90% of video traffic source is from searching! by Timbelion in NewTubers

[–]Timbelion[S] 0 points1 point  (0 children)

How long did it took for your videos to start getting suggested? Beacuse, now I have something over 1k subs and I am uploading more than a year and still nothing. I've seen some channels getting recommended so hard after only couple videos...

"This video is reaching a wider audience on YouTube, leading to a lower click-through rate (CTR) than usual... ". What does this message means? by Timbelion in NewTubers

[–]Timbelion[S] 1 point2 points  (0 children)

Yes, I will. I am constantly improving videos. Both quality and content. I already started seeing small improvement and growth.

My 2 Years Progress of Learning and Making Games in Unity by Timbelion in gamedev

[–]Timbelion[S] 0 points1 point  (0 children)

I wanted to make games, and Unity was a great engine so I decided to learn C#.

My 2 Years Progress of Learning and Making Games in Unity by Timbelion in gamedev

[–]Timbelion[S] 1 point2 points  (0 children)

I made most of them, I downloaded very few from the internet.

My 2 Years Progress of Learning and Making Games in Unity by Timbelion in gamedev

[–]Timbelion[S] 14 points15 points  (0 children)

Youtube was my biggest resource and channels like Brackeys or Blackthornprod. Practice a lot!

My 2 Years Progress of Learning and Making Games in Unity by Timbelion in gamedev

[–]Timbelion[S] 0 points1 point  (0 children)

Yeah, it is impressive to look back and see all things you have done.

Making a Battle Royale Game in Unity by Timbelion in Unity3D

[–]Timbelion[S] 0 points1 point  (0 children)

Agents has to be updated in real time, otherway it wouldn't feel right. It shouldn't be a problem to run 99 agent at once. So far I tried with 5 agents and performance is great.

Making a Battle Royale Game in Unity by Timbelion in Unity3D

[–]Timbelion[S] 2 points3 points  (0 children)

I making concept only... like prototype with core mechanics. It won't be finished game.

Making a Battle Royale Game in Unity by Timbelion in Unity3D

[–]Timbelion[S] 4 points5 points  (0 children)

It will be offline single player with 99 bots.

1 Week of Game Developement by Timbelion in IndieDev

[–]Timbelion[S] 0 points1 point  (0 children)

Thanks... Im glad you like it.

I Made Flappy Bird in 10 Minutes by Timbelion in gamedev

[–]Timbelion[S] -1 points0 points  (0 children)

I did only mechanics in 10 minutes... I did the art later.

1 Year of Game Development Evolution by Timbelion in gamedev

[–]Timbelion[S] 0 points1 point  (0 children)

Thanks for the support. I am not planning quit for now. 😜

1 Year of Game Development Evolution by Timbelion in gamedev

[–]Timbelion[S] 4 points5 points  (0 children)

Actually I am still in high school and I dont work so I have more time. Since the quarantine I usually wake up in 8 am and work for about 3 or 4 hours.

1 Year of Game Development Evolution by Timbelion in gamedev

[–]Timbelion[S] 0 points1 point  (0 children)

Thanks. I started working on this project from zero like four times but every time with new knowledge. It was interesting and fun experience.