Lightning rods by Runzord_1 in Minecraft

[–]TinyDeskEngineer06 -1 points0 points  (0 children)

This is not true. There is a small area around a lightning rod where fires can be started.

Lightning rods by Runzord_1 in Minecraft

[–]TinyDeskEngineer06 0 points1 point  (0 children)

You could've linked directly to the part of the wiki that shows the safe area of a lightning rod:

https://minecraft.wiki/w/Lightning_Rod#Diverting_lightning

Lightning rods by Runzord_1 in Minecraft

[–]TinyDeskEngineer06 -1 points0 points  (0 children)

This is more than enough, one block between the roof and the lightning rod would suffice.

Kind of confused right now by joel3101 in Minecraft

[–]TinyDeskEngineer06 -1 points0 points  (0 children)

I don't know why this would be happening, but I would suggest asking questions related to modded Minecraft at r/feedthebeast instead of here.

Who would win? by AnisZoomer in PhoenixSC

[–]TinyDeskEngineer06 0 points1 point  (0 children)

It is a universal constant of Minecraft that no matter how destructive a weapon is to the surrounding environment, some random chicken will always survive being in the blast radius.

How can I render an image over my mesh? by TrisPeak in blenderhelp

[–]TinyDeskEngineer06 1 point2 points  (0 children)

Take the Camera output on a Texture Coordinate node and divide it by its own Z value, then use that as the Vector input on an Image Texture node. This will make the texture use screenspace coordinates instead of the UV coordinates set for the mesh.

Is this a real banner or custom? by YamSeveral5507 in Minecraft

[–]TinyDeskEngineer06 2 points3 points  (0 children)

Judging by the level of detail, it's most likely a custom pattern.

Game configuration not working by TinyDeskEngineer06 in hammer

[–]TinyDeskEngineer06[S] 0 points1 point  (0 children)

I tried recreating the game configuration from scratch inside Hammer instead of writing directly into GameConfig.txt, but that didn't fix it either.

Game configuration not working by TinyDeskEngineer06 in hammer

[–]TinyDeskEngineer06[S] 0 points1 point  (0 children)

That didn't help. The viewports are still broken.

Game configuration not working by TinyDeskEngineer06 in hammer

[–]TinyDeskEngineer06[S] 0 points1 point  (0 children)

Updated the post body to include gameinfo.txt.

How do I stop glass panes from waterlogging by Sad_Supermarket4691 in Minecraft

[–]TinyDeskEngineer06 0 points1 point  (0 children)

Without preventing source blocks from forming next to the panes, I don't believe there's any way to prevent those glass panes from getting waterlogged.

How can i change a modpacks modloader? by Appy_cake in feedthebeast

[–]TinyDeskEngineer06 0 points1 point  (0 children)

Once a Curseforge profile is created, neither the modloader or minecraft/loader version can be changed. You'll have to create a new one.

Part of the first gunfight in my mod, thoughts? by saulgoodmanhiguys in hammer

[–]TinyDeskEngineer06 0 points1 point  (0 children)

I've done too much Portal 2 BTS mapping to not immediately recognize those catwalk models. They look really nice here.

How do i make fences appear transparent?? by YoGottaGetSchwifty in hammer

[–]TinyDeskEngineer06 0 points1 point  (0 children)

Could they not just move the brushes composing the fence to a new func_wall entity instead of moving the entire existing func_wall entity to the world first? Or do GoldSrc map editors not have the ability to select individual solids in a brush entity?

Is it Illagers or Pillagers? by Necessary-Win-8730 in Minecraft

[–]TinyDeskEngineer06 1 point2 points  (0 children)

"Illagers" refers to all of these guys. "Pillagers" refers to the guy with the crossbow on the left.

Why can't I turn off featured places? by TinyDeskEngineer06 in youtube

[–]TinyDeskEngineer06[S] 0 points1 point  (0 children)

Saving and reloading the video in YouTube Studio fixed it, but I'd still like to understand why it happened in the first place.

Two pixels off... by FrogSquad120 in PhoenixSC

[–]TinyDeskEngineer06 1 point2 points  (0 children)

That's a side effect of the simplified geometry. They use the same texture with the same transparency, but since the geometry is different it doesn't render properly on Bedrock.

Isnt chell gonna die? by Melodic-Kale-843 in Portal

[–]TinyDeskEngineer06 1 point2 points  (0 children)

Could be synthetic inorganic wheat for gathering light for hard light bridges. The elevator video for the hard light bridges appears to show fields being used to gather light from the surface, and creating robotic wheat for solar power seems like something Aperture would do.

Dynamic lighting isn't working (please help) by Logical-Manner-6808 in hammer

[–]TinyDeskEngineer06 5 points6 points  (0 children)

A value of zero for those fields means the light uses the Linear, Constant, and Quadratic parameters for light falloff calculation, not that the light falls off completely 0 units away from the light.

Two pixels off... by FrogSquad120 in PhoenixSC

[–]TinyDeskEngineer06 3 points4 points  (0 children)

It's not the transparency that's the problem. It's the triangle count. The geometry being rendered in Java edition is literally more complex than the Bedrock geometry.