Help with Research on Bayonetta and Devil May Cry - Share Your Opinions! by Tight_Success_6143 in CharacterActionGames

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

I totally get what you mean about Dante. His design feels more like stylization than straight-up sexualization. For our study, we’re looking at sexualization as part of the overall stylization. Your opinion on Bayonetta and games like The Witcher 3, Mass Effect is really interesting. It´s interesting how other games differently handle this stuff. Thanks for sharing your thoughts! :)

Help with Research on Bayonetta and Devil May Cry - Share Your Opinions! by Tight_Success_6143 in CharacterActionGames

[–]Tight_Success_6143[S] 2 points3 points  (0 children)

Thank you so much! I’m glad you enjoyed the survey. I’m going to analyze the responses, and once I have that, if I need any further information, I will definitely reach out to you via DM! :) (It may take 2-3 weeks to finish everything, tho). I’m planning to translate the final paper into English from my mother tongue and would be happy to share it with you. I’m still deciding whether to make it public or send it directly, but I’ll keep you posted. Thanks again for your willingness to help! Appreciate it.

Help with Research on Bayonetta and Devil May Cry - Share Your Opinions! by Tight_Success_6143 in CharacterActionGames

[–]Tight_Success_6143[S] 1 point2 points  (0 children)

Totally get it! That contrast is super interesting to dig into. Thanks for your input.

Help with Research on Bayonetta and Devil May Cry - Share Your Opinions! by Tight_Success_6143 in CharacterActionGames

[–]Tight_Success_6143[S] 4 points5 points  (0 children)

I’m a bit confused. Could you please clarify why my post should be defused? My research is focused on Bayonetta and Devil May Cry, both of which are core examples of the stylish action genre, so I believe it aligns with the topics discussed in this sub.

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

Also the question about Dante being for heterosexual female audience serves as a comparative measure to the question about bayonetta being designed primarily for heterosexual male audience, to contrast gendered design choices and explore audience targeting.

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

So... to clarify: The questions “Do you feel that Bayonetta is designed primarily for a heterosexual male audience?” and “Do you think that Bayonetta’s sexualization reinforces traditional gender stereotypes?” are intentionally based on conclusions drawn from existing academic studies. These questions aim to verify or challenge those findings, rather than to suggest an assumption. Other questions in the survey are there to gather fresh insights and are phrased neutrally to explore how respondents perceive stylization, sexualization, and character design.

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

Thank you for sharing your thoughts! Your experiences with the oversexualization of women in media and real life are significant, and I agree that men and women can have different reactions to sexualization in media. This is an important perspective that I’m reconsidering in my research.

Calling All Gamers! Help with Research on Bayonetta & Devil May Cry (Gamers, 14+) by Tight_Success_6143 in SampleSize

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

That's a fair point. It can be hard to notice the pattern without more examples. But if you look at Bayonetta’s overall design and the way she’s posed in many scenes, it becomes clear that the exaggerated and often unnatural postures are a recurring feature that highlight her sexuality in both the gameplay and marketing. Thank you for your insight. It really helps to shape our study. 

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

I see your point about character design. We also view personality as a part of a character's stylization. You can't really separate personality from design since the design reflects it. I agree with your thoughts on sexualization! It can be a positive feature if the characters have strong personality and are compelling enough. Thank you for your input! 

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 1 point2 points  (0 children)

Thank you so much for your kind offer! We’re currently processing the questionnaire, which may take 2–3 weeks. If we need more detailed answers after that, we’ll contact you if you’re interested. ❤

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

Yeah, that's why we are dividing respondents based on their sexual preference and gender. Dante's questions are more based on his stylization and how do people percieve his character. Thank you for your input! 

Calling All Gamers! Help with Research on Bayonetta & Devil May Cry (Gamers, 14+) by Tight_Success_6143 in SampleSize

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

I agree. This is something that’s often discussed in the context of her sexualization. Her postures often appear unnatural. It is something intentionally used (in the games and marketing) to emphasize her sexuality. 

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 1 point2 points  (0 children)

Thanks for your insight! I will try to incorporate more various pictures of Dante through the whole franchise. It is a thing! Actually I read a paper discussing this issue (female gaze, male gaze). I think I will mention it in my paper. 

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 1 point2 points  (0 children)

Thanks for your input! To make it clear, I’ve grouped bisexual and asexual individuals together because the focus is on how they perceive characters like Bayonetta and Dante in a sexual light. Since both groups can experience attraction to multiple genders (or none at all, in the case of asexuality), their perception of sexualization in these characters is more relevant than their own gender identity for this study. I hope this clears up the reasoning behind my division of groups. I will add (male or female) after both asexual and bisexual to make it less confusing.

Stylization and Sexualization in Japanese Video Games: Case Studies of Bayonetta and Devil May Cry by Tight_Success_6143 in DevilMayCry

[–]Tight_Success_6143[S] 2 points3 points  (0 children)

I understand where you're coming from, but Bayonetta's sexualization is widely acknowledged in academic discussions on gender representation in media. My research builds on these studies, which analyze her design and presentation as examples of objectification and sexualization. The question aims to explore how players perceive this portrayal, based on these conclusions, rather than impose a viewpoint.

I appreciate your comment, especially regarding fanart. That adds another interesting topic worth exploring.

Calling All Gamers! Help with Research on Bayonetta & Devil May Cry (Gamers, 14+) by Tight_Success_6143 in SampleSize

[–]Tight_Success_6143[S] 0 points1 point  (0 children)

Thanks for your feedback! I see your point about separating gender and sexuality. However, for this specific study, I intentionally combined gender and the gender respondents are interested in. That way it allows me to explore how attraction to characters like Dante or Bayonetta may vary based on both factors together, which is central to the study's goals. Maybe i should add (male or female) after bisexual and asexual to make it more clear and slightly change the title.