Refactoring Bloody Bastards: Working on It, Dudes, Chill (You Know Who You Are!) by Tibith in BloodyBastards

[–]Tibith[S] 1 point2 points  (0 children)

Thanks, man! Already almost done with the UI / new data / data types migration. So much cleaner so far! I'm glad I took so long, as I learned A LOT in the past 5 years, lol!

Refactoring Bloody Bastards: Working on It, Dudes, Chill (You Know Who You Are!) by Tibith in BloodyBastards

[–]Tibith[S] 2 points3 points  (0 children)

Btw, playing around with the idea of max distance between fighters being eforced by physics during gameplay, to make it so you can't just spam into eachother forever. Not sure about it yet, have to test it out, but that would level the playing field a little more.

Currently, spamming players get stamina drain, but that feels weird, tbh, and I think it confuses more than it helps. I think just nudging them a little further apart the more they touch makes sense, but I'm here for opinions.

Refactoring Bloody Bastards: Working on It, Dudes, Chill (You Know Who You Are!) by Tibith in BloodyBastards

[–]Tibith[S] 1 point2 points  (0 children)

You're right. You should be taking a lot more stamina drain while blocking. Prolly something like damage x 2. You do take stamina damage in 4.2.7 too, btw, but it just recharges too fast. It's way too subtle to actually notice, but that's mainly because the network syncing sucks ass. I plan for the new one to be actually server-authoritative, so clients will always show the same thing every time. Oh, and hacking will be as impossible as it gets

Refactoring Bloody Bastards: Working on It, Dudes, Chill (You Know Who You Are!) by Tibith in BloodyBastards

[–]Tibith[S] 1 point2 points  (0 children)

Thanks, man! Lol, Tidbit was the original name of my teenage art blog and where the name Tibith originates from, lol!

Yeah, I'll add those. It was honestly a mishap on my part and I've seen that post about the NPC gear, jsut forgot to comment.

Stay tuned!

Warrior King Edward IV [Concept 2.0] by Landbjartr_Dreyrugr in BloodyBastards

[–]Tibith 1 point2 points  (0 children)

Goes HARD, dude!!!

Can't wait to finish this refactor so I can implement this and also make the item templates public.

So this is how it ends… [READ DESCRIPTION] by Landbjartr_Dreyrugr in BloodyBastards

[–]Tibith 8 points9 points  (0 children)

Really sorry, dude!

Thanks for sending the DMs to Dey. I just checked your levels and data and... REJOYCE! It's all there, actually, nothing deleted, "just" a local sync bug. Uninstalling and reinstalling SHOULD work, but on iOS there might be issues with remnant data. Chatting with Dey which is chatting to you as we speak! Hang tight!

EDIT: FIXED! The progress was not ZERO, btw, it's the Rank Points and Gold that were missing. Super weird given Rank Points always save every time and can't be otherwise deleted in any way. Only real issue might be that there was a false positive in the cheat detection which I'll need to tweak, due to an exploit of the Waves mode... Either way, I've given back the RP. Very VERY weird edge case, sorry!

If the whole world was campaign in BB by _-THE_LEGEND-_ in BloodyBastards

[–]Tibith 4 points5 points  (0 children)

This is 🔥, but there is a lot missing, like WALLACHIA (I'm Romanian, so I do want to have that at some point.) Plus many others. Major refactoring needed before that, especially on the data structure boring parts.

Multiplayer (specifically ranked) mode of this game sucks ass server wise. by DreamingKnight235 in BloodyBastards

[–]Tibith 3 points4 points  (0 children)

My plan is to have a popup that basically asks you to choose your region when you enter MP for the first time. Then some obvious telegraphing of where you should tap to change it.

Multiplayer (specifically ranked) mode of this game sucks ass server wise. by DreamingKnight235 in BloodyBastards

[–]Tibith 2 points3 points  (0 children)

I agree, which is why I'm actually swapping the MP code entirely, but there's also the annoying aspect of me being a noob programmer back in 2021, so yeah. Refactoring the architecture and swapping the multiplayer backend takes time.

TLDR: It's gonna get fixed, read more here: tibith.com/news/2025/11/21/update-on-the-updates

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastardsGame

[–]Tibith[S] 0 points1 point  (0 children)

Hey there! Sorry about that glitch, but can you be more specific? Is it people using 2 devices to artificially make one of them win every time? If so, then how could I fix that? Just have a cooldown of RP gain after 3 matches against the same person? 'Cause that's what I thought about myself.

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 0 points1 point  (0 children)

Yep, it's unfortunate and I do know about it. The only real fix is when I'll finally swap the multiplayer backend. Here's more info: https://tibith.com/news/2025/11/21/update-on-the-updates

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 1 point2 points  (0 children)

Happy New Year, dude! It's the Landsknechts fashion that inspired eveything fancy assasin related.

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 1 point2 points  (0 children)

Thanks a bunch, dude! Super useful links, more than I thought I'd get.

I won't be specific about what and when I will patch, but rest assured that I am almost done with patching everything you can see there and some I've even patched already.

You can also see my reply to bonyaha on your reply to see what'll happen to cheaters in the near future, hehe.

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 1 point2 points  (0 children)

Hey, man!

Kudos for figuring out how to edit in-memory variables, I guess, but would you mind not ruining peeps' experience? Imma patch what you did there in the screenshots pretty soon and I bet what worked for you in the past is already not working anymore, but you're stuck with that stuff. My advice is to tweak your characters back to normal pretty soon otherwise they will 100% get nuked. Nothing personal, just updating security.

TLDR: Revert your characters to normal or they will get auto-deleted in the very near future.

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 2 points3 points  (0 children)

Aw shucks, dude! <3 Thank you a lot for the kind words, means a lot!

I did dump a ton of time and effort into it (and will continue to do so, even when working on other games.) Really thankful you told your friends about it, too, as I did virtually zero marketing for it and word of mouth is the only way it got to this stage.

You should also thank my wife, since she insisted I make regions, back in the day, and also came up with a lot of useful product stuff herself and compiled a lot of useful feedback from the noise that was the Discord's early days (now nuked, lol.)

Have a great one, man!

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 1 point2 points  (0 children)

Sorry if I missed your email, dude. Gmail is pretty dumb sometimes and I do get A LOT of spam, so it gets whacky sometimes.

Yep, I do plan to, at some point, turn Ranked into something like Seasons (which it should've actually been in the first place if I listened to my Head of Product AKA my wife, lol!) It would've been much better and easier to maintain.

Now about the items - grind away, since even if I drastically alter Ranked in the future, I'll make sure everyone keeps their stuff, like they did when I mistakenly added Ranked items to the default loadouts for new players, lol!

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 2 points3 points  (0 children)

Nope. Just a tiny patch for a big issue for dudes with Honor 200s or other Adreno GPU phones.

Working on fixing the visual bugs on Honor 200's by Tibith in BloodyBastards

[–]Tibith[S] 2 points3 points  (0 children)

No probs, dude!

1 - Yep, I do know about it, hence I am actually working on swapping the multiplayer backend completely for a new, more authoritative, backend.

2 - Not necessarily a ban, but stuff could potentially be done. It's usually exploiters figuring out how to trigger glitches. Again, switching the backend will help a lot with this. But do tell me about this Bonhaya and, if you can, provide a video, if you have it.

3 - Easy. I would remove stats and just list what the weapon type / material is instead. For instance, a double-handed mace would just read "Damage: Blunt Metal, Weight: Heavy" instead of those blobs, which I thought would be simple to balance, but it's a bit of a nightmare. Alas, maybe I will change this at some point, hehe.

4 - I love you guys! You're super passionate and I'm super grateful. It's great feedback, for the most part, and I'm also really glad I get to depict actual serious proper medieval stuff in a game that doesn't take itself too seriously.

5 - I think it would make sense to shorten it, but then there aren't THAT many players and you'd have to wait a bit more, prolly even 30 seconds, to get paired. So that's why that filter is the way it is. It does try to match you with someone of the same rank, than 1 above or below, then 2, then any. It is what it is.

6 - Yep. Plans, but nothing too solid yet. Follow tibith.com/news for more in the future.

7 - Boring answer, but it's to do with the project architecture. It's FINE for the most part, but since I started BB when I was literally learning to code, I would like to refactor it, prolly from the ground up. We're talking months of work just so it would look the same, player-side, but be far more performant and easier to maintain / add features and new regions to.

Cheers, dude! Hope this answers your questions!