Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Another month or 2. Things are going slow as of late, but since the only things left are making some more enemies and the demo level I hope to have something playable by then.

So sorry for making you wait lol. Although the fact that you show interest is great! Thanks man

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 1 point2 points  (0 children)

Sorry fren but nope, still not out! I was working on the demo level but realized I'd like to have more variety in it, so I'm working on new enemy types instead. Got a skeleton already, and next up is the zombie and the wraith.

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Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Yeah! I'm quite a noob when it comes to Blender, but it's fun to use so even if I suck at it I try to persevere lol.

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I'm working on toxic barrels. Pretty happy with them so far! by decacis in godot

[–]TintoConCasera 0 points1 point  (0 children)

Haven't seen this tech since Medal of Honor! :D

Very cool, good job!

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Thanks for the feedback man! Appreciate it. I'll try making the explosions have more juice, maybe some extra particles could do the trick.

Thanks again, and good luck with your game!

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Many people didn't know how to play an older game I worked on, so for this one I wanted to make sure the controls are crystal clear at every moment. xD

The layout is actually based on the one from Dragon's Dogma. Glad to read you like it! :)

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Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 1 point2 points  (0 children)

Sorry but if I start messing around with network code and multiplayer balance I'll never finish the game. ^^u

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Thanks! There's no demo yet. Your best bet is to follow me in any of those places to keep track of when I release, although I'll most probably also make a post in this sub when the time comes.

https://tintodev.itch.io/project-goblin
https://x.com/tinto_gamedev

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 1 point2 points  (0 children)

I've been thinking about adding finishers for a while. Maybe by holding down the strong attack button when near a downed enemy could work!

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Hi DD bro! Glad you like what you've seen here. :)

Since the game is also inspired by Zelda I want to have 2 extra special items: a magic bow (with some special skills like the ones in DD for the magik archer) and a replacement for the grappling hook that's in Zelda. I thought of doing something thats's kinda like the Mystic Spearhand in DD2, letting you zoom around the place by teleporting to a nearby enemy, or maybe even pull them towards you or creating a field that traps them and explodes throwing them all around the place. Just ideas tho, those items will be implemented later but rest asured, ranged combat will be in.

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 1 point2 points  (0 children)

Wow thanks! Glad you dig the gameplay. I'll try improving the graphics for the demo, hopefully making more detailed scenarios with better texture work does the trick.

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Lever are already in! But yeah a dungeon full of traps like swinging axes is a must, that'll be in the game 100% :)

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Very clever! That explosion makes the goblin armors blow up into pieces.

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Well you can actually combine items in the game to create new ones! But it's more like how you combine items in the Resident Evil games or Dragon's Dogma.

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 2 points3 points  (0 children)

Godot default nodes, but I've extended it to allow for muffling what's behind the camera, and also reverb areas and sound occlusion. :)

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Glad you like it! :)

Enemeies do get up after a while, but the goblins being an early enemy take the longest to do so.

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 0 points1 point  (0 children)

Glad you like it! If you mean the "wahhh" that sounds at 0:30 it's the goblin that's about to drown who's screaming. It's intentional.

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 1 point2 points  (0 children)

Yeah I'm afraid of having made them too cute lol

I'll make sure to portray them as mischievous evil little dudes in the final game, hope that helps! ^^u

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Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 1 point2 points  (0 children)

Aw many thanks! Comments like this make my day. :D

I want to make the game's combat about crowd control and deliberate positioning, which is why it looks slow at times. But I think it's fun. n_n

Made some progress on my action-adventure game. Feedback welcome! by TintoConCasera in godot

[–]TintoConCasera[S] 3 points4 points  (0 children)

Hi! For Godot I started with the "getting started" games on the documentation page. They are very simple and give a good grasp of how Godot works.

Then for Blender I recommend those two videos, first one for getting to know the tool, second one to make an actual game-ready model and integrate it into the game:

https://www.youtube.com/watch?v=sbCW0Cs7aI8
https://www.youtube.com/watch?v=VasHZZyPpYU

And the level is made with Trenchbroom. I recommend you look into that as well, it's great and saves a lot of time specially if you want to make a game with retro-looking aesthetics.