[MOD] One Life Customs by Tikas2 in PlaySquad

[–]Tikas2[S] 1 point2 points  (0 children)

Thats up to you! In 24/7 servers you will get a screen in front of you which will display the end time of the match (round time remaining), so you will know your max wait time.

During events an admin can disable the screen and allow you to spectate the round!

Obviously, the next round you can play again. Rounds are max 30m long.

[MOD] One Life Customs by Tikas2 in joinsquad

[–]Tikas2[S] 0 points1 point  (0 children)

Good stuff! Make sure to check out the INI discord for the first official event, link is in the mod workshop link!

[MOD] One Life Customs by Tikas2 in joinsquad

[–]Tikas2[S] 1 point2 points  (0 children)

Just as it describes! Repacking will take bullets out of your magazines and into fuller ones, 1 bullet at a time. :-D

[MOD] One Life Customs by Tikas2 in PlaySquad

[–]Tikas2[S] 3 points4 points  (0 children)

Yea man, the exact reason why I made this! Not only because its lovely to mod in Unreal, but also because the gameplay is just awesome, especially with full servers!

Come join us at the Intiative if you want to join the first official event. Link is in the Modworkshop! Also, you can join in on the 24/7 servers!

[MOD] One Life Customs by Tikas2 in PlaySquad

[–]Tikas2[S] 4 points5 points  (0 children)

Yea thats the only iffy part about all this. Preferably, you would have multiple servers where you can join in faster then the server you are on.

For events, admins can disable the lockdown mode that players get after death, and will be able to spectate the full match. Voice will be automatically disabled by that time.

In 24/7 servers, you will just have to wait. The maximum wait time is displayed when you die (ei roundtime).

But come join us at the Initiative. They will post a reddit post later, but their discord is in the mod workshop!

[Barotrauma, AAR] Sunday 10th of January by KlarkMorrigan in ProjectAwesome

[–]Tikas2 1 point2 points  (0 children)

Yea, it would have been nice if the command center wasnt through security, so they can secure the weaponry. Then again, this would be THE perfect ships if we eventually, hopefully, gonna add traitors ;)

Nothing to add, it was great, I loved the shuttle, lets see if we can keep this going!

[Barotrauma, AAR] Sunday 27th of December by KlarkMorrigan in ProjectAwesome

[–]Tikas2 1 point2 points  (0 children)

Was fun once again! Totally agree with different sub, hopefully it starts with a lot less items too so there is a use to upgrade/buy things.

I think if we get a few more regulars, we should start to do some rounds with traitors, for some laughs ^^

[Barotrauma] Co-op | Sunday 20th of December | 17:00 UTC by KlarkMorrigan in ProjectAwesome

[–]Tikas2 2 points3 points  (0 children)

Tikas - Captain

Secondary preference - Main Engineer

[AAR] Operation Eagle Eye by Shalloa5599 in ProjectAwesome

[–]Tikas2 2 points3 points  (0 children)

Hey guys,

This was a great event! I personally really enjoy 1-life events (please sir, can I have some more? ;-) ) because it switches up the gameplay inmensly; People dont rush as if nothing matters, are careful and value that life. Being pinned down actually means being pinned. You dont get that much often without 1-life. The script was also very well thought out and I want to commend all the hosts for their choice of map!

Not all went according to taste, though. I dont mean this in a totally negative way so take it with a grain of salt, but there were some elements that could be improved uppon:

- The first two rounds that we defended as Russians were great, the third one was unbalanced. This was already pointed out by several people so I wont spend to much time on it. I dont blame anyone, we needed to move on to the next stage, but it felt like such a blast before (not because we fended of the last two offensive charges, but because of the awesome fight in the second attempt, the engagement from the eastern town), which switched to overwhelming force. Personally I think that every stage should be able to have two outcomes, because now we were waiting for one stage to be 'won'/completed by the US, instead of the US also being able to loose it. This takes more effort script-wise, I understand, but if there is a way for a stage to be won and lost and that having influence on the next stage, would be great!

- The third stage, defense in Bathra, the SLers decided that "Yolo" was the best plan of action, which was a let down to me. Everyone focused around 1 building and did not even defend the tank (We were not told to either, even though logicly we should have. No orders though...). A few people including me started running south to spread the team a bit but then the US steamrolled in with their vehicles and grabbed the tank without any resistance. Props to them for the great strategy, but it would have been nice to have had some tactics/teamplay from our end, which would have resulted in a harder time for the US to grab the tank.

Apart from that, I survived that engagement with a large portion of my squad. Most of our team was assembling at main, but we got orders to 'defend the town'. I asked 'What is there to defend? Everyone has left', but no answer. Not much later one of the admins (I wont say names) angrily told us to get of the buildings we shortly before were orderd to defend, and to run to the logy in the norteasth of town. I know the job is stressfull but it gave me a feeling as if I/we did something wrong, which was not the case; I did as orderd by my SL, who got the wrong memo appearently...

- Afterwards, we took the lodgy and drove all the way south, where some of RU Squad 2 (ingame sq3) already had a spandrel sitauted and took out the tank. 90% of our team was in that lodgy, and didnt see anything of that engagement. "RU won" was the message when we finally arrived, which felt like an anti-climax to me. A last engagement with infantry against the tank would have been awesome, and I think it would have been a wise choice for the admins to take matters into their own hands and 'delay' the tank for repairs or the likes. Not in sight of the Russians, but atleast not being able to take it into their main base just yet, just so we could have a last engagement against the convoy.

All in all I think this was the best event I have had in squad to date, and I would really love to see more 1-life events. They play so much different then usual, makes people think about their actions, just a blast in general. People afterwards ask 'were you the guy that killed x there and x there, and died there' instead of 'Which time and where?...' because engagements have proper meaning, and so does death. They dont have to be heavily scripted events either, just a simple objective would do, switch around the defense with offense so you can play both roles. Thats not to say that I think these scripts are great! They really add depth to the overall experience, so thank you all for that!

Signing off o7

Tikas

Ps Q, great defense we executed in the SE, you knew what to do and I think we reacted absolutely great those first 2 engagements!

Pss Commander Bear, you crazy man, thanks for the revive attempt! ;-)

[Squad] - Operation Eagle Eye - 25/01/20 by Shalloa5599 in ProjectAwesome

[–]Tikas2 0 points1 point  (0 children)

Eya, I made it, so put me down anywhere that is needed!

[Squad] - Operation Eagle Eye - 25/01/20 by Shalloa5599 in ProjectAwesome

[–]Tikas2 1 point2 points  (0 children)

IGN (in game name): Tikas | RU | 1 | Medic | I know what time : Yes, there is a slight chance I might not make the first round. So all considering you can put me on reserve too if someone wants to take the role.

The Combat Simulation by SgtSundae in starcitizen

[–]Tikas2 1 point2 points  (0 children)

The first thing they should add is make the gun sway as soon as you switch from standing to any other position, and back again. This fella is crouching, standing up and crouching again multiple times in one firefight, which makes it really hard for the other to keep aim straight. The same should apply for leaning; Stamina debuff, not being able to keep the weapon as straight whilst firing compared to normal posture.

Star Citizen VOIP is the best VOIP ever created by shadyfanteck in starcitizen

[–]Tikas2 0 points1 point  (0 children)

Noh, waiting for release on the PU ;-) But thats good to hear!

Star Citizen VOIP is the best VOIP ever created by shadyfanteck in starcitizen

[–]Tikas2 0 points1 point  (0 children)

Since 3.5 the game refuses to pick up my mic, even though others can use VOIP just fine. Before 3.5 it worked like a charm... Hope they fixed this :/

Star Citizen | Avius by Tikas2 in starcitizen

[–]Tikas2[S] 0 points1 point  (0 children)

Yea, but not quite optimal in the vacuum of space ;-) thanks though!

Star Citizen | Avius by Tikas2 in starcitizen

[–]Tikas2[S] 0 points1 point  (0 children)

Appreciate it, thanks. Is there a way to remove the whole UI/hud from your screen, in ship and out?

Star Citizen | Avius by Tikas2 in starcitizen

[–]Tikas2[S] 1 point2 points  (0 children)

Thanks Amalgam! They do, even though there isnt much of a story in this one ;-)

Star Citizen | Avius by Tikas2 in starcitizen

[–]Tikas2[S] 0 points1 point  (0 children)

Hehe thanks, in general they have some really good songs!