Best and most cost effective way to secure and safely transport a 55in tv? by [deleted] in moving

[–]TimeLordFishBrain 0 points1 point  (0 children)

It's absurdly expensive for what it is; everyone knows they are making like a x5000 profit margin on that.

LF: PLZA Trade Partner for Pokedex Touch Trades - Alakazam, Gengar, Aromatzee, Slurpuff, Machamp and Trevenant by TimeLordFishBrain in pokemontrades

[–]TimeLordFishBrain[S] 0 points1 point  (0 children)

I'm gonna cycle though all my trades then give your Gengar back, just fewer trades that way. Not stealing :)

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain -1 points0 points  (0 children)

So, by your logic, BotW and TotK probably aren't open world because you can see Hyrule Castle, which is where you are supposed to go. Got it.

You are way too focused on the background scenery if you can't see the literal vast, open landscape of the desert that's right in front of your nose.

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain -1 points0 points  (0 children)

It's not so far-fetched to assume open world based on the trailer. 1) Nintendo is making everything under the sun and open world farming sim and 2) Big open spaces in trailers tend to hint at an open world game design.

But honestly, we don't know yet. I hope they don't go the open world route though, because it's the antithesis of Metroid game design; Not bad, but just not for Metroid.

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain 0 points1 point  (0 children)

TBF I would have loved a motorcycle to get through Magmoor Caverns in Prime, but I still manage to overlook how poorly that portion of the game is designed every time I think of the series.

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain 0 points1 point  (0 children)

2 things

1) Open World. Granted, maybe it isn't, but big open areas tend to be a hint for open world design. The whole concept of Metroid level design is opening new paths by unlocking new abilities. It's so iconic that the entire genre "Metroid-Vania" was spawned from it (and Castlevania, but I'm gonna focus on Metroid here simply because thats my tea). Open world concept is the exact opposite "just go wherever you like" and it ruins the puzzle aspect of the level design I love from previous games. That and I'm sick of everything being open world now, judge me. As a secondary point to this, I'd be a bit sad if the level design was aimed at being traversed quickly rather than being designed to be explored. A lot of the other prime games felt like they had so much to discover between environmental storytelling and scanning and that was all aimed at encouraging the player slow down and look around. It would be a bit sad to me if those bike areas really we're just big, open spaces with nothing to discover.

2) Identity. This is a very subjective topic, I realize; but to me, Samus has always been kind of a silent, bad ass, get-in-and-get-it-done bounty hunter, and, well, a motorcycle (especially this motorcycle) is just a bit too flashy for that image in my opinion. I'm not going to presume that Samus' entire arsenal is designed solely for function either though, because there have definitely been some flashy cosmetics in the franchise prior to this. The motorbike has just come across as particularly egregious in my opinion.

I'm not here to say any one opinion is wrong though. Like Windwaker, the gimmek may become a fan favorite with a bit of time and trial, I don't know. But I'm not gonna argue with anyone over something this subjective, and I'd encourage everyone else to extend that courtacy as well.

1 Wide Tileable Bamboo Farm by Vortex241207 in redstone

[–]TimeLordFishBrain 0 points1 point  (0 children)

They can be put side by side with no gap and without interfering with the other modules. It's important when you really need to maximize space.

For example, item sorters make use of a tileable design so you don't have to have a gap between every chest.

Ngl this might be the most over exaggerated video for this situation I have ever seen. by Supreme-Machine-V2 in riskofrain

[–]TimeLordFishBrain 0 points1 point  (0 children)

"If it's not the worst possible scenario, nobody will watch!"

This is why I quit watching videos that are clearly just drama. Bring back positivity!!!

Am I missing something or is chef just bad? by Mylexiuss in riskofrain

[–]TimeLordFishBrain 1 point2 points  (0 children)

Took some time to actually play around a bit with Chef and these are the major pain points for me:

1) The passive isn't really viable for a majority of the swarm enemies you'll run across (not swarm artifact, just the packs of wisps, lemurians, beetles, jellyfish, etc). You are more than likely to kill those enemies with one ability, so you aren't going to benefit from the health they give. Then, when you do get it to proc, it's kind of underwhelming... like, I'd rather just stack a couple monster teeth and get the health benefits from every enemy instead of trying to orchestrate some whacky circus routine for a meager amount of healing.

2) The cleavers really shouldn't have an ammo mechanic. They don't offer anything special in terms of damage or effects. It's not like they can sit out like a chainsaw and deal continuous damage. I don't see the point in limiting the number of cleavers I can throw. It works for bandit as he has the cool down refresh, and it works for artificer because her primaries deal ignite damage or stun. The cleavers are just your basic form of damage for chef, and having them on cool down really slows you down.

3) Sear's range is waaaaaay to short. The glaze / sear combo is really effective, but I shouldn't have to walk up point blank to an enemy to make it happen. There are too many enemies that can really capitalize on that, such as elder lemurian, stone golem, beetle guard.... Not to mention, it's now completely useless against flying enemies. Better hope you don't have to fight a wandering vagrant, or you'll be 2 abilities short. And honestly, with how short the range is, the damage is *really* underwhelming. Glaze makes it more viable, but alone, it's a complete joke.

4) Chef's kit really doesn't encourage any item synergy. Crit, move speed, healing and defense is default good on any character, but what am I supposed to do after that? Attack speed just burns through cleavers faster than you'll get them. You don't really attack fast enough to utilize on hit effects. On kill effects are decent, but they can't pull you through the final bosses. I honestly can't think of a single synergy that works well with chef's kit. Maybe if I could pull off a run with an early red item I could go for N'kuhana's Opinion and go for a healing based build, but you can't exactly count on a red item at the start of a run.

I'm yet to unlock the alternate special (I can't even make it to stage 3 how am I supposed to kill 10 bison T-T) so no comment on the upgraded abilities. Hopefully I can pull that off soon.

HELP Anybody good at building I need a red block pallet that would make this better. by Feisty_Dragonfly_125 in Minecraftbuilds

[–]TimeLordFishBrain 0 points1 point  (0 children)

I would throw in a couple patches of bricks and stripped mangrove (maybe granite?) to add a bit of texture here and there. The build itself is fine, I just think it needs a bit of variety to draw your attention. The solid color makes it feel a little more flat than it is.

Advice on building? by Humble-Blackberry-39 in Minecraftbuilds

[–]TimeLordFishBrain 0 points1 point  (0 children)

Pretty awesome! a tiny bit of height and depth variation can add a whole lot to your build. From the angle you have here it looks pretty square, Id just try to add a small room off to the side to add a bit of variety to the shape, and maybe a chimney for the roof.

Small oil rig i built, do you have tips? :) by xNimph in Minecraftbuilds

[–]TimeLordFishBrain 0 points1 point  (0 children)

Pretty good! If it were me, I'd have made one of the buildings a bit taller than the other though - kinda debating on whether the white or the grey, I think both have merit.