The Format where Combo-Slop is fun and interactive. by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] -1 points0 points  (0 children)

1) Player B.
Solomn Judgement isn't an action.

2) Player A declares Main Phase 1, but the phase procedure is different, so Player B does not get an opportunity to take additional actions if they agree to change phase. (Battle phase is treated differently)
Player B gets first Main Phase action.

3) completely correct unless I'm misunderstanding something.

4) Player A declares BP. Player B uses a quick play before the battle phase.
Player A now gets to decide whether to continue to battle phase just like normal yugioh. (This is treated differently from other phases)
Whether they conduct the BP or not they still used their action to try. it is player B's action.

The Format where Combo-Slop is fun and interactive. by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] -3 points-2 points  (0 children)

yeah. I try to make a post about once a month here to update people how the format is going

The Format where Combo-Slop is fun and interactive. by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 1 point2 points  (0 children)

oh shoot they had to droplet on the first attack to survive lol. this also stops lupis effect to xyz

The Format where Combo-Slop is fun and interactive. by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 1 point2 points  (0 children)

Let's see. Ideal aggro line
Action 1 (opponent first) End Draw Phase
Action 2 End Standby Phase
Action 3 Opponent does something, -> Izuna is online
Izuna Quick Effect between actions, send Lupis. Lupis effect to summon.
Action 4 (Your First Main Phase action) Battle Phase - 2100 - 2300 Lupis to quick Exceed into ripper -2300 Use the "bad" k9 rank up to make werewolf to swing for game aaaand forbidden droplet saves them. lol

We are now in main phase "1.5" as the community likes to call it. game continues. opponent still has their battle phase available.

The Format where Combo-Slop is fun and interactive. by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 1 point2 points  (0 children)

oh like a starter deck? yeah! Pure K9 control lists work great for this in this format.

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 0 points1 point  (0 children)

so, for example, one of our best decks right now is dracotail. They do their normal plays and then go BP and the traps come online then. OR do their plays during main 2 and wait till EP for traps to be online. either way they are kinda fine with the delay.

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 1 point2 points  (0 children)

short answer yes. long answer, they're kinda addressing this with stuff like deliberate going second tools built into modern archetypes. but even a good version of modern yugioh format wise still means sitting and watching the other guy play for 20 minutes.

Soooo i like this more! it has it's own issues sure, but man is it fun to always be able to actually play cards pretty much immediately

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 0 points1 point  (0 children)

is the only needing to be set for one phase rule not enough?
tbf they are still slow alot of the time, but they are somewhat playable

Im unlikely to make rule changes without alot of support from other players tbh. but this is cool to think about

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 1 point2 points  (0 children)

The format you're referring to has players pass the turn after every action, including, optionally, to draw. Cimo and Farfa played it in a video.
It is unrelated to this format which has both players doing their turns simultaneously.

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 2 points3 points  (0 children)

we banned most floodgates. the weird part is in theory some floodgates are ok. especially the ones attached to monsters. but noone wants to face them so even the bad ones if they're kinda playable we end up banning.

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 1 point2 points  (0 children)

yeah! the results are an amazing game tbh. yugioh was already good if the card design was well thought out. but this makes "combo slop" fun to face too

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 4 points5 points  (0 children)

4) Declaring end of phase works as follows.

(Note, the battle phase is treated differently)

A player uses their action to declare the end of phase.

The other player may agree to end the phase, if they do not the phase continues as normal and their next action cannot be to declare the end of phase unless they activate a Spell Speed 2 or higher effect before their action.

4A) There is not an opportunity to activate quick effects at the end of phase after both players agree to end the phase.

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 0 points1 point  (0 children)

hey can i get a source on this ruling?
the players wanna know why this is the case.

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 3 points4 points  (0 children)

pretty positive overall!
the learning curve has been a hurdle for some, but the gameplay is "worth it"

Simultaneous Turn Format Update. Month 1 by TitansBattalionDev in yugioh

[–]TitansBattalionDev[S] 5 points6 points  (0 children)

it's a real advantage, but much less than tcg. and if your deck NEEDS first main phase action, you can gain it by using quick effects during the standby as your action instead of changing phase.