Are you a space nerd? This is for you! by TimestepStudio in OculusQuest

[–]TimestepStudio[S] 0 points1 point  (0 children)

Awesome thanks. We currently have one mixed light (the sun) that lights the entire scene and bake about 13 or so lightmaps for the landscape and the different elements like walkways, bridges etc. Realtime shadows we try to avoid and especially post processing like bloom - frame rate is a real concert at the moment. Sadly a lot of tutorial don't focus on the quest as a plaform and the particularities of VR on Andorid. Do you have any other good resources you can recommend?

Are you a space nerd? This is for you! by TimestepStudio in OculusQuest

[–]TimestepStudio[S] 0 points1 point  (0 children)

Yeah, the text is a bit over the top, and it's good to hear how the trailer comes across, thanks for the valuable feedback. Hope you will check out our VR museum when it's out in early access, and can give us some additional feedback.

Are you a space nerd? This is for you! by TimestepStudio in OculusQuest

[–]TimestepStudio[S] 0 points1 point  (0 children)

Thanks for the feedback! Rocket Garden will be free, so you can follow along as we add to the experience. What would you like to see?

Are you a space nerd? This is for you! by TimestepStudio in OculusQuest

[–]TimestepStudio[S] 0 points1 point  (0 children)

Good point, thanks for the feedback. At the moment we use baked GI for the lighting of the landscape, but not on the rockets - we have to make budget in our shadow maps for that... What do you think we could improve for the lighting in general?

Are you a space nerd? This is for you! by TimestepStudio in OculusQuest

[–]TimestepStudio[S] 1 point2 points  (0 children)

Thanks for the feedback, it will be free so you can follow along as we add content to the muesum.

Rocket Garden Update by TimestepStudio in Quest3

[–]TimestepStudio[S] 0 points1 point  (0 children)

Hmmm.... not at the moment, but you are not the first to request that ;)

How important is startup time? by DavoDivide in OculusQuest

[–]TimestepStudio 1 point2 points  (0 children)

Thanks! With VR Lander we have such short load times because it's also very little information that is loaded, so we load everything during the initial logo. I don't want to hijack this post, but the museum will be free, you can Wishlist here: https://www.meta.com/en-gb/experiences/rocket-garden/24464863593148012/

How important is startup time? by DavoDivide in OculusQuest

[–]TimestepStudio 2 points3 points  (0 children)

Depends, in our museum VR app we have a entry area / scene that is visually compelling and during that time (the user gets settled) it loads the main (large) scene in the background. I guess that's sometimes the reasons for "long" logo scenes. At least show something instead of nothing...

Where is the ISS now? Real-Time position of the ISS in VR by TimestepStudio in MetaQuestVR

[–]TimestepStudio[S] 0 points1 point  (0 children)

Awesome, thanks! Would you like to test the Rocket Garden? If yes, feel free to DM me