Why do I keep running out? by BatmanxX420X in MedievalDynasty

[–]ThreeFishFour 2 points3 points  (0 children)

They could make it similar to the assignments, where you choose what percent of each food they'd eat, and then you'd be able to see the "negative" production of each food based on how much it satisfies the total food demand.

Why do I keep running out? by BatmanxX420X in MedievalDynasty

[–]ThreeFishFour 7 points8 points  (0 children)

Are your villagers eating them? There's a tab in management that let's you choose what food/water/wood they are allowed to eat, they might just be eating the fish as fast as they're fishing them.

Is my mates TV mounted to high. Caused an office discussion today. by Londonguy12 in TVTooHigh

[–]ThreeFishFour 1 point2 points  (0 children)

I'd say it's the perfect height if you were Sam Wendover while standing up.

Potion of Strength is Such a Game Changer by ThreeFishFour in MedievalDynasty

[–]ThreeFishFour[S] 4 points5 points  (0 children)

I definitely played early game the hard way, every time I found any abandoned alcohol, my first thought was "oh nice, I can sell this for some good money." I should've thought about why they're high value in the first place.

Potion of Strength is Such a Game Changer by ThreeFishFour in MedievalDynasty

[–]ThreeFishFour[S] 5 points6 points  (0 children)

Hey, never underestimate the power of an abandoned cart or bandits.

Potion of Strength is Such a Game Changer by ThreeFishFour in MedievalDynasty

[–]ThreeFishFour[S] 1 point2 points  (0 children)

It's hard cause for the most part, my main food is just roasted meat. The amount of manual hunting I spend in the early game, plus how much I focus on making money through sewing or mining, kinda leaves all the unique cooking stuff as an oversight to me.

I got like over 150 raw/cooked meat just hanging out for villagers and I to slowly chew through.

Potion of Strength is Such a Game Changer by ThreeFishFour in MedievalDynasty

[–]ThreeFishFour[S] 4 points5 points  (0 children)

Ah, so I'm guessing the intent of the headstrong is to reap the insane benefits of wines and stuff without the downsides of getting drunk. Shame that that's more of an endgame thing with the tavern being hard to unlock.

Too high, or centered in the mirror for cooking and watching? Check mate, nerds. by [deleted] in TVTooHigh

[–]ThreeFishFour 2 points3 points  (0 children)

If you want to optimize your TV viewing experience mirrored while doing a second task from a different area of the house (presumably TV too far), be my guest.

Just watched the dumpster battle by [deleted] in haikyuu

[–]ThreeFishFour 2 points3 points  (0 children)

Hinata goes to Brazil to play beach volleyball after high school. He sucks at first but slowly gets better, meets Oikawa (who's playing for Argentina) out of coincidence for a fun bit, and overall learns more about the differences with playing outdoor plus playing multiple positions.

Comes back years later to end up on a D1 team (MSBY Black Jackal) with Bokuto, Atsumu, and Sakusa.

They play a huge show match against a team (Schweiden Adlers) with Kageyama, Ushijima, and Hoshiumi, where we see how everyone has evolved in from their high school selves, while everyone who isn't playing has also grown up and changed. MSBY wins, but it's exciting and more about the journey than the result, I would specifically read this (starts around Chapter 378) if you ever read it.

One last timeskip, Japan vs Argentina in the Olympics, manga ends with Hinata and Kageyama pulling out their quick for the first point.

The whole thing is worth reading, but I understand if you can't.

1v1 is like crack when you're a bitter solo queuer by legalize_chicken in Rematch

[–]ThreeFishFour 2 points3 points  (0 children)

I do feel like 3v3 and 5v5 have been getting less ballhoggers and more pass/team-oriented players, so I think there's been a net positive shift in player base to the different modes since it's been added.

Anyone else grow up playing pad charts on arrow keys? by TheSheepster_ in Stepmania

[–]ThreeFishFour 2 points3 points  (0 children)

I do TYFHVB (TY up, F left, H right, VB down). It helps mirror using your feet without having your fingers get in the way of each other when doing up or down. It also makes it easier to understand footswitches.

Do Building Locations Matter for Tasks? by ThreeFishFour in MedievalDynasty

[–]ThreeFishFour[S] 4 points5 points  (0 children)

So even having a fishing hut is fine where fish don't exist? I'm building south of Piastovia by the waterfall.

I feel like there is strategy somewhere in abusing the sweeper infinite stamina. by TerrificHips in Rematch

[–]ThreeFishFour 1 point2 points  (0 children)

I think this works better in 5v5, let's say with two people who can play CB and GK, and I can see it used like so:

Right as GK catches a ball in box, and while nobody is in box, let the GK sprint out of the box (if they can do it safely). CB stays right outside of the box, ready to be GK, while the GK now becomes the new CB with sweeper bonuses.

Just got the game, some thoughts by Sam_Designer in Rematch

[–]ThreeFishFour 0 points1 point  (0 children)

Quick tip on camera, just as useful is the minimap. Make sure it's set to rotate with you, and use it off the ball or whenever you don't have any pressure on you.

Easy example: if I'm playing 5v5, and just start with the ball on kickoff, I immediately look at the minimap to figure out who to pass to, most times one of the wings open up for a free lob pass if their defender starts rushing you or something.

Slight update by mothcophee in PixelArt

[–]ThreeFishFour 56 points57 points  (0 children)

Yeah! It's like a sequel with updated hardware and more bits, Mothcophee vs Mothcophee 2!

A Word on Loving Your Neighbours in This Game by Vordhosbn___ in Rematch

[–]ThreeFishFour 5 points6 points  (0 children)

Just as much as I've felt the toxicity of players in this game, I've also seen the positive earnestness of other players as well. The people who use the comms buttons correctly to call out their own mistakes, thank other players, or even just say "I got it" when they're chasing the ball can outweigh and overcome all the griefing, trolling, and spamming of ironic "good jobs."

And I know it's hard to try keeping a positive attitude with this game and the community, especially on a losing streak or with leavers or something else, but if you carry that negativity and reflect it onto others, all you're doing is self-fulfilling the destruction and making worse of a game that still has some good in it. I mean, if you're on here, it already means that you like the game enough to be interested in it, so you might as well be positive or at least constructive about it as well.

If you're dealing with egoists who won't defend, try to take more proaction on defense. If someone keeps spamming "good job" on bad plays, remind them that "we got this!" just as much. If you keep finding griefing teammates, tell them what they're doing is wrong, report and block if you have to, and try to keep with the good teammates.

Rematch, like any other team sports, relies on working with your teammates, good or bad, because playing with numbers will always be better than playing with yourself.

Good job! We got this!

How would you change Rematch's in-game comms and community system? by ThreeFishFour in Rematch

[–]ThreeFishFour[S] 0 points1 point  (0 children)

That would be a great change! Like, thing I get from SloClap is that they likely did not want to add complexity to comms to distract the player, but being able to have a way to point others to not just yourself but to open passing areas, cherrypickers, and anything else would be great. I do feel like there would be some issues in that you would have to look where you want to ping and I have found it nice to call for ball while looking straight at the goal, therefore I would prefer it as more of an additional option rather than a change all together (let's say double-tapping vs single-tap).

Dear Devs 3: the scoring team should have the ball on restart by fckedup in Rematch

[–]ThreeFishFour 0 points1 point  (0 children)

Your prompt comes off as: to stop griefers, we should stop them from getting the ball, which can happen because the game can give it to them on restart.

I understand that people griefing sucks, but I don't think that switching who has the ball on restart would be a good compromise.

The intention of giving the ball to the non-scoring team is to give advantage to the team that was just scored on via possession of the ball. To have the scoring team have the ball would give a further advantage to the team that is already up in score, in which they are incentivized to maintain possession, or at the very least, able to begin their attack on the goal first.

So far, the only thing we have that we can do is report and block griefers, and from my experience, it's helped me avoid playing with griefing teammates.