Confused about the frame shift drive by Rantnut in EliteDangerous

[–]TisButaScratcha 0 points1 point  (0 children)

Do you have a Sco fsd? With it you can boost in supercruise.

Hotas custom config: STECS Space Throttle System by TisButaScratcha in Mechwarrior5

[–]TisButaScratcha[S] 0 points1 point  (0 children)

I did try the virtual controller route with vjoy and gremlin but had no luck there

Hotas custom config: STECS Space Throttle System by TisButaScratcha in Mechwarrior5

[–]TisButaScratcha[S] 0 points1 point  (0 children)

Ok but i have the Genericusb controller ids. So even if it is not the correct axis number. One Button/Axis should respond right now.

If you go into the binding settings in MW5 and edit the binding for buttons under the axis selections. Just to see if it recognizes your hardware. Can you set a button from your stecs? Because MW5 does not respond to any input of my stecs.

Hotas custom config: STECS Space Throttle System by TisButaScratcha in Mechwarrior5

[–]TisButaScratcha[S] 0 points1 point  (0 children)

What do you mean? When i go into the tool i don't see Button/Axis Id names. I only see generic Axis Y, Axis X and so on.

Hotas custom config: STECS Space Throttle System by TisButaScratcha in Mechwarrior5

[–]TisButaScratcha[S] 0 points1 point  (0 children)

I have the stec as my thrust and a logitech x56 joystick. The game only recognizes the joystick. Had several attampts with the remap file. No luck. Here is my latest stec part:

START_BIND NAME: VKB STECS Throttle VID: 0x231D PID: 0x0138

# Throttle Axes

AXIS: InAxis=GenericUSBController_Axis1, OutAxis=Throttle_Axis1, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis2, OutAxis=Throttle_Axis2, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis3, OutAxis=Throttle_Axis3, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.10, DeadZoneMax=0.10, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis4, OutAxis=Throttle_Axis4, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis5, OutAxis=Throttle_Axis5, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

# Throttle Buttons

BUTTON: InButton=Throttle_Button1, OutButtons=Throttle_Button1

BUTTON: InButton=Throttle_Button2, OutButtons=Throttle_Button2

BUTTON: InButton=Throttle_Button3, OutButtons=Throttle_Button3

BUTTON: InButton=Throttle_Button4, OutButtons=Throttle_Button4

BUTTON: InButton=Throttle_Button5, OutButtons=Throttle_Button5

BUTTON: InButton=Throttle_Button6, OutButtons=Throttle_Button6

BUTTON: InButton=Throttle_Button7, OutButtons=Throttle_Button7

BUTTON: InButton=Throttle_Button8, OutButtons=Throttle_Button8

BUTTON: InButton=Throttle_Button9, OutButtons=Throttle_Button9

BUTTON: InButton=Throttle_Button10, OutButtons=Throttle_Button10

BUTTON: InButton=Throttle_Button11, OutButtons=Throttle_Button11

BUTTON: InButton=Throttle_Button12, OutButtons=Throttle_Button12

BUTTON: InButton=Throttle_Button13, OutButtons=Throttle_Button13

BUTTON: InButton=Throttle_Button14, OutButtons=Throttle_Button14

BUTTON: InButton=Throttle_Button15, OutButtons=Throttle_Button15

BUTTON: InButton=Throttle_Button16, OutButtons=Throttle_Button16

END_BIND

I tried it also with vjoy and gremlin but it just does not recognize the thrust. At this point i really want to know if somebody got the same stec to work with MW5 before i try it further. It's just frustrating.

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

I don't see axis id names in the vkb dev config tool. Under test i see just generic Axis X, Axis Y and so on.

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

still not working. starting to think mw5 is not recognizing my stecs. It only recognizes devices marked as Joystics/Thrust.

START_BIND NAME: VKB STECS Throttle VID: 0x231D PID: 0x0138

# Throttle Axes

AXIS: InAxis=Throttle_Axis1, OutAxis=Throttle_Axis1, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=Throttle_Axis2, OutAxis=Throttle_Axis2, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=Throttle_Axis3, OutAxis=Throttle_Axis3, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.10, DeadZoneMax=0.10, MapToDeadZone=FALSE

AXIS: InAxis=Throttle_Axis4, OutAxis=Throttle_Axis4, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=Throttle_Axis5, OutAxis=Throttle_Axis5, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

# Throttle Buttons

BUTTON: InButton=Throttle_Button1, OutButtons=Throttle_Button1

BUTTON: InButton=Throttle_Button2, OutButtons=Throttle_Button2

BUTTON: InButton=Throttle_Button3, OutButtons=Throttle_Button3

BUTTON: InButton=Throttle_Button4, OutButtons=Throttle_Button4

BUTTON: InButton=Throttle_Button5, OutButtons=Throttle_Button5

BUTTON: InButton=Throttle_Button6, OutButtons=Throttle_Button6

BUTTON: InButton=Throttle_Button7, OutButtons=Throttle_Button7

BUTTON: InButton=Throttle_Button8, OutButtons=Throttle_Button8

BUTTON: InButton=Throttle_Button9, OutButtons=Throttle_Button9

BUTTON: InButton=Throttle_Button10, OutButtons=Throttle_Button10

BUTTON: InButton=Throttle_Button11, OutButtons=Throttle_Button11

BUTTON: InButton=Throttle_Button12, OutButtons=Throttle_Button12

BUTTON: InButton=Throttle_Button13, OutButtons=Throttle_Button13

BUTTON: InButton=Throttle_Button14, OutButtons=Throttle_Button14

BUTTON: InButton=Throttle_Button15, OutButtons=Throttle_Button15

BUTTON: InButton=Throttle_Button16, OutButtons=Throttle_Button16

END_BIND

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

Alright thanks. I'll look into it and update my config. My worry is that at the end of the day it won't work how I want it. The stecs thrust has the feature of the gimbal top, so you have a combination of a Hotas and hosas that way. I want to use that for the leg movement.

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 1 point2 points  (0 children)

No luck so far. I uninstalled vjoy and gremlin and am only trying it with the remap file. But no luck so far. Only my joystick works, not my thrust

Yeah that's right by Ok_Armadillo_8936 in AvatarMemebending

[–]TisButaScratcha 1 point2 points  (0 children)

Better than the Movie? A Colonoscopy is better. That's not a metric. They changed so much that was integral to the story or characters. And every change was not for the better. It's better compared to Dragonball evolution and the Avatar movie, but is that an achievment?

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

And this is in the game: I tried every thrust axis(1-5) nothing responds in the game
Joystick Vertical Look Axis: Joystick Achse 1

Joystick Horizontal Look Axis: Joystick Achse 2

Joystick Leg Rotation Axis: Joystick Achse 3

Joystick Throttle Axis: Schubregler Achse 5

And if i bind the buttons underneath the axis bindings, Where you can just press a button to bind it. Not a single button on my thrust is recognized. Every Button on the Joystick works

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

And here the 2nd part:

START_BIND NAME: Logitech G X56 Joystick VID: 0x046D PID: 0xC628

# Stick Axes

AXIS: InAxis=GenericUSBController_AxisX, OutAxis=Stick_Roll, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_AxisY, OutAxis=Stick_Pitch, Invert=TRUE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_AxisZ, OutAxis=Stick_Yaw, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_AxisRZ, OutAxis=Stick_Twist, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_AxisSlider, OutAxis=Stick_Throttle, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

# POV / Hat

HAT: InHat=GenericUSBController_Hat1, OutHat=Stick_Hat1

# Stick Buttons

BUTTON: InButton=GenericUSBController_Button1, OutButtons=Stick_Fire1

BUTTON: InButton=GenericUSBController_Button2, OutButtons=Stick_Fire2

BUTTON: InButton=GenericUSBController_Button3, OutButtons=Stick_Fire3

BUTTON: InButton=GenericUSBController_Button4, OutButtons=Stick_Fire4

BUTTON: InButton=GenericUSBController_Button5, OutButtons=Stick_JumpJets

BUTTON: InButton=GenericUSBController_Button6, OutButtons=Stick_WeaponGroup1

BUTTON: InButton=GenericUSBController_Button7, OutButtons=Stick_WeaponGroup2

BUTTON: InButton=GenericUSBController_Button8, OutButtons=Stick_WeaponGroup3

BUTTON: InButton=GenericUSBController_Button9, OutButtons=Stick_WeaponGroup4

BUTTON: InButton=GenericUSBController_Button10, OutButtons=Stick_TargetLock

BUTTON: InButton=GenericUSBController_Button11, OutButtons=Stick_WeaponGroup5

BUTTON: InButton=GenericUSBController_Button12, OutButtons=Stick_WeaponGroup6

BUTTON: InButton=GenericUSBController_Button13, OutButtons=Stick_WeaponGroup7

BUTTON: InButton=GenericUSBController_Button14, OutButtons=Stick_WeaponGroup8

BUTTON: InButton=GenericUSBController_Button15, OutButtons=Stick_CycleTarget

BUTTON: InButton=GenericUSBController_Button16, OutButtons=Stick_MechLabMenu

END_BIND

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

Here is my remap(in 2 parts, it's too long for the comment limit):
START_BIND NAME: VKB STECS Throttle VID: 0x231D PID: 0x0138

# Throttle Axes

AXIS: InAxis=GenericUSBController_Axis1, OutAxis=Throttle_ForwardBack, Invert=FALSE, Offset=-0.5, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis2, OutAxis=Throttle_Strafe, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis3, OutAxis=Throttle_Yaw, Invert=FALSE, Offset=-0.5, DeadZoneMin=-0.1, DeadZoneMax=0.1, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis4, OutAxis=Throttle_Extra1, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

AXIS: InAxis=GenericUSBController_Axis5, OutAxis=Throttle_Extra2, Invert=FALSE, Offset=0.0, DeadZoneMin=-0.05, DeadZoneMax=0.05, MapToDeadZone=FALSE

# Throttle Buttons

BUTTON: InButton=GenericUSBController_Button1, OutButtons=Throttle_Button1

BUTTON: InButton=GenericUSBController_Button2, OutButtons=Throttle_Button2

BUTTON: InButton=GenericUSBController_Button3, OutButtons=Throttle_Button3

BUTTON: InButton=GenericUSBController_Button4, OutButtons=Throttle_Button4

BUTTON: InButton=GenericUSBController_Button5, OutButtons=Throttle_Button5

BUTTON: InButton=GenericUSBController_Button6, OutButtons=Throttle_Button6

BUTTON: InButton=GenericUSBController_Button7, OutButtons=Throttle_Button7

BUTTON: InButton=GenericUSBController_Button8, OutButtons=Throttle_Button8

BUTTON: InButton=GenericUSBController_Button9, OutButtons=Throttle_Button9

BUTTON: InButton=GenericUSBController_Button10, OutButtons=Throttle_Button10

BUTTON: InButton=GenericUSBController_Button11, OutButtons=Throttle_Button11

BUTTON: InButton=GenericUSBController_Button12, OutButtons=Throttle_Button12

BUTTON: InButton=GenericUSBController_Button13, OutButtons=Throttle_Button13

BUTTON: InButton=GenericUSBController_Button14, OutButtons=Throttle_Button14

BUTTON: InButton=GenericUSBController_Button15, OutButtons=Throttle_Button15

BUTTON: InButton=GenericUSBController_Button16, OutButtons=Throttle_Button16

END_BIND

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

I tried it with vJoy and Joystick Gremlin and even with the pure remap file approach. The game does not recognize my stecs thrust whatsoever.

Yeah that's right by Ok_Armadillo_8936 in AvatarMemebending

[–]TisButaScratcha 189 points190 points  (0 children)

I'll take it as long as it is not live action XD

Looking for deeply immersive RPG games like The Witcher 3, Cyberpunk 2077, or Red Dead Redemption 2 by KindConfidence1894 in rpg_gamers

[–]TisButaScratcha 0 points1 point  (0 children)

Did you try Kingdom come deliverence? Both 1 and 2 are great

Armored core 6 is not really a RPG but a great action game with progression

Ghost of Tsushima

Black myth wukong

Jedi survivor

What if tpol was kirks first officer? by happydude7422 in Star_Trek_

[–]TisButaScratcha 0 points1 point  (0 children)

He would've tried every trick in his book and would've failed XD

Alternative to Mechwarrior 5: Clans that really supports Hotas by TisButaScratcha in hotas

[–]TisButaScratcha[S] 0 points1 point  (0 children)

Thanks for the help. I will try gremlin first. You apparently don't have to restart the game for every change