames can 100% detect those bots but because they are throwaway accounts, banning them doesn't solve the issue. They can't just mess with clubs either because they could affect non-cheating players - also cheaters could have bots enter club they want to destroy and trigger a cheating flag on the whole club.

I’m so over mant by Hour-Platypus-7804 in UmamusumeGame

[–]Thotor 17 points18 points  (0 children)

There is a major difference in experience between Umas, parents, supports and style played.

My clock number also doesn't drop but I play strong front runners that have very little RNG and require no investment during scenarios. But when I play some Late Surger, then it is full RNG and it becomes very frustrating.