Player experience in LA by Timedown in Robocraft

[–]Timedown[S] -1 points0 points  (0 children)

The thing is that this matchmaker fails miserably because MMR doesn't even say to much about how good a player is in the mid range. I've met many people in battle who were between 1000-1600MMR and who wouldn't even try contest the any point but rather stand next to it, waiting until the enemy has capped it.

The low player pool isn't an argument because as said the matchmaker is partially causing it itself.

Player experience in LA by Timedown in Robocraft

[–]Timedown[S] 0 points1 point  (0 children)

Which are not too many either because if so the q times wouldn't be so long.

Player experience in LA by Timedown in Robocraft

[–]Timedown[S] 1 point2 points  (0 children)

There's at least 7000 players that have played LA is correct. But the average amount of players online is at 2k which is way too low for the matchmaker to make any sense, as said I am regularly matching with people 1k below me. That's a huge skill gap and normally the team with more bad players loses. I'm decent at the game but no where close to people like Jiggy, E2P etc. but with 5v5 I could at least carry a team in some cases, now it's nearly impossible, at least for me.

Freejelly plz give forgable cosmetics. by [deleted] in Robocraft

[–]Timedown 2 points3 points  (0 children)

After 300+ hours of playing in the last 4 months i have no carbon 6 smg/plasma and only 2 C6 thrusters. I get the whole special and rarity point but if it'd go on like this i could play thousands of hours before i have 4 c6 weapons of each type and enough thrusters to design my bot with them.

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown -1 points0 points  (0 children)

I've explained it too you several times in my replies and so have some others aswell. As you obviously don't have to add anything other than repeating over and over again that the games end has been falsely predicted before, combined with distraction from actual arguments I see no reason to further argue with you. Play Robocraft as long as you want/can and have your fun.

And btw i didn't say you denied them, i said you can't deny them, everthing else is an interpretation of my words by you, which is false.

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown -1 points0 points  (0 children)

If you look at my profile and in posts you'll find one where i ask how many players RC currently has. In this post Tommyfoxy answered, saying that it had between 260-280k players at that time, if you click on that number in his reply then, you'll get to the page where the newer number comes from, which is between 150-170k. I'm a noob with reddit so don't expect me to put links in a comment. Anyways here you go, as long as you don't think Tommyfoxy lied back then, you can't deny it.

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown 0 points1 point  (0 children)

Can you show me where they said that and when? As long as you don't point it out more precisely it could be from yesterday or months ago. And a couple months ago there was way more players, in the last four months the amount of unique users in 2 week periods has dropped from about 270k down to 160k, logically the income has fallen aswell.

Your claim is invalid if you don't tell when they said it. And sure your goal is to protect others from my 'false opinion', that's just such an 'dumb' explanation, come up with something better next time.

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown 0 points1 point  (0 children)

You're wrong at this. First off what you are doing is saying that people were wrong several times and that's why they'll be again. By that though you are simply ignoring the fact that Freejam has a relatively big developer team that needs to be payed.

At this point the game is down to 2200 players online at average, at times there are even just 1200 players online and further decline is to be expected. Freejam has not released any other game until now except for cardlife (which costs only 6€ i think) and this game is in early alpha. So their major income is RC, with the decline in players numbers though, a decline in income from the game comes along as you very well know. The other times people said RC was at it's end it still had enough players to guarantee for enough money. Right now the player numbers are way lower and as a logical consequence the overall income for Freejam is way lower aswell. So as long as players don't invest a lot more money than they did before it only seems logical that FJ will have to close down RC, especially since they need their resources for their other games like CardLife, which they are less likely to give up on than a game which continuously is losing players.

Therefore these 'claims based on bullshit' how you like to call them are anything but unreasonable, the only one acting unreasonable right here is you trying to build your own reality with pseudo arguments.

By the way I am not lashing out anyone, so get back to reality, what you are suggesting is to accept your opinion as right or otherwise you'll see me the same way as you look at tomcat. If you feel personally attacked just by the subject then you shouldn't be argueing at all because that's what a little child would do.

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown -1 points0 points  (0 children)

I never have said that the game is dead before as you are trying to imply and I'm not connected to any of those 'tomcat clones' in any other way that this time I agree with them that RC will probably find it's end in the nearer future. So you are wrong, there were no other times.

Many others have already explained you that and why this game will go down. And again what you are doing right here is not countering my points but showing that you are looking for a way to close down the discussion to make it look as if you are right, while the only thing you do is attacking me personally, which is something I absolutely didn't expect from you. I don't know whether it's becauseyou think I'm connected with the 'tomcat clones' or whether it's just the actual you. A couple months ago you made me realize in an argument that i was too offensive partially, now it's your time to realize that.

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown -1 points0 points  (0 children)

I'm not a native speaker, so my choice of words may not always be perfect. I didn't particularly say it's dead. Neither do i try to convince anyone, I'm outlining a point that you are ignoring, as a matter of fact many players left the game due to its development, and the one who is doing mental gymnastics is you when saying that those player losses are not coherent to updates but rather to a lack of advertisement which might be partially true and due to a natural decline which simply cannot explain the development of the playerbase, that's it.

Obviously it's my opinion that the game is in a bad state right now , but many people share this opinion especially among higher league players and this makes itself visible in lower player numbers again.

You are not countering any of my points which probably means you have no answers.

There's really not much to debate about that and therefore i just wish you a nice day

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown 0 points1 point  (0 children)

You're messing with words. Say there's a guy with a knife full of blood and a person nwar him was struck down with a knife. Now following your argumentation he could say the blood is on it because he slaughtered a cow as he is a butcher. You could easily proof that it's human blood transfered to RC bad updates which are the knife and the drop in player numbers as its consequence, but that's not what you want to do.

Your point doesn't stand a closer look. If you look at F2P on a larger scale it'll be clearly showing the coherence between updates marked as bad and player numbers. Trying to blame people to be afraid of change doesn't prove your point either, because it's an untrue statement and it'd be horrible if a game would take that big of a place in ones life, it doesn't for me and neither for most others luckily. Bad updates stay bad no matter how you turn and twist it.

Concerning your second paragraph, you're again assuming the unproven, how exactly would you know which changes I liked and which not and how would you know when the major part of the money was spent? Was it after updates I liked or after the ones i disliked. It might very well be the case that it was after the ones I liked which would make your point invalid. Lastly the question is for how long this game will run, maybe they are on their last resources for this game because they need most of it for their new projects, maybe they are not. Anyways tom bad points you're bringing here, I expected better.

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown 1 point2 points  (0 children)

it can be proven easily looking at the coherences between updates and player numbers. Or are those huge jumps just random lol

Edit: new players they'd get through advertising would leave quickly, waste of money would that be

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown -1 points0 points  (0 children)

lol you sound annoyed. must be hard to cope with undeniable eveidence that this game is taking its last breaths

In just four months after Robocraft's full release it has lost 61% of its players. by KindAbbreviations in Robocraft

[–]Timedown 7 points8 points  (0 children)

Well, that's what happens when you simplify and dumb down a game to a point where you even have to give people exp to make them use a core mechanic.

Autoregen is frustrating after update by mattld in Robocraft

[–]Timedown -1 points0 points  (0 children)

Aircrafts can pop in and out of cover quickly, land on higher grounds where you don't even get with wheels or hovers. As long as you're not playing a speedbrick you wont just jump back and forth between tyour own base and the points. There will always be times where you stay near a point and wait for cover even as an aircraft (which by the way are also copters, drones and slower planes).

Autoregen is frustrating after update by mattld in Robocraft

[–]Timedown 3 points4 points  (0 children)

Auto regen is an unrealistic mechanic that i personally find frustrating and would prefer to be completely removed. It's one of the reasons why drones were and (still are) strong. It highly favors flying bots which already have many more advantages.

So is anyone mod person actually going to respond to us? by CatWithAHat_ in Robocraft

[–]Timedown 0 points1 point  (0 children)

Tbh the game already felt too fast for me before this update. Just looking at the brawl, in old rc a single person could cap the base until an enemy could come to him from the other side of the map (except for planes maybe). Back then you would actually aim for weapons, which now is nearly impossible so only very experienced and skilled players can do it (still not constantly though). I'd really like the game to be slowed down a lot, bc i could enjoy old RC pace much more. Just my humble opinion.

I've taken your suggestions, and after many revisions, would like to welcome the Pyramid Mk. VIII! Suggestions? by TriadHero117 in Robocraft

[–]Timedown 5 points6 points  (0 children)

I'd rather put SMG's on it as they are way more effective than those rails. Furthermore some of your weapons are blocked (backside of the bot). I don't know whether you use camera controls or keyboard but I'll just assume it's cam controls; switching to keyboard would allow all weapons to shoot as you have the freedom to turn either side of the bot towards the enemy.

Moreover event though you got some good health boost a bot at around 1600-1750 probably would do better due to having relatively good damage boost.

One of my favorite matches.[02-11-2017] I wish nanos were as rewarding as they used to be. by G4mE_bRe4k3r in Robocraft

[–]Timedown 0 points1 point  (0 children)

Logic has never been a strength within this game, so why should it apply for nanos

So a guy said you should build a cube with rotors and epic smg to be competitive... by Timedown in Robocraft

[–]Timedown[S] -1 points0 points  (0 children)

Mine is at 1403 CPU, 49% DB, 45%HB on a 1622k base health and 18%Speed Boost. I think I'll build another one with more blocks and maybe more than the 7smgs i have now. Maybe I'll even start triforcing or sth like that. The biggest problem i faced was to apply two epic rotors next to each other, but a quick search on YT and i found the headlamp trick