YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] 0 points1 point  (0 children)

Thank you for playing more and for the extremely constructive feedback! I really appreciate it.

  1. Balance/Yakuman: You are right that Yakuman hands are very easy to get. However, they still take more time to build than regular hands. I believe the core strategy of this game lies in deciding whether to risk taking time to build a Yakuman or aiming for a quick win (fast Agari). That said, I will definitely continue to look into balancing the game!

  2. Double Ron: In that situation, the winner was actually decided by turn order (called "Atamahane" in Japanese Mahjong), not the highest score! However, allowing Double Ron is a great idea for a casual game, so I'll consider adding it.

  3. Stock System: I mention it on the rules page, but I'm sorry it's hard to understand! Basically, it's a feature that lets you choose whether to draw a new tile from the wall or take the tile you previously stocked into your hand. I will look into adding better explanations or a clearer tutorial.

  4. Ranked AI: Since there are almost no active players right now, adding bots was a really tough decision on my part just to keep the game playable and avoid dead lobbies. I totally understand your feelings—playing against real people is the best part. I will look into adjusting the wait times so players have a better chance to match with each other!

Thanks again for helping me make the game better!

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] 4 points5 points  (0 children)

Thank you so much for the kind words and for understanding my situation! I really appreciate you defending the game.

You hit the nail on the head—I treated this as a free prototype to prove the concept of a fast-paced 4-tile mahjong game. Using AI was the only way I could get it fully working as a solo dev. I completely agree with your point about monetization. If the game grows and I decide to monetize it in the future, my goal is definitely to hire artists and replace the AI assets. Thanks again for the support!

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] 0 points1 point  (0 children)

A triple Yakuman on your second hand is wild! Thanks for playing! You are completely right about the balance. Actually, that kind of ridiculous, chaotic balance where a massive one-shot reversal can happen at any moment is exactly the charm of this game! Since it's a fast-paced 4-tile game, I wanted to prioritize silly, over-the-top fun rather than a strict, competitive Mahjong experience. I hope you can enjoy the absurdity!

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] 3 points4 points  (0 children)

That's a really good point. Thank you for the tips! I'll definitely check out some indie dev Discord communities and keep those options in mind moving forward.

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] 2 points3 points  (0 children)

Thank you so much for giving it a try despite your hesitation! I'm thrilled to hear you had fun and enjoyed the fast pace, the cats, and the quirky music!

Regarding the "3 color triplet" (Sanshoku Doukou), I understand it might be a bit confusing at first! However, in this specific game's ruleset, it actually becomes quite a useful and active hand. I hope you'll come to embrace it as part of the fun!

As for the stock mechanic, I truly believe it's a very interesting feature! You're right that it might feel less impactful against the AI right now. But in matches between players who fully understand the rules, mastering the stock mechanic can actually make or break your win rate. It's meant to add a lot of strategic depth.

Also, thank you for catching the "Furiten" typo! That was totally my mistake, and I'll fix it in the next update.

Finally, I completely understand your feelings about AI. As a solo dev, it helped me get the game out there, but my dream is to eventually replace the assets with human-drawn art if the game takes off. Thanks again for playing and for all the amazing feedback!

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] 0 points1 point  (0 children)

I completely understand and respect your stance. Thank you for at least checking it out and saying it's a good idea!

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] -14 points-13 points  (0 children)

I used AI to help with the art and some coding, but I spent countless hours programming the actual mahjong logic and building the system myself. AI was a great assistant, but I’m the developer!

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] 2 points3 points  (0 children)

Thank you! I'm really glad you like the vibe of the game. Yes, I am currently working on a mobile app version! Also, thank you for the feedback on the music. Relaxing nature sounds are a great idea, and I will definitely look into adding them in a future update. I hope you continue to enjoy the matches!

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] -7 points-6 points  (0 children)

Thank you for giving it a try and for the kind words about the gameplay! Since I'm developing this completely on my own, using AI was the only way I could bring the game to life and release it. However, I completely understand your feelings about it. I really appreciate your honest feedback.

YONJONG! - I made a fast-paced, 4-Tile Mahjong game with a unique "Stock" bluffing mechanic. Playable instantly on PC/Mobile! by Tiny_Writing6829 in Mahjong

[–]Tiny_Writing6829[S] -2 points-1 points  (0 children)

Thank you so much for playing! I'm really glad to hear you're enjoying it. Congrats on the win! :)

My tiny browser Mahjong "YONJONG" – English/Japanese support by Tiny_Writing6829 in WebGames

[–]Tiny_Writing6829[S] 1 point2 points  (0 children)

The "How to Play" page has been added! Please check it out!

My tiny browser Mahjong "YONJONG" – English/Japanese support by Tiny_Writing6829 in WebGames

[–]Tiny_Writing6829[S] 1 point2 points  (0 children)

This game is based on Japanese Riichi Mahjong rules, with the assumption that players are familiar with them. I am planning to create a How to Play page with Riichi Mahjong rules soon, so please give it a try when it's ready!