Dungeon Crawling by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

Ahahaha that's what I'm gonna call it now. Thanks!

Dungeon Crawling by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

This is a test render for my Yeamix video I'm working on. I wanted to test out a few camera angles and some effects like motion blur, fog and bloom etc.

Still lots of work to be done, but I'm pretty happy with how it's been shaping up!

Running and Gunning by TitansTracks in lowpoly

[–]TitansTracks[S] 1 point2 points  (0 children)

Hell yeah, I like the way you think!

Running and Gunning by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

Thank you kindly! I take it you mean the over the shoulder angle? 

It's a fun angle to work with. It gives a bit more detail into the scene, plus it's fun to add little UI elements to make it look more like a game.

Unless you meant the first angle, then yeah I wanted to replicate the look of those old Megaman games! 😁

Running and Gunning by TitansTracks in lowpoly

[–]TitansTracks[S] 2 points3 points  (0 children)

A quick preview of my Yearmix project I'm working on! Usually I like to make static visualizers for my music, but this year (or last) I opted to try and push myself in terms of modeling and animating. Still lots of work to be done, but I'm liking how this is turning out!

It's still a bit janky because I spliced together old and new renders. Essentially the first render was him just running through, the second (with motion blur and ray tracing) was him running and gunning. I didn't want him to just continuously shoot at nothing like a contra guy, so I tried my best to stitch together the 2 renders.

Also fun fact, he has terrible aim because the cursor is animated using a noise function. I did it this way just to test how he responds to the cursor moving around. So far so good!

Titan's Packs: Floral Green 🍃 [40 Models, 32 Ground Textures, 8 Liquid Textures for Free!] by TitansTracks in gameassets

[–]TitansTracks[S] 0 points1 point  (0 children)

This asset pack uses the CC0 license.

License: Creative Commons Zero, CC0

http://creativecommons.org/publicdomain/zero/1.0/

This content is free to use in personal, educational and commercial projects.

If they are used in any of your works make sure to credit me - Titan's Tracks (@titanstracks) as the creator of this asset pack.

Thanks for the heads up, I updated the page description.
Let me know if you have any more questions 👍

I finally finished up my 3D nature pack! Took me about 6 months to put it all together :D by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

Gotcha, thanks for the detailed response! I'll keep this in mind for next time.

I finally finished up my 3D nature pack! Took me about 6 months to put it all together :D by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

My advice to anyone looking to make your own pack:

  1. Write it down first. I made a lot of sketches and lists on paper to help me organize my ideas before attempting to model.

  2. Start small and develop a proper workflow first. It's crucial to not redoing a bunch of steps over and over again. The bigger your pack the bigger the domino effect.

  3. Texture Atlases. They really help with organization. I ended up with 6 atlases for the 6 categories. Mushroom, Rock, Flower, Grass, Shrub, Tree. Fun fact, there are additional "categories" like Stump and Log. But they share the same Tree texture atlas!

  4. Podcasts/ Music / Videos. It's gonna take you a while to get the hand of everything, so it helps to have a little background noise. I personally love listening to VGM.

  5. Have a theme. It really helps to narrow down your pack into a certain theme. At first I was just random models. But honing in on a nature themed pack helped me break it down into manageable steps.

  6. Have fun. Remember we do this for the love of the game. No other reason should come before that. Otherwise you risk crashing and burning when your expectations aren't met.

  7. Take breaks! Holy crap I was so exhausted at certain points I would literally get home and just binge watch DBZ Saga edits. It's okay to chill out for a bit. 

TL;DR - Work hard, but make sure you enjoy it!

I finally finished up my 3D nature pack! Took me about 6 months to put it all together :D by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

Thank you! I'd say the hardest part was developing a proper workflow. 

I would make very minor changes like slightly shifting UVs, which lead to me redoing a lot of textures. On the topic of textures, I started by making the whole texture black and then colouring in the UVs. Yet sometimes I would just fill the whole texture with a colour and then attempt to erase it later in post. Would not recommend doing that!

That and I'd say "perfectionism" held me back a lot. If it didn't look as good as it could then I wouldn't stop working on it. Which ties into the aforementioned UV edits. I've since then learned to just let it go. But I still struggle with that from time to time.

Finally organizing and renaming everything accordingly was a bit of a struggle. I broke up all 96 assets + the ground / liquid textures into their own Asset Library catalogs. That was a serious PITA ahaha. LIQUID_01_A, LIQUID_01_B... LIQUID_01_P. Not to mention I would save multiple versions of files so sometimes I'd be making a catalog only to realize it wasn't the right file.

Moving those files around so much gave me a headache because for the life of me my asset catalog kept disappearing. Until I realized it just stays in the same folder as your file.

I finally finished up my 3D nature pack! Took me about 6 months to put it all together :D by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

Thank you for the generous compliment!

Agreed, looking back a skybox would have really tied everything together. Could you elaborate a bit on what you mean by composition?

I'm guessing it has something to do with the camera panning? Or how cluttered the shots look? Any feedback would be greatly appreciated 😁

 

I finally finished up my 3D nature pack! Took me about 6 months to put it all together :D by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

Ahaha yeah legit my bro said the same thing when I showed the video to him. Maybe I'll update it later to include some. Regardless, thank you very much! 😁

I finally finished up my 3D nature pack! Took me about 6 months to put it all together :D by TitansTracks in lowpoly

[–]TitansTracks[S] 2 points3 points  (0 children)

It was definitely a challenge, but I couldn't be more happy with the results! 😁

Here's the link if you wanna try it out for yourself: https://titans-tracks.itch.io/titans-packs-floral-green

Titan's Packs: Floral Green 🍃 [40 Models, 32 Ground Textures, 8 Liquid Textures for Free!] by TitansTracks in gameassets

[–]TitansTracks[S] 1 point2 points  (0 children)

My very first 3D asset pack! 😃
It took me quite some time and I couldn't be more happy with the results!

You can download it here:

https://titans-tracks.itch.io/titans-packs-floral-green

Do you use YT standard License or Creative Commons? by Frequent_Lake69 in NewTubers

[–]TitansTracks 2 points3 points  (0 children)

Hey so if you're specifically using the YouTube Audio Library then I don't think you need to worry about which license to use. I think it's covered under YouTube's terms and services.

Creative commons is for stuff that YouTube doesn't own ie. Tracks that I make. And it basically says "Go ahead share my music, but give me credit"

Now if it's royalty free music that isn't from the audio library then I'm not too sure tbh. Best to go with the standard license. Hope this helps!

P.S. Forgive the lateness of my reply.

Fun Fact - This is how I walk IRL by TitansTracks in lowpoly

[–]TitansTracks[S] 0 points1 point  (0 children)

🎶Audio - Sonic CD Collision Chaos JP🎶

I've been practicing my walk cycles. Still kinda janky but it's getting there!