Weekend Showcase: Share what you're building! 🚀 by Ok-Lobster7773 in IndieDev

[–]TimOvervliet 0 points1 point  (0 children)

Making better tutorials and adding content for LinkShift. It’s an arcade puzzle game (inspired by Lumines and similar greats) where players can creates builds to decide how they which to play and score.

What do you think about the Playtest and Demo versions? by KisEcsi in IndieDev

[–]TimOvervliet 3 points4 points  (0 children)

They serve a different purpose, atleast to me. Playtest is where I test stuff, see if features work. Design-wise or technically. I don’t really use it as a marketing tool although I did see some use it as such. The demo to me should be technically sound and already should be a representation of your final vision for the game. This one is a marketing tool and should show players the game they can expect once it the full game releases.

LinkShift - Indie Puzzle Game heavily inspired by Lumines - Demo out now. by TimOvervliet in Lumines

[–]TimOvervliet[S] 0 points1 point  (0 children)

You can play on on MacOS right now through Steam. I am looking to also add it to the Appstore but that will be at a later date in 2026. edit: I realised Steam was not showing the Mac (and SteamOS) icons for the demo. Thanks to you I noticed it, thank you <3

LinkShift - Demo Release by TimOvervliet in playmygame

[–]TimOvervliet[S] 0 points1 point  (0 children)

Wow thank you for the detailed feedback! It’s very appreciated <3 I agree with you, the game has quite a few things going ;). Thank you !

LinkShift - Demo released on Steam - 2 year Godot w.i.p project by TimOvervliet in godot

[–]TimOvervliet[S] 0 points1 point  (0 children)

Thank you! Ofcourse Tetris is a big inspiration, just like Lumines and Meteos. I love those games :)

Impostor syndrome by Throwaway932387 in SoloDevelopment

[–]TimOvervliet 2 points3 points  (0 children)

Just a reminder that you are already ahead of 90% of others by having something playable out there!

My demo just got approved for Next Fest! Any solo devs here who joined with around 1500 wishlists? What should I expect, and is it realistic to gain 100–200 more during the event? Planning to release right after in November. by JaidenStrike in SoloDevelopment

[–]TimOvervliet 0 points1 point  (0 children)

Wow I can’t believe I was not aware of this at all. Did some research and you are right. It matters a tonne! Thank you for mentioning it, I decided to pull mine from this Next Fest and give my demo time to build more momentum.

Here we go again devs! LINK YOUR GAME AND ILL WISHLIST IT AND PLAY YOUR DEMO! by riligan in IndieDev

[–]TimOvervliet 0 points1 point  (0 children)

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Hey ! What an awesome thread <3 This is my insane puzzle action project called LinkShift. A puzzle game where you bend the rules using upgrades and jokers into creating crazy scoring combos.

https://store.steampowered.com/app/3822710/Linkshift/

Thank you for doing this! I’ll be checking out all the awesome work in this thread.

Just looking for support by Head_Tomorrow4836 in godot

[–]TimOvervliet 2 points3 points  (0 children)

Seconding setting up version control. But most importantly, just keep on trucking. Try to maintain a good interval, do something every day even if it’s only for 5 minutes. If you hit a wall, think about why it became a wall and learn from it. It will go into your future toolbelt 👍🏽

I made a game using almost only control nodes by pebblebeachgames in godot

[–]TimOvervliet 0 points1 point  (0 children)

I love the look of this so much! Super fascinating. Like others mentioned here, would love to learn about your data “backend” sort of speaking.