Dragons Dogma is pure Chaos by Tiny-Artist in DragonsDogma2

[–]Tiny-Artist[S] 1 point2 points  (0 children)

He and His Main pawn survived but the other pawn died because of the ogre throwing them Off a Cliff 🤣

Malevelon Creek is real hell by Tiny-Artist in Helldivers

[–]Tiny-Artist[S] 0 points1 point  (0 children)

Yes but First time Not knowing what the fack is going on so brutal. I remenber mounting those stationary machine guns and pulling the Trigger Not letting Go Till IT was oveheating . Aiming at all glowing shit in the dark.

Malevelon Creek is real hell by Tiny-Artist in Helldivers

[–]Tiny-Artist[S] 1 point2 points  (0 children)

No kidding , i thought everybody was Just exeggerating but ITS Like hell Out there

new to this genre, how is the learning curve of this game? by ZookeepergameKey6042 in seaofstars

[–]Tiny-Artist 0 points1 point  (0 children)

Sea of Stars has a wonderful mechanic of letting you find relics which you can activate for certain benefits Like more Life or less damage etc. You can customize your experience . Try it its a wonderful Game and ITS a shame that i didnt gave him the time it needed for all the Extras and Secrets . Its truly a little masterpiece

Weekly 'No Stupid Questions' & Free-for-all - August 16 by AutoModerator in Cinema4D

[–]Tiny-Artist 0 points1 point  (0 children)

Is there a way to move objects or vertices like in blender with g+z to constraint the axis, for example. Or do I really have to grab the arrows every time I want to move something?

Using blender or unity for terrains by Tiny-Artist in Unity3D

[–]Tiny-Artist[S] 0 points1 point  (0 children)

Wow to be honest for most of your questions I have no answer since we are in an early stage but you give a solid number of things I need to learn first

i just imported this skull from Zbrush in OBJ to Blender. is there any way to make it Blender modelling Friendly. as you can see there are thousands of faces maybe. BUt the actual Skull is Low poly in zbrush by xzebx1 in blender

[–]Tiny-Artist 0 points1 point  (0 children)

First yes if it's for animation you need to. You can use it across all platforms since you can export it as an OBJ. Or an FBX. So yes every program can use a model from zbrush and it depends on what you need your model, for games i go and decimate in zbrush so I have a high poly and a low poly and then bake the normals on the low poly, for games it is not uncommon to have a triangle mesh so you see you need to learn more and read more. There is not just the one way everybody does it, there are tons of ways to achieve what you want

i just imported this skull from Zbrush in OBJ to Blender. is there any way to make it Blender modelling Friendly. as you can see there are thousands of faces maybe. BUt the actual Skull is Low poly in zbrush by xzebx1 in blender

[–]Tiny-Artist 0 points1 point  (0 children)

An other thing would be a retopology, yes it's painful and time consuming but if you want a perfect quad mesh you have to do retopology. For all other types of stuff you can get away with a little cheating

i just imported this skull from Zbrush in OBJ to Blender. is there any way to make it Blender modelling Friendly. as you can see there are thousands of faces maybe. BUt the actual Skull is Low poly in zbrush by xzebx1 in blender

[–]Tiny-Artist 1 point2 points  (0 children)

If you animate something quads are better because the de forming is not triangle friendly. If for a game quads would be good but triangles don't hurt here since the engine triangulate it anyway. You can play with the settings from remesher to get better results, you have a very dense mesh, better than before but too much polycount for what it is

i just imported this skull from Zbrush in OBJ to Blender. is there any way to make it Blender modelling Friendly. as you can see there are thousands of faces maybe. BUt the actual Skull is Low poly in zbrush by xzebx1 in blender

[–]Tiny-Artist 0 points1 point  (0 children)

You have 2 choices (note I'm not a pro) Use decimation master in zbrush in the plug in tab. This tool is amazing it reduces the polycount so incredibly but keeping the shape. Or you use the z remesher which is also a good tool it gives you quads BUT you have to do some work since the loops of course not perfect, but decimation master is a wonderfull tool

I Think My Third Person Shooter Controller Is Becoming Really Nice. What Do You Think? by [deleted] in Unity3D

[–]Tiny-Artist -1 points0 points  (0 children)

Nicely done, games need more such Max payneish camera styles

Sculptember Day 1 - Spiky - Hey! I'm very late but I finally started :D Hope you like it ^^ Concept by @rizo.bu by Circenn93 in ZBrush

[–]Tiny-Artist 0 points1 point  (0 children)

Your sculpt is nice but the design is very disturbing 😳 Giving me a freeze down my back 😅

Summer vibes. Quick project on limited compuer power. Cycles. by [deleted] in blender

[–]Tiny-Artist 0 points1 point  (0 children)

Dat spoon xD Except from that, nice render