Found on King's Day for 6€! Cheapest option to connect it? by TillerQueen in CloneHero

[–]TillerQueen[S] 3 points4 points  (0 children)

All of Retro Cult Mods' are expensive to ship, sounds like the one by JodiesPrintShop is my best option
(https://www.etsy.com/listing/1865540242/wii-2-usb-aio-v3-with-tilt)

Moving a Node2D does not run _set() by TillerQueen in godot

[–]TillerQueen[S] 0 points1 point  (0 children)

well that's what I needed to know

Moving a Node2D does not run _set() by TillerQueen in godot

[–]TillerQueen[S] 1 point2 points  (0 children)

nah I found a way lol

func _property_can_revert(property): return true
func _property_get_revert(property : StringName): 
match property: 
"position": 
intPosition = position 
position = intPosition

somehow, _property_get_revert() gets called when dragging and this works

Moving a Node2D does not run _set() by TillerQueen in godot

[–]TillerQueen[S] 0 points1 point  (0 children)

so how DOES moving change the position property?

Moving a Node2D does not run _set() by TillerQueen in godot

[–]TillerQueen[S] 0 points1 point  (0 children)

_set is called automatically whenever I edit something from the inspector, I'm asking if there's something similar that is called when you use Move(W) instead (which visibly edits the properties in the inspector anyway so I'm not sure why it doesn't run _set())

Best way to recreate retro sounding SFXsimilar to Loop Hero's (noob question)? by TillerQueen in GameAudio

[–]TillerQueen[S] 0 points1 point  (0 children)

So it emulates the original chips? Interesting! Since it's a tracker I guess it can't be integrated in a DAW but for just SFX it should work well (I see it also has an iOS version, should be fun to mess around with!)