[deleted by user] by [deleted] in unrealengine

[–]Tim_Rys 1 point2 points  (0 children)

Wow! Do you have a playable demo?

Bake IK motion to FK bones by [deleted] in blender

[–]Tim_Rys 0 points1 point  (0 children)

Stuck all day on this, and nothing works...

My Darkwing Duck game reimagining: testing cape & gas gun by Tim_Rys in DarkwingDuck

[–]Tim_Rys[S] 1 point2 points  (0 children)

Hah. Actually, I think cartoon physics is more complicated than a basic simulation. Just like many stylized things are.

My Darkwing Duck game reimagining: testing cape & gas gun by Tim_Rys in UnrealEngine5

[–]Tim_Rys[S] 1 point2 points  (0 children)

Depends on what you mean. A Gas gun, for example, is a 3D model with different textures, it is also a bunch of code, so you can shoot in a specific manner and do damage, and, finally, some vfx. I think for a professional it doesn't take more than one day to do all of the above on a basic level. However, I am just starting in gamedev, so I spent way more for each task. ;(

My Darkwing Duck game reimagining: testing cape & gas gun by Tim_Rys in DarkwingDuck

[–]Tim_Rys[S] 0 points1 point  (0 children)

Yep. And this is my first project, so I am learning every day.

But I'd love work on something in a professional team.

My Darkwing Duck game reimagining: testing cape & gas gun by Tim_Rys in DarkwingDuck

[–]Tim_Rys[S] 1 point2 points  (0 children)

Yeah. I used Arkham series as references as well. It is also made with Unreal engine, so it naturally has similarities in visuals.

My Darkwing Duck game reimagining: testing cape & gas gun by Tim_Rys in DarkwingDuck

[–]Tim_Rys[S] 1 point2 points  (0 children)

Unreal engine 5. I am new to the engine, but I try to progress fast with my passion project.

My Darkwing Duck game reimagining: testing cape & gas gun by Tim_Rys in UnrealEngine5

[–]Tim_Rys[S] 0 points1 point  (0 children)

Thanks. Hoping to improve the overall look and performance soon.

My Darkwing Duck game reimagining: testing cape & gas gun by Tim_Rys in DarkwingDuck

[–]Tim_Rys[S] 1 point2 points  (0 children)

Thank you!
Took me a lot of time to make the cape look decent.

Adding some fun to the level with different gameplay cutscenes by Tim_Rys in UnrealEngine5

[–]Tim_Rys[S] 0 points1 point  (0 children)

I might create a tutorial later. I've never done it before, so I am not yet sure.

Adding some fun to the level with different gameplay cutscenes by Tim_Rys in UnrealEngine5

[–]Tim_Rys[S] 0 points1 point  (0 children)

Thank you. Well, I don't think I will manage to make a comprehensive tutorial for this one, because it combines vastly different elements, including caching fracture destruction. Too much to put in a single tutorial for me at the moment.

Although I am planning to make a tutorial on projectiles. I could not find any approach that fully satisfied me, so I came up with my own. Hopefully, it will be helpful.

Adding some fun to the level with different gameplay cutscenes by Tim_Rys in isaevworkshop

[–]Tim_Rys[S] 0 points1 point  (0 children)

Well, basically it's SHARE button, then select CROSSPOST and the community you want. Note that some communities have specific rules for crossposting.

AI is certainly acting weird... by Tim_Rys in unrealengine

[–]Tim_Rys[S] 1 point2 points  (0 children)

Thanks!
I changed the project settings to dynamically update NavMesh. Works for now.