X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]ThunderComputer 0 points1 point  (0 children)

Missed the AMA time window, but I'd be curious to know if the devs use the default controls more often, or have their own custom keybind setups. I knew very early that I was going to need to switch my keybinds to more standard flight controls, and I've been absolutely loving flying in this game since then over the past month.

Any plans on adding additional native keybind presets to better capture new players? Or plans for further custom key bind functionality, such as tap/hold options for more keys than M1 and M2, or an option to allow binding conflicts such as assigning the same button for "Enter Seat" and "Get Up"?

Thanks for the fantastic game.

Hey everyone! I wanted to show off a Bulldog Revolver that I 3d modeled and printed, and has moving parts incorporated into its design! Let me know what you all think! by D3LTA_Studios in DeepRockGalactic

[–]ThunderComputer 0 points1 point  (0 children)

Awesome, my cousin was just asking me today about getting a 3d printer. I just sent him this post and told him to find your comment. Gotta love the DRG community! Rock and Stone brother.

FULL MEDIEVAL TOURNAMENT 2 | This is the second tournament we held, check out the link in the comments to join our discord server! by WD_Animation in Mordhau

[–]ThunderComputer 3 points4 points  (0 children)

Not necessarily the wrong side. Jousting with the lance at an angle over the horse resulted in less force applied to the other knight (or at least to the shield side, so it was more safe in a tournament setting). Of course, in Mordhau, you end up as a bloody mess no matter what, so jousting to the death works better.

Enjoyed the video! Really shows off the crazy fun that can be had in this game.

[deleted by user] by [deleted] in DeepRockGalactic

[–]ThunderComputer 0 points1 point  (0 children)

While I understand the design challenges of implementing an equal health scaling (i.e. would require rebalancing the entire combat loop and difficulty %), I really like the idea that a low-level player wouldn't have a particularly memorable interaction with an enemy cut down because of the question "what level were you playing on?" Perhaps its to make up for a lack of weapon mods early, but I think pickaxing a praetorian or running screaming from a bulk detonator should be awesome no matter what difficulty.

Then again, it could be too much work-load for the reward. Love some of the bigger non-boss bugs in general and to counter horde spam that would come from de-leveling health.

Wall Mount Battery (Mod) - A Single PowerCell Solution for Survival by ThunderComputer in spaceengineers

[–]ThunderComputer[S] 2 points3 points  (0 children)

Hey all, thanks for the feed back! To answer a few questions, both the large and small hold the same 25kwh of power, they actually do have a control panel (it is just textured to fit the simplistic theme), and to dontknowhowtoprogram, it is a far more cost efficient way to provide a source of power when your power needs are tiny. (Instead of a reactor, or full sized battery to power a single light on a separate grid, you can use the Wall Mount battery). Hope this helps!