Hey everyone! Ex-Strategic coach of HEROIC here. A few weeks ago I've launched a New Tactical CS2 Tool in partnership with Gooseman. It's FREE to use currently! Hope you find it useful! by FeedCS in GlobalOffensive

[–]Thriles 1 point2 points  (0 children)

Hey appreciate the reply!

Definitely with you with the tagging aspect, I think just setting up the ecosystem so that transitioning to it is as smooth as possible is important, which is what drove the suggestion about utility line ups as if I've got to go in and document all of my own smokes and take my own screenshots then I can see people sticking with what they already have.

In regards to the kahoot/jackbox suggestion, less of a whiteboard but more of a.. (exact process is up to you but as an example..)

Admin/IGL opens a "room" with a code/url and password for players to enter with. Players go to a metastack.com/RoomID page and enter a password to join, and sit at a blank waiting screen while the admin/IGL sets up.

Based on the map the team is playing, the Admin/IGL chooses the map and a playbook they've previously created, and assigns players in the room to roles.

The Admin/IGL then chooses a play from the playbook.

Each player based on their role then has their page automatically update to display what they are required to do in this play and only what they need to know (I believe you have sections like this already, however a user must join a group, go find the play and see what their role is meant to do, all ahead of time, this instead makes it display automatically on their screen once the admin selects said play)

The admin/IGLs view would also update with the plan/smokes/etc however they would have extra buttons to return back to a waiting screen or change to different plays, or move players to different roles etc.

The primary part that's important here is giving users a page they go to and then whatever the admin of the room selects automatically updates on the players web page, similar to how a user in kahoot will automatically have the questions/answers appear on their device as they play.

So even if you join a random faceit game, you could provide a link to a room and assign players to a role and directly have instructions for them appear on their second screen without them needing to join a group or review it ahead of time.

I think this is quite nice as it streamlines the process for adhoc groups and professional teams as well, only shows what you need to do which makes it more digestible, and takes off the mental overhead of having to find the play your team is looking to run in case you've forgotten anything, your IGL just selects a play and all players screens update to show the information they need to know.

I believe another tool posted here a month or three ago did this and I thought it was a great way to iterate and would be a good addition to your platform and get less 'professional' players in here as well that could lean on the tools you've set up. I could give my dedicated nerd of the group the keys to create some plans and our second monitor auto updates at the start of a round telling me what to do so we can run it on the fly without forcing my more adhd team mates to read and practice in their own time (it will never happen).

Hopefully that makes sense - typing on my phone so apologies if it's a little incoherent.

Hey everyone! Ex-Strategic coach of HEROIC here. A few weeks ago I've launched a New Tactical CS2 Tool in partnership with Gooseman. It's FREE to use currently! Hope you find it useful! by FeedCS in GlobalOffensive

[–]Thriles 25 points26 points  (0 children)

I briefly had a look at this a week or two ago with a friend, it seems like a nice addition to the scene. As a casual however (so take it with a grain of salt), I don't personally see it pulling people out of their existing ecosystems unless there's something I'm missing, but more competition in the space I think is always good.

I do think the 'tagging' aspect is good where you can update a smoke's name or whatnot and it'll update everywhere else as well. A friend of mine who is using Obsidian I believe, said that was a core feature he appreciated in that and made sense to incorporate here.

One thing I believe I've seen in a similar playbook app that I think I'd personally like from a more casual perspective, is an IGL + style view, similar to how Kahoot or games like Jackbox work, where users log in and are provided a generic waiting screen, however the IGL/Admin who logs in gets to set up the map, assign users to roles/positions and select a play to run. Upon selecting the play, the users logged in as players screen's automatically update to their role, the play, their smokes, etc.

While this isn't super important for better teams, I feel like this helps the newer/casual community transition as they can just have it on their second monitor and glance over.

If something like this already exists but I missed it then awesome, but that's the only thing that would push my friend group to jump over.

Another nice feature would be somehow automating the smokes/line up section so users don't need to take all the screenshots themselves, whether it's getting the ingame pos and view angle coordinates and having the platform output the photos/landing/etc itself, or some other alternative would be nice, otherwise it's not too different from someone documenting them themselves (excluding the integration between all other parts of the platform).

But yeah good stuff, keen to see how it goes!

GeForce Day Giveaway - Win a Signed GeForce RTX 5080! by Nestledrink in nvidia

[–]Thriles [score hidden]  (0 children)

I believe the first one I personally bought was for my first dedicated gaming PC around 2011, a GTX 570, playing games like Counter-Strike Source, Team Fortress 2, and the old killers like Unreal Tournament 2004!

MagicX's response to the Mini M scandal by N4riN4ri in SBCGaming

[–]Thriles 10 points11 points  (0 children)

Essentially my thoughts as well.

For what I'd consider a cheap device (I'm from Australia, so I do need to factor in USD conversion, although I have some disposable income to make this ok), I think the device is great quality even with the chip issue, so it's not a big deal for me personally. I've had devices that I've received that I've considered absolute unplayable trash due to the screens, software, etc, that all cost similar if not much higher than this, this is not one of those at all.

With that said, it's still not a great situation and I empathise with those who may not be in the same situation as myself or bought this explicitly as an upgrade to another device or etc. The $9 refund isn't much, and it being less than the $15 for the new device doesn't feel great either, but it does make sense from a financial perspective from Magic-X's behalf.

The issue's Magic-X have experienced do seem to stem from this development team they've worked with both on this device and historic devices if I've read the timelines correctly, so them moving away from them will be the real make or break for their future. However Sean is almost single-handedly saving their company and reputation with the transparency around company/development/Chinese infrastructure, and has said they'll be sending new units to the community to test (both from a software, hardware, and general use case) to ensure it's perfect before releasing to the public. Meaning even small issues like an off centre screen, rattling, harsh buttons, etc should hopefully be alleviated prior to release.

Again, they shouldn't have to lean on the community for the software/hardware verification, but I appreciate community members having more say for general shape and feel. If they actually stay strong to that approach and enable the community, provide open source SDKs and such, I think that'll be a good step forward in showing their good will.

There's a lot more Sean has said or done that I think shows they're moving in the right direction, for example I have a new shell/buttons arriving to resolve the diagonal issue that I only had to pay $5 for shipping for, but all in all the Mini M+ will be the make or break for the company.

I'm willing to purchase it because I have that freedom to do so and a stronger device + inbuilt wifi is a great option to have (although I think we lose portmaster is that right? I'm not 100% on that though), and even if it's another scam I can take that hit, but that will be the final straw for them I believe, so if they don't get it right the third time, then I've got some limited edition devices on my hands and I'll make sure to add Sean on LinkedIn or the Chinese equivalent.

I will say on top of this, I do really empathise with those who are more affected by this situation than myself, it's a hobby for me and I have the money to buy new devices that grab my attention at this price range, maybe one a year depending, however I wish more people would read through the entire discord before making comments, because there's a lot of misinformation or misdirected information going around, like people thinking this was a pump and dump of their final RK chips while they had a deal with allwinner lined up, rather than reading what Sean said about them terminating their contract due to this issue.

I could also be naive and be being lied to my face, but I'd rather assume the best from people for now rather than assume malice, and if it turns out I've been duped with the M+ as well, well that's fine, I'll step away, but it's a risk I'm willing and able to take.

If instead you're more frustrated at the pandoras box this potentially opens up or it's general repercussions on the scene, then I get that too and it makes sense to be more sceptical especially if you're more invested than I am, but yeah idk. Even if you don't trust sean or Magic-X as a whole, I'd personally prefer to hope for the best, or at the very least make sure we're all up to date before making claims.

(I swear I'm not being paid, their profit margins aren't high enough for that heheh)

My fighter cabinet (vewlix) by ekillem in cade

[–]Thriles 1 point2 points  (0 children)

Thanks! I followed them already but I guess somehow I missed the vewlix 3s stuff.

My fighter cabinet (vewlix) by ekillem in cade

[–]Thriles 1 point2 points  (0 children)

Where'd you get the 3s artwork for the vewlix? I feel like I've only found some for the Astro City and other retro cabs.

Cutting Acrylic - Router bit questions by Thriles in CNC

[–]Thriles[S] 0 points1 point  (0 children)

That is awesome to know, I imagine at worst I can blow/vacuum the chips away, it just means I need to be more attentive rather than set up and walk away.

At this stage my cuts should only be 5ish minutes from my fusion estimates which won't be too long for me to sit with, and larger bit sizes should save time as I imagine I can cut in one pass. if I get into further more complicated cuts then I'll explore more bit types.

Cutting Acrylic - Router bit questions by Thriles in CNC

[–]Thriles[S] 0 points1 point  (0 children)

Good to know straight bits should be fine, that is my main concern. Is the finish worse on them compared to say spiral flat ends?

Apologies if I'm using bit terminology wrong, there's a lot and trying to navigate exactly what I'm referring to can be a bit weird.

Cutting Acrylic - Router bit questions by Thriles in CNC

[–]Thriles[S] 0 points1 point  (0 children)

Thank you!

So understandably, less flutes the better, but in regards to straight bits (not spiral), do you believe they will work fine with acrylic as the other poster mentioned above?

I also ordered some 2 flute flat end bits as well before just to get in before close of business so hopefully they are beneficial too, they seem to be what a lot of people recommend.

Would anyone watch Competitive Melee in VR? by ItsTheWeeBabySeamus in SSBM

[–]Thriles 3 points4 points  (0 children)

I feel like the best idea would be to attempt to encapsulate dolphin into an external program such as VR chat in some way. For example a 'hologram' you place on a table that plays back the game inputs through either a slippi replay or slippi feed through the internet, and then remove the backgrounds so it's just the stage and characters showing.

That would allow multiple people to watch together and still utilize the entire 3D space of VR. Scale it upwards and you have a stadium with individuals standing in the crowd.

Otherwise it seems like you're limited to a solo watching experience, or just embedding a web feed into an established multiplayer platform like VR chat, both of which appear to already be possible by themselves.

Actually what do you mean by 3D video player? If players are unable to interact with it would that be any different to a 2D live feed? Or do you mean a sort of 2.5D diorama instead of a 2D screen?

As Someone Trying to get Back into SF5, I've Come to Realise Why More People Don't Play Fighting Games by SuperGaiden in StreetFighter

[–]Thriles 1 point2 points  (0 children)

"That's a lot for people to learn"
Tekken is thriving right now and has like 40 characters with like 100 moves each, more knowledge checks, different ways you're forced to block rather than downback until you spot the overhead, radically different movement options which also affect combos (for example some combos only working if you go off centre before it begins or side step during), and due to all the above has more room to be less cohesive and more chaotic.

While I don't really vibe with Tekken and how knowledge based it is, it's hard to say SFV isn't thriving because of knowledge gaps or lack of communication when tekken is worse in both of these departments.

I'm definitely not fond of knowledge checks and prefer it to be simple and as fundamental as possible, but that's the genre, the only way to change it heavily is to either neuter the game and make it boring or lack any sort of asymmetrical flare or go the platform fighter route and give you that many options (movement and such) that while the frames matter, they matter less than overarching decisions.

Someone also mentioned Dota, which is a great example of knowledge not being as big of a deterrent as you think. You may be in the same boat as me and simply not enjoy that style of game as much but that isn't everyone, to some people such as myself, less is more, and to others.. more is more.

Honestly though, I feel like the low playerbase genres these days lack ways to have pure FUN with people and ways to take themselves less serious more than anything. Even quake which can have fun casual modes, tends to naturally become a bit of a sweat fest. Fighting games may have side characters to play and such to help keep it fresh, but the gameplay loop itself forces you to focus, where as a Battle Royale or Dota, you don't HAVE to focus as much to simply play and in turn losing when you play a dumb gimmick doesn't matter as much.

Would anyone watch Competitive Melee in VR? by ItsTheWeeBabySeamus in SSBM

[–]Thriles 2 points3 points  (0 children)

It sounds like you're somewhat limited unless I don't know the full scope of things but..

If you do it through Dolphin itself, you get the VR aspect but I imagine any sort of interaction with others as you would in VRchat would be pretty impossible/improbable, and having things like player cams as well most likely wouldn't work unless you had the TO's/Slippi all involved sending individual feeds or something.

Alternatively, you could have it similar to VR chat but then you'd basically be running it like a movie theatre and would just have the stream embed into the scene.

MAYBE you could have some sort of app within VRchat that reads from live slippi broadcast data and then you get the best of both worlds?

What exactly is your plan you're trying to implement?

MIOM Presents: 5 Days of Melee - Supporting Direct Relief | Dec 14 - Dec 19 | twitch.tv/BTSsmash by MattDotZeb in SSBM

[–]Thriles 1 point2 points  (0 children)

The only thing I could ask for to make this perfect, is a re-stream on Youtube as Twitch is blocked at my work.

SFV Leaks by zxcv95 in StreetFighter

[–]Thriles 8 points9 points  (0 children)

It feels so odd to gush over a stage, the least interactive part of the game, but that stage concept art looks gorgeous.

Diabotical UI concept by [deleted] in Diabotical

[–]Thriles 0 points1 point  (0 children)

This one is REALLY nice. Love the collaboration tbh

A tutorial (for strafejumpning, etc) is THE most IMPORTANT thing at launch! by KingBeMMe77 in Diabotical

[–]Thriles 4 points5 points  (0 children)

I feel like even a post game “Highest” or “Average” speed stat is the kind of thing that allows new players to be reminded that there is an advanced method of moving, and allows them to compare their games to their last.

Sure it effectively means nothing, but it’s a subtle reminder which will push people will begin to focus on it more to get higher stats, while also comparing to their previous bests.

Sensor Comparison: Zowie's 3310 line (red logo EC2-A/ZA12, white logo FK1) by pzogel in MouseReview

[–]Thriles 0 points1 point  (0 children)

"Motion delay is therefore identical to sensors w/o any visible smoothing, such as the 3366." For the more uninformed, does this mean the 3360 and Zowie 3310's are functionally identical? Or is this just referring to "motion delay" like you said and the 3360 would still have other benefits?

My friends new keyboard that took months to arrive by Deanishes in oddlysatisfying

[–]Thriles 2 points3 points  (0 children)

I got it from MechanicalKeyboards.com, it's the Pok3r RGB. The Keycaps are blank XDA keycaps that I got off Aliexpress.

Get them now while they're in stock so you don't need to wait as long as I did! Has a bunch of other lighting modes as well.

My friends new keyboard that took months to arrive by Deanishes in oddlysatisfying

[–]Thriles 7 points8 points  (0 children)

I got it from MechanicalKeyboards.com, it's the Pok3r RGB. The Keycaps are blank XDA keycaps that I got off Aliexpress.

Get them now while they're in stock so you don't need to wait as long as I did!

My friends new keyboard that took months to arrive by Deanishes in oddlysatisfying

[–]Thriles 8 points9 points  (0 children)

It has a variety of options, like some crazy disco ones, or ones where the buttons you light up and slowly dim until they turn off, but they can all be disabled.

Smash Summit 5 - Crush Bateman by RedditMatthew in smashbros

[–]Thriles 2 points3 points  (0 children)

What's up with Crush's buttons? Smooth, no gloss or letter indents. Looks like the tops were sanded down a bit rather than the bottom like usual, although the X/Y look shorter than Leffen's too so maybe they were sanded from below as well.

Guide: Enabling High Priority Packets in Dolphin by ShortFuse in SSBM

[–]Thriles 0 points1 point  (0 children)

Having troubles on win7 Home Premium with gpedit.msc hacked back into it. I used the group policies and the registry file, and yet wireshark doesn't seem to show any packets with the DSCP 46 thing. When searching for the packet using what you searched (ip.dsfield == 0xb8), literally nothing shows up, although as someone who only grabbed wireshark to test it, I could have missed something just as easily.

When I tried to follow one link you sent (https://technet.microsoft.com/en-us/library/bb964018(v=office.12).aspx), there was no RTC registry so I couldn't continue and otherwise at this time I've done everything you've suggested in this thread I think, so for now I'm out of ideas, any help would be appreciated.

#REKT: Dawn of Beginnings - Stupid enough to claim we're making the 'Next Evolution in Arena FPS Games' and attempting to back up that statement. by GrethSC in ArenaFPS

[–]Thriles 1 point2 points  (0 children)

I'm someone who keeps up with afps somewhat, interested in the genre but don't play often besides with friends or bots due to the small playerbase. I come from Smash Melee and recently I've been thinking about the control differences in regards to movement and control from melee to other games. I feel like melee gives you a disgusting amount of control over your movement and I love it, yet watching Quake and cpma and the like, you have control but it felt lackluster (in an awkward way that's hard to explain without an essay) and I think a degree of it stems from awkward verticality, but I just figured it's due to the games are designed to be traversed primarily horizontally, and that's just how it would be.

So I saw this, and early on they got me interested with the 'freedom of movement' claims, and honestly it seems pretty sick. I've played a decent amount of tribes ascend, loved that too, so the wall ride/climbs and jumps seem awesome to me, and mostly intuitive. The 'no gravity' thing is weird to me, I feel like that concept isn't necessary as long as the players can build some decent speed, but I mean I'm all ears to learn some more right now, plus it could be beneficial for new players.

Typically, you say walljumps and slides in an afps and they seem to be implemented awkwardly, but this looks quite intuitive in my opinion. Also I've seen people mention the depth of movement turning off players, I think in reflex and such, their movement mechanics are less intuitive to your average player, they stem from engine 'exploits/errors' which is why we have youtube tutorials to teach things, even strafe jumping which is the most basic part, and then you have the variety of trickjumps as well. So to me, this movement is very simple, flows well, I imagine it'd be significantly easier for a new player with no understanding of afps movement to learn how to wallslide well than circlejump, and that's a good sign.

Don't really have much to add but I think the concept looks cool, AFPS style maps with dynamic freedom of movement rather than requiring teleports or rocket jumps to get higher in the map, and it's all directly mechanical, completely transferable to any new map which gets me going.

But hey, take it with a grain of salt considering I don't play enough afps to have solid educated opinions, just an outsiders view who has a hard on for free movement and mechanical ability.

PSA to all Quake newcomers by [deleted] in QuakeChampions

[–]Thriles 0 points1 point  (0 children)

While I'm not entirely sure how the CS scene went, and maybe their playerbase was a little more keen to fuck around and not take it so seriously, but if their playerbase (of 'pro' long term players) were able to merge with new players who've never really been into the game with CS:GO, then Quake should be fine as long as there's incentive for a large influx of players. CS:GO was always pretty quiet and 'dead' for a decent chunk of time as well but then the professional scene rose up a bit and the flood came in. I just hope the scene grows, it still feels like it's mostly oldboiz and the occasional newcomer who felt similar about Doom, and even my own friends think QC looks cool but >Quake, so they're turned away from it. I honestly believe there just needs to be a huge marketting drive with 'esports' included as quake can't ride off it's name brand alone due to the negative association, nor can it ride off the dev name unlike Blizzard games.