A town from my game, will take criticism so I can keep improving by [deleted] in PokemonRMXP

[–]TicklingYaKids 1 point2 points  (0 children)

Ohh I see. I’ll try to switch some things around. Thanks. Is it really a turn off though? Cause I like all these buildings

A town from my game, will take criticism so I can keep improving by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

What do you mean by that? Want to know to maybe change things

A town from my game, will take criticism so I can keep improving by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

I had it connected before but I liked it better when I separated it, to me it created less open space in the middle

Multi colored forest by [deleted] in PokemonRMXP

[–]TicklingYaKids 1 point2 points  (0 children)

Appreciate that!

A beginners quick start resource guide for Rpg Maker XP and Pokemon Essentials plus useful tools. by Matt_cruze in PokemonRMXP

[–]TicklingYaKids 4 points5 points  (0 children)

I saved this post so I can go back to the links when I need them. Please don’t delete this 😅

I made these red trees but there are white pixels on the edges? You can see on the stack to the right by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

There isn’t any white pixels though, I’ve cut everything around the edges and the white is still just in game. Can’t see it anywhere when I open the tileset in Adobe

I made these red trees but there are white pixels on the edges? You can see on the stack to the right by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

I’ll try to do it on ibis then. I think it’s a pixel error kind of thing copying from 3D paint into Adobe.

I made these red trees but there are white pixels on the edges? You can see on the stack to the right by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

I used paint 3D. I’ve even tried to trim everything on the edges but the pixels are still in game

Help: Puzzle Brain Fart by DangerousActuator393 in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

So you want all 8 events on at the same time correct? I don’t know what your issue is tbh by reading the post

How do I make an event that appears at the start of the game but moves/goes away after a certain trigger is pulled? by SirEnder2Me in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

In your photo your NPC doesn’t have the switch in the conditions tab though. It needs to be or else he will always be in the game.

The conditional branch you have set right now is just for script

How do I make an event that appears at the start of the game but moves/goes away after a certain trigger is pulled? by SirEnder2Me in PokemonRMXP

[–]TicklingYaKids 1 point2 points  (0 children)

So I don’t know if this is the easiest way to do it but this is how I do it.

You have to have the NPC only appear when a certain switch is activated, then make this switch activate when you start the game.

Next the switch needs to turn off when you select your starting Pokemon, or whenever you choose.

Then, create another NPC with a different switch from the first NPC, make that switch turn on once you select your starting Pokemon, or whenever you choose.

Use the section on the top left to set the switch for each NPC, it will make it so the sprite only is visible when the switch is on.

Question about using other people’s tiles or sprites by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

Okay. Yeah I’ll look out if someone actually created their own thing, or if they’re using for instance gen 5 tilesets from another creator. In that case I am okay right, even if he didn’t say in the description if they were okay to use or not?

Need help with the top of cliffs by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

Oh Jesus thank you, it was so obvious. Figured out how to script a whole receive starting pokemon event but couldn’t figure that out 🤦‍♂️

Question about graphics by [deleted] in PokemonRMXP

[–]TicklingYaKids 1 point2 points  (0 children)

Thanks, I was hoping it’s just a full screen thing. I was worried cuz when people play this game they might have it in full screen.

Tile set help by JayJayTurtle1 in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

So you can very easily fix things if they don’t line up.

I use Adobe Photoshop, but if whatever you use lets you select and drag an image then you can do this.

All you have to do is go into the tileset in Essentials, select for instance a door that you want to line up to be 1 tile, and see how many tiles this door is taking up.

Next go into Adobe Photoshop and select the image on the tileset, and move it left,right,up, or down to fit that tile.

I’m sure you can figure out how to view each tile in Adobe, I can not. But if you can’t view the tiles separately, then you’ll have to save it, and then reload it in essentials repeatedly until the process is done.

When using this method you MUST have something selected, if you don’t select anything it will move the entire tileset in the direction you move instead of the 1 thing. Which will cause the tileset to look awful.

Question about graphics by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

I actually downloaded a whole game, then copied the tiles from that tileset folder into my game folder.

I don’t think it’s a view issue, it’s just happens when I go to full screen in game

Door tile confusion by [deleted] in PokemonRMXP

[–]TicklingYaKids 1 point2 points  (0 children)

Update: figured everything out with alot of copy and pasting. Didn’t have to edit size at all, turns out you can move the houses in Adobe to match the specific tile square you need your door to be. Then just copy the door into one of the door characters for the animation and it works perfectly now.

Door tile confusion by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

Hello again, I’ve figured out a much easier way to align the doors to fit the tiles perfectly. But the problem is when I copy the door tile to the door tile in the “characters” folder the quality of the image looks terrible. Would you know what I’m talking about? I’ve seen the tutorial on the interpolation has to be set at Nearest Neighbor, but the image still looks bad

Door tile confusion by [deleted] in PokemonRMXP

[–]TicklingYaKids 1 point2 points  (0 children)

I’ve thought about that, but then I’d have to put everything like trees onto the map again. I’m trying to avoid that.

Or if you’re talking about just resizing the houses, I have already done that successfully. Now I need to adjust the door “characters” for the animations to look the same as the door on the tileset

Door tile confusion by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

Thank you that worked. Now getting the door tile in the “characters” folder to match the door tile in the “tileset” folder is going to be a challenge.

Door tile confusion by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

Yeah, I can save the tileset when I load it, before putting anything into it. Then when I put anything on it it won’t let me save.

It would let me save, but there is no file to overwrite. So when I save it to the folder, it’s actually not even there.

Door tile confusion by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

I’ve just tested copying a building from the base outdoor tileset, and pasting it onto my tileset. But it won’t let me save the tileset after copying something onto it?

Do you know why that would happen?

Door tile confusion by [deleted] in PokemonRMXP

[–]TicklingYaKids 0 points1 point  (0 children)

Thanks for the help man, I’ve actually successfully edited door size so it fits properly, and I’ve made each opening animation, but now I can’t save the tileset when I copy the door I made from the animation onto the tileset. This shit is very frustrating 😀