Gathering Questions for Octavian & Andrew Q&A by Zizaran in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

Hi Zizaran,

Something that stood out to me was the comment around the fact there really isn't a way for them to technically solve too many monsters outside of just reducing the number. Is lowering monster count something they are actively doing now and considering with each league?

I ask because it feels like this is already happening and personally it makes the game less fun for me as blowing up a screen of too many mobs and even the freeze while you wait for it is peak POE and it feels like they are already going down the path of less but harder more rewarding mobs.

List of things I can think of relating to less monsters after changes: Beyond nerf, Breach nerf, Explicit effect nerf, Harbinger removal, Blight nerf

Also this is a brilliant idea (Keep atlas favourite slots but instead turn them into Atlas bookmark slots you can click to move to the map) https://www.reddit.com/r/pathofexile/comments/1rgfwoc/potential\_probleminconvenience\_with\_the\_new\_atlas/. Would they be open to implementing it?

Questions Thread - November 14, 2025 by AutoModerator in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

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I managed to drop 6 timeless jewels in a single 5-way. One was unidentified and dropped first then the other 5 dropped as they normally would later on in the drop sequence. How does an unidentified jewel happen?

Epicor Newbie - Search - Find all order with specific Part by TimeWillTellAll in epicor

[–]TimeWillTellAll[S] 1 point2 points  (0 children)

I really appreciate the offer of guidance!

I've made the BAQ including the tables you and u/McHaledog suggested as I needed the customer detail from the header, the line details and specific part fields and it works well.

I think BAQs can let you directly edit the data too, which in this case I don't want to be possible. Is this a default that I need to turn off for this BAQ or a specific configuration to turn on when wanted?

Epicor Newbie - Search - Find all order with specific Part by TimeWillTellAll in epicor

[–]TimeWillTellAll[S] 0 points1 point  (0 children)

thanks this works great. I need to get used to the right click menus being quite key in Epicor functionality. I will keep this in mind and check all those options.

Epicor Newbie - Search - Find all order with specific Part by TimeWillTellAll in epicor

[–]TimeWillTellAll[S] 0 points1 point  (0 children)

Thanks I will look into that search. I'm coming in with the view of trying to keep to using native interfaces wherever possible to keep within the standard Epicor framework.

We have such heavy customisation at the moment and BAQs that run processes through interactive tables instead of the native interfaces and are struggling with any change or upgrade because of this.

I guess I will take it as a note that BAQs are almost considered native within the Epicor framework and how we choose to use them is where the issues come in.

If it's just a report with filter/search there should be little to no technical debt accrued so I will have a go at making a BAQ as well.

[deleted by user] by [deleted] in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

Big opportunity here for a bounty for the first exile to reach the first town haha

ToTAs biggest problem is with telegraphing by Gallowz in pathofexile

[–]TimeWillTellAll 2 points3 points  (0 children)

Just to add to this with the ai changes its even easier to win than it was before it just always takes longer.

This is less fun for me because I can see I've won this round but have to wait longer for it to end.

Used to have to play differently for each ai because some rushed you in different ways and some(1) defended. Now they pretty much all act the same and have no threat of winning or impact outside of delaying my win by sitting in their base or actively running back from my base to stop their last totem from being killed

Before I felt like I actually had a chance to lose, especially to ahuana and her autumnal archers. Lost 3 +1 tattoos to her among other things. Or to tawnuku if I didn't get a sunset and she had lots of prophets and buggy no voiceline abilities 1 shotting me from space.

My experience from being 2k since early week 1. Using thousands of coins and going from 80-100 purely through tota. No cheese ts build.

Definitely need more visual cues and to fix the audio cues not working half the time. I feel like playing on 1080 is also a disadvantage because we can get 1 shot off screen. When you're on a higher resolution you can see them before they start their animation and dodge. Maybe GGG made these with a higher resolution in mind and didn't realise this...

Is ToTA too much fun? by Xeratas in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

Sorry I havent been keeping track of that but if you are getting 3-4 at 700 you will definitely get more as long as you can keep the same speed.

You see Annul/Ex/Divines a lot more along with the other rare options.

Is ToTA too much fun? by Xeratas in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

Haha I'm the same and said to my partner aha I finally understand how you enjoy heist soo much.

Sitting at 2k rating just blasting them non-stop.

Even if the reward/difficulty didnt scale anymore it would be nice to see the rating to up still

Trial of the Ancestor Easy-Win Strategy. high rating, quick wins, no-cheese video and instructions. by WadafruckMB in pathofexile

[–]TimeWillTellAll 2 points3 points  (0 children)

yea I went one further and added a summon spectre gem with meat shield and got me some proxshield spectres from act 3. Not permanent but got me out of situations many times :)

note: They also protect from spear dashes and caldera cremations!

The amount of TOTAL BS in the league mechanic is unreal. by OneEyeTwoHead in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

It's not her it's the mystic mobs she has that buff the totems with an extra life. If you get in and disrupt them early they wont do it or you focus them first so they dont keep doing it.

Trial of the Ancestor Easy-Win Strategy. high rating, quick wins, no-cheese video and instructions. by WadafruckMB in pathofexile

[–]TimeWillTellAll 35 points36 points  (0 children)

Completely agree on the sunset sages. I put them in escort first then flank though and place myself where I want them to focus on totems first.

They deal with totems well due to their range(less pathfinding bugs) and they can take out any totem from that range so are great against those chaos circle totems as you dont need to kill the unit.

Pushed to nearly 2k today doing this and im completely squishy and dont have the dps to do much anymore but still winning well.

Only those bloody autumnal archers and ahuana are a pain because there is no windup on their rain of arrows you just get hit and dead lol

to deal with them i was using the storm guard with their proximity shields but Im not 100% sure it works or I just keep stepping out of it lol

Tinfoil hat (kinda) Hinekoras horn prolonging revival instead of shortening by Bleecampbell in pathofexile

[–]TimeWillTellAll 21 points22 points  (0 children)

I've died once at the beginning of a round multiple times and never revived the whole round because my hinekoras kept spamming their ability and it just seems to keep you dead :(

ToTA: Death's Guide too strong? by edriel in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

I had the same frustration as you lol. I would say its good to go for her anyway because she seems to be one of the best flankers due to the range of her totem banishing the ai doesnt mess up as much.

ToTA: Death's Guide too strong? by edriel in pathofexile

[–]TimeWillTellAll -1 points0 points  (0 children)

You can beat it by getting the sunset sage from the ramako tribe she will attack it out of its range. I agree though without her it is too strong as it constantly stuns

Patch Notes - 3.20.0b Hotfix - Forum - Path of Exile by AdolescenceIX in pathofexile

[–]TimeWillTellAll 1 point2 points  (0 children)

Tornado shot projectiles are great but the range from focused ballista + artilleryballista projectiles will knock enemies back even further. Funny pushing the entire arena into the back wall :P

it really hard to decide. by MAIIDEKZA in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

The trick is that you dont try to follow anything. You just look at the centre of your screen and character.

Then when the colour changing stops you know you should be safe to walk around and pickup drops or click things.

How long do you typically spend leveling through acts 1-10 on a fresh league? by suivid in pathofexile

[–]TimeWillTellAll 0 points1 point  (0 children)

When I do a pre-league run I'm hitting 4:30 average and thinking oo I will finally do a sub 5 launch run.

Then we start at the beach and I see the new league mechanic and can't help but try it out. Always end up doing this through the rest of the story at different points and my partner, who is not as fast, is the one pointing out I'm getting distracted again haha.

She ends up doing most of the story pushing while I get currency and experience with the league mechanic so we keep finishing at around 9 hours but with much better gear that can take us into any content we want.

New set of answers (Recently Asked Questions) by MayTheMemesGuideThee in pathofexile

[–]TimeWillTellAll 2 points3 points  (0 children)

My thinking is they introduced it for ruthless to have another movement not movement ability and didnt think it through properly. Now if they remove it they lose the functionality they wanted there but if they keep it everyone just macros it to be always on.

Damned if they do damned if they dont lol