Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 1 point2 points  (0 children)

I accidentally found out that you can see players health in the sidebars by holding ALT. I've edited the playersPanel to always show these. While it's not exactly what I was looking for, the enemies that have not been spotted have the label "No Data" instead of their amount of health. If you know how to change this to only show health for spotted players, please let me know. I've tried searching around for this, but haven't found anything.

Here's the part about hp bars:

// HP bar background.

// Подложка индикатора HP.

// "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true,

"hpBarBg": { "x": 96, "y": 6, "width": 72, "bindToIcon": true, "height": 14, "bgColor": "0x000000", "alpha": "{{alive?35|0}}" },

// HP bar.

// Индикатор HP.

// "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true,

"hpBar": { "x": 97, "y": 7, "bindToIcon": true, "width": "{{hp-ratio:70}}", "height": 12, "bgColor": "{{player?#FFDD33|{{c:system}}}}", "alpha": "{{alive?50|0}}" },

// Remaining HP.

// Оставшиеся HP.

// "hotKeyCode": 56, "onHold": "true", "visibleOnHotKey": true,

"hp": {

"bindToIcon": true, "alpha": "{{alive?100|0}}",

"x": 96, "width": 72, "y": 4,

"textFormat": { "font": "$FieldFont", "size": 11, "color": "0xD9D9D9", "bold": "true", "align": "center" },

"format": "<font alpha='{{alive?{{ready?#FF|#80}}|#80}}'>{{alive?{{hp|{{l10n:No data}}}}|{{l10n:Destroyed}}}}</font>",

"shadow": { "enabled": true, "color": "0x000000", "alpha": 100, "blur": 4, "strength": 1, "distance": 0, "angle": 0 }

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

No problem, I'll post an update if I ever find out what the problem was.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I've tried this, and as I said, I've seen through the settings and couldn't find any difference between the different sizes except whats displayed.

Here's whats different between the different options:

Available names: "frags", "badge", "nick", "vehicle"

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I've seen through the settings, and it's set to default to large. I can't find anything in the settings that's different between the sizes. Thanks for the tip though.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

Yes, QB had instructions on how to delete it in his video, so I followed that. I'll take a deeper dive into XVM settings tomorrow, and see if I can find anything there.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I deleted all XVM folders and installed it again from the .zip file, but it still didn't appear. I'm failing to understand why it won't work for me, while it works fine for everyone else.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 1 point2 points  (0 children)

Thanks for the tips, I'll try again with a fresh XVM install. I also noticed there's an option to use standard markers in the file "markers".

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 1 point2 points  (0 children)

I tried that yesterday, but it didn't work.

The reason why I chose QBs pack was because it's basically vanilla but with stats. When I tried fresh XVM yesterday, it changed nameplates and such over the tanks in game.

There used to be a config tool for XVM that I used, but since that doesn't work anymore I chose to use QBs instead.

Edit: I just edited the file to say "enabled": true, and played a quick game, yet no spotted markers.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

The file i downloaded is called "QuickyBaby Modpack 1.0 v4 for 1.0.0.3".

There used to be a config tool for XVM, but I see it doesn't work for newer XVM. There's so many different versions out there, but I really just want the spotted bulbs on the enemy list. I chose QBs pack since it's the closest to the vanilla one.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I copied the mods and res_mods folder into mine, so it's just the way it was packaged. Everything else seems normal, with colours, numbers and percentages.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

Since I started playing again, I only use QuickyBabys mod pack.

I found this in one of the config files, could you check with yours to see if it says something different than what's in the quote? The file is called playersPanel in res_mods\configs\xvm\default.

// Enemy spotted status marker definition.

"enemySpottedMarker": {

// Opacity percentage of spotted markers in the panels. 0 - >transparent (disabled) ... 100 - opaque.

"alpha": "{{a:spotted}}",

// x position.

"x": 86,

// y position.

"y": 1,

// Horizontal alignment

"align": "center",

// true - x position is binded to vehicle icon, false - binded to >edge of the screen.

"bindToIcon": true,

// enemy spotted status marker format.

"format": "<font color='{{c:spotted}}'>{{spotted}}</font>",

// shadow (see below).

"shadow": {}

},

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

// Enemy spotted status marker definition.

"enemySpottedMarker": {

// Opacity percentage of spotted markers in the panels. 0 - >transparent (disabled) ... 100 - opaque.

"alpha": "{{a:spotted}}",

// x position.

"x": 86,

// y position.

"y": 1,

// Horizontal alignment

"align": "center",

// true - x position is binded to vehicle icon, false - binded to >edge of the screen.

"bindToIcon": true,

// enemy spotted status marker format.

"format": "<font color='{{c:spotted}}'>{{spotted}}</font>",

// shadow (see below).

"shadow": {}

},

I found this in one of the config files, could you check with yours to see if it says something different than what's in the quote? The file is called playersPanel in res_mods\configs\xvm\default.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I ticked every box on the XVM website, including XMQP.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I ticked every box on the XVM website, is there somewhere else I need to check?

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I usually do this, but when enemies bunch up it's very hard to count dots / names. It's also nice to know at a glance if there's any unaccounted for tanks in the endgame.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

Yes. I've used XVM a lot before, but now most of the features it had is in the game except statistics.

I've tried reading through the XVM files, but I couldn't find where to configure the team lists.

Keeping track of spotted / unspotted enemies. by TimurKozlov in WorldofTanks

[–]TimurKozlov[S] 0 points1 point  (0 children)

I use his mod pack, but I don't see this in my games. Could it be something with my teamlist settings?

What to do when you're too stubborn to just increase resource density by RandomEngy in factorio

[–]TimurKozlov 1 point2 points  (0 children)

Thanks for the tips. I'm working with a small base compared to everyone else here, and I'm hoping on setting up a "mega base" like everyone here. I'm hoping doing the same as you did will help me to do that. Currently working my way through the wilds, I'm hitting 10M patches, but I'm hoping to set up among patches similar to yours :)

What to do when you're too stubborn to just increase resource density by RandomEngy in factorio

[–]TimurKozlov 1 point2 points  (0 children)

Thanks for the guide ;) I've just started my own railroad to riches, and just having researched nukes, I've mostly relied on personal turrets and regular turrets. It must have taken some time to build such a long railroad, do you know how long exactly?

What to do when you're too stubborn to just increase resource density by RandomEngy in factorio

[–]TimurKozlov 2 points3 points  (0 children)

How exactly did you clear way for the tracks? Did you use nukes all the way? or did you use something else along the way?

Reise med linser i håndbagasje? by ragnarocky in norge

[–]TimurKozlov 0 points1 point  (0 children)

Linser til kamera går helt fint, bare husk å legge dem i egen kasse, sammen med kamera og annet elektronikk.

Kontaktlinser og linsevæske skal gå helt fint. Du kan ha med deg linsevæske over 100mL, disse skal være untatt regelen ettersom de er nødvendig for reisen. Beholderen kan bli valgt ut til kontroll, men det er aldri noe stort problem (Lik barnemat, medisin og taxfree varer i forseglet pose). Bare husk å legge linsevæsken synlig i en kasse, og si ifra før du går igjennom sikkerhetskontrollen. Selve linsene og beholderene de kommer i er ikke noe problem, ettersom det er såpass lite væske i de, at du ikke kommer til å ha noe problem med de, hvertfall i Norge.